Zhi Deng

CV
h-index11
3papers
51citations
Novelty78%
AI Score49

3 Papers

10.5CVMar 18, 2024Code
DynoSurf: Neural Deformation-based Temporally Consistent Dynamic Surface Reconstruction

Yuxin Yao, Siyu Ren, Junhui Hou et al.

This paper explores the problem of reconstructing temporally consistent surfaces from a 3D point cloud sequence without correspondence. To address this challenging task, we propose DynoSurf, an unsupervised learning framework integrating a template surface representation with a learnable deformation field. Specifically, we design a coarse-to-fine strategy for learning the template surface based on the deformable tetrahedron representation. Furthermore, we propose a learnable deformation representation based on the learnable control points and blending weights, which can deform the template surface non-rigidly while maintaining the consistency of the local shape. Experimental results demonstrate the significant superiority of DynoSurf over current state-of-the-art approaches, showcasing its potential as a powerful tool for dynamic mesh reconstruction. The code is publicly available at https://github.com/yaoyx689/DynoSurf.

19.0CVMar 21, 2025
RigGS: Rigging of 3D Gaussians for Modeling Articulated Objects in Videos

Yuxin Yao, Zhi Deng, Junhui Hou

This paper considers the problem of modeling articulated objects captured in 2D videos to enable novel view synthesis, while also being easily editable, drivable, and re-posable. To tackle this challenging problem, we propose RigGS, a new paradigm that leverages 3D Gaussian representation and skeleton-based motion representation to model dynamic objects without utilizing additional template priors. Specifically, we first propose skeleton-aware node-controlled deformation, which deforms a canonical 3D Gaussian representation over time to initialize the modeling process, producing candidate skeleton nodes that are further simplified into a sparse 3D skeleton according to their motion and semantic information. Subsequently, based on the resulting skeleton, we design learnable skin deformations and pose-dependent detailed deformations, thereby easily deforming the 3D Gaussian representation to generate new actions and render further high-quality images from novel views. Extensive experiments demonstrate that our method can generate realistic new actions easily for objects and achieve high-quality rendering.

9.4CVAug 26, 2021
A Robust Loss for Point Cloud Registration

Zhi Deng, Yuxin Yao, Bailin Deng et al.

The performance of surface registration relies heavily on the metric used for the alignment error between the source and target shapes. Traditionally, such a metric is based on the point-to-point or point-to-plane distance from the points on the source surface to their closest points on the target surface, which is susceptible to failure due to instability of the closest-point correspondence. In this paper, we propose a novel metric based on the intersection points between the two shapes and a random straight line, which does not assume a specific correspondence. We verify the effectiveness of this metric by extensive experiments, including its direct optimization for a single registration problem as well as unsupervised learning for a set of registration problems. The results demonstrate that the algorithms utilizing our proposed metric outperforms the state-of-the-art optimization-based and unsupervised learning-based methods.