8.5ROApr 19, 2023Code
Local object crop collision network for efficient simulation of non-convex objects in GPU-based simulatorsDongwon Son, Beomjoon Kim
Our goal is to develop an efficient contact detection algorithm for large-scale GPU-based simulation of non-convex objects. Current GPU-based simulators such as IsaacGym and Brax must trade-off speed with fidelity, generality, or both when simulating non-convex objects. Their main issue lies in contact detection (CD): existing CD algorithms, such as Gilbert-Johnson-Keerthi (GJK), must trade off their computational speed with accuracy which becomes expensive as the number of collisions among non-convex objects increases. We propose a data-driven approach for CD, whose accuracy depends only on the quality and quantity of offline dataset rather than online computation time. Unlike GJK, our method inherently has a uniform computational flow, which facilitates efficient GPU usage based on advanced compilers such as XLA (Accelerated Linear Algebra). Further, we offer a data-efficient solution by learning the patterns of colliding local crop object shapes, rather than global object shapes which are harder to learn. We demonstrate our approach improves the efficiency of existing CD methods by a factor of 5-10 for non-convex objects with comparable accuracy. Using the previous work on contact resolution for a neural-network-based contact detector, we integrate our CD algorithm into the open-source GPU-based simulator, Brax, and show that we can improve the efficiency over IsaacGym and generality over standard Brax. We highly recommend the videos of our simulator included in the supplementary materials.
4.1ROJul 31, 2024
DEF-oriCORN: efficient 3D scene understanding for robust language-directed manipulation without demonstrationsDongwon Son, Sanghyeon Son, Jaehyung Kim et al.
We present DEF-oriCORN, a framework for language-directed manipulation tasks. By leveraging a novel object-based scene representation and diffusion-model-based state estimation algorithm, our framework enables efficient and robust manipulation planning in response to verbal commands, even in tightly packed environments with sparse camera views without any demonstrations. Unlike traditional representations, our representation affords efficient collision checking and language grounding. Compared to state-of-the-art baselines, our framework achieves superior estimation and motion planning performance from sparse RGB images and zero-shot generalizes to real-world scenarios with diverse materials, including transparent and reflective objects, despite being trained exclusively in simulation. Our code for data generation, training, inference, and pre-trained weights are publicly available at: https://sites.google.com/view/def-oricorn/home.
3.2ROAug 30, 2025
NeuralSVCD for Efficient Swept Volume Collision DetectionDongwon Son, Hojin Jung, Beomjoon Kim
Robot manipulation in unstructured environments requires efficient and reliable Swept Volume Collision Detection (SVCD) for safe motion planning. Traditional discrete methods potentially miss collisions between these points, whereas SVCD continuously checks for collisions along the entire trajectory. Existing SVCD methods typically face a trade-off between efficiency and accuracy, limiting practical use. In this paper, we introduce NeuralSVCD, a novel neural encoder-decoder architecture tailored to overcome this trade-off. Our approach leverages shape locality and temporal locality through distributed geometric representations and temporal optimization. This enhances computational efficiency without sacrificing accuracy. Comprehensive experiments show that NeuralSVCD consistently outperforms existing state-of-the-art SVCD methods in terms of both collision detection accuracy and computational efficiency, demonstrating its robust applicability across diverse robotic manipulation scenarios. Code and videos are available at https://neuralsvcd.github.io/.
Fast and Accurate Data-Driven Simulation Framework for Contact-Intensive Tight-Tolerance Robotic Assembly TasksJaemin Yoon, Minji Lee, Dongwon Son et al.
We propose a novel fast and accurate simulation framework for contact-intensive tight-tolerance robotic assembly tasks. The key components of our framework are as follows: 1) data-driven contact point clustering with a certain variable-input network, which is explicitly trained for simulation accuracy (with real experimental data) and able to accommodate complex/non-convex object shapes; 2) contact force solving, which precisely/robustly enforces physics of contact (i.e., no penetration, Coulomb friction, maximum energy dissipation) with contact mechanics of contact nodes augmented with that of their object; 3) contact detection with a neural network, which is parallelized for each contact point, thus, can be computed very quickly even for complex shape objects with no exhaust pair-wise test; and 4) time integration with PMI (passive mid-point integration), whose discrete-time passivity improves overall simulation accuracy, stability, and speed. We then implement our proposed framework for two widely-encountered/benchmarked contact-intensive tight-tolerance tasks, namely, peg-in-hole assembly and bolt-nut assembly, and validate its speed and accuracy against real experimental data. It is worthwhile to mention that our proposed simulation framework is applicable to other general contact-intensive tight-tolerance robotic assembly tasks as well. We also compare its performance with other physics engines and manifest its robustness via haptic rendering of virtual bolting task.