Johanna Hansen

AI
h-index7
3papers
53citations
Novelty32%
AI Score25

3 Papers

8.0RONov 25, 2018
Autonomous Marine Sampling Enhanced by Strategically Deployed Drifters in Marine Flow Fields

Johanna Hansen, Sandeep Manjanna, Alberto Quattrini Li et al.

We present a transportable system for ocean observations in which a small autonomous surface vehicle (ASV) adaptively collects spatially diverse samples with aid from a team of inexpensive, passive floating sensors known as drifters. Drifters can provide an increase in spatial coverage at little cost as they are propelled about the survey area by the ambient flow field instead of with actuators. Our iterative planning approach demonstrates how we can use the ASV to strategically deploy drifters into points of the flow field for high expected information gain, while also adaptively sampling the space. In this paper, we examine the performance of this heterogeneous sensing system in simulated flow field experiments.

0.8LGNov 25, 2018Code
Planning in Dynamic Environments with Conditional Autoregressive Models

Johanna Hansen, Kyle Kastner, Aaron Courville et al.

We demonstrate the use of conditional autoregressive generative models (van den Oord et al., 2016a) over a discrete latent space (van den Oord et al., 2017b) for forward planning with MCTS. In order to test this method, we introduce a new environment featuring varying difficulty levels, along with moving goals and obstacles. The combination of high-quality frame generation and classical planning approaches nearly matches true environment performance for our task, demonstrating the usefulness of this method for model-based planning in dynamic environments.

19.7AIAug 14, 2017Code
Benchmark Environments for Multitask Learning in Continuous Domains

Peter Henderson, Wei-Di Chang, Florian Shkurti et al.

As demand drives systems to generalize to various domains and problems, the study of multitask, transfer and lifelong learning has become an increasingly important pursuit. In discrete domains, performance on the Atari game suite has emerged as the de facto benchmark for assessing multitask learning. However, in continuous domains there is a lack of agreement on standard multitask evaluation environments which makes it difficult to compare different approaches fairly. In this work, we describe a benchmark set of tasks that we have developed in an extendable framework based on OpenAI Gym. We run a simple baseline using Trust Region Policy Optimization and release the framework publicly to be expanded and used for the systematic comparison of multitask, transfer, and lifelong learning in continuous domains.