26.3CVJan 23, 2023
LEGO-Net: Learning Regular Rearrangements of Objects in RoomsQiuhong Anna Wei, Sijie Ding, Jeong Joon Park et al. · stanford
Humans universally dislike the task of cleaning up a messy room. If machines were to help us with this task, they must understand human criteria for regular arrangements, such as several types of symmetry, co-linearity or co-circularity, spacing uniformity in linear or circular patterns, and further inter-object relationships that relate to style and functionality. Previous approaches for this task relied on human input to explicitly specify goal state, or synthesized scenes from scratch -- but such methods do not address the rearrangement of existing messy scenes without providing a goal state. In this paper, we present LEGO-Net, a data-driven transformer-based iterative method for LEarning reGular rearrangement of Objects in messy rooms. LEGO-Net is partly inspired by diffusion models -- it starts with an initial messy state and iteratively ''de-noises'' the position and orientation of objects to a regular state while reducing distance traveled. Given randomly perturbed object positions and orientations in an existing dataset of professionally-arranged scenes, our method is trained to recover a regular re-arrangement. Results demonstrate that our method is able to reliably rearrange room scenes and outperform other methods. We additionally propose a metric for evaluating regularity in room arrangements using number-theoretic machinery.
40.2CVApr 5, 2023
Generative Novel View Synthesis with 3D-Aware Diffusion ModelsEric R. Chan, Koki Nagano, Matthew A. Chan et al. · nvidia
We present a diffusion-based model for 3D-aware generative novel view synthesis from as few as a single input image. Our model samples from the distribution of possible renderings consistent with the input and, even in the presence of ambiguity, is capable of rendering diverse and plausible novel views. To achieve this, our method makes use of existing 2D diffusion backbones but, crucially, incorporates geometry priors in the form of a 3D feature volume. This latent feature field captures the distribution over possible scene representations and improves our method's ability to generate view-consistent novel renderings. In addition to generating novel views, our method has the ability to autoregressively synthesize 3D-consistent sequences. We demonstrate state-of-the-art results on synthetic renderings and room-scale scenes; we also show compelling results for challenging, real-world objects.
19.5CVMar 16, 2023
PartNeRF: Generating Part-Aware Editable 3D Shapes without 3D SupervisionKonstantinos Tertikas, Despoina Paschalidou, Boxiao Pan et al.
Impressive progress in generative models and implicit representations gave rise to methods that can generate 3D shapes of high quality. However, being able to locally control and edit shapes is another essential property that can unlock several content creation applications. Local control can be achieved with part-aware models, but existing methods require 3D supervision and cannot produce textures. In this work, we devise PartNeRF, a novel part-aware generative model for editable 3D shape synthesis that does not require any explicit 3D supervision. Our model generates objects as a set of locally defined NeRFs, augmented with an affine transformation. This enables several editing operations such as applying transformations on parts, mixing parts from different objects etc. To ensure distinct, manipulable parts we enforce a hard assignment of rays to parts that makes sure that the color of each ray is only determined by a single NeRF. As a result, altering one part does not affect the appearance of the others. Evaluations on various ShapeNet categories demonstrate the ability of our model to generate editable 3D objects of improved fidelity, compared to previous part-based generative approaches that require 3D supervision or models relying on NeRFs.
15.3CVDec 8, 2022
ALTO: Alternating Latent Topologies for Implicit 3D ReconstructionZhen Wang, Shijie Zhou, Jeong Joon Park et al.
This work introduces alternating latent topologies (ALTO) for high-fidelity reconstruction of implicit 3D surfaces from noisy point clouds. Previous work identifies that the spatial arrangement of latent encodings is important to recover detail. One school of thought is to encode a latent vector for each point (point latents). Another school of thought is to project point latents into a grid (grid latents) which could be a voxel grid or triplane grid. Each school of thought has tradeoffs. Grid latents are coarse and lose high-frequency detail. In contrast, point latents preserve detail. However, point latents are more difficult to decode into a surface, and quality and runtime suffer. In this paper, we propose ALTO to sequentially alternate between geometric representations, before converging to an easy-to-decode latent. We find that this preserves spatial expressiveness and makes decoding lightweight. We validate ALTO on implicit 3D recovery and observe not only a performance improvement over the state-of-the-art, but a runtime improvement of 3-10$\times$. Project website at https://visual.ee.ucla.edu/alto.htm/.
11.2CVNov 30, 2022
SinGRAF: Learning a 3D Generative Radiance Field for a Single SceneMinjung Son, Jeong Joon Park, Leonidas Guibas et al.
Generative models have shown great promise in synthesizing photorealistic 3D objects, but they require large amounts of training data. We introduce SinGRAF, a 3D-aware generative model that is trained with a few input images of a single scene. Once trained, SinGRAF generates different realizations of this 3D scene that preserve the appearance of the input while varying scene layout. For this purpose, we build on recent progress in 3D GAN architectures and introduce a novel progressive-scale patch discrimination approach during training. With several experiments, we demonstrate that the results produced by SinGRAF outperform the closest related works in both quality and diversity by a large margin.
CurveCloudNet: Processing Point Clouds with 1D StructureColton Stearns, Davis Rempe, Jiateng Liu et al.
Modern depth sensors such as LiDAR operate by sweeping laser-beams across the scene, resulting in a point cloud with notable 1D curve-like structures. In this work, we introduce a new point cloud processing scheme and backbone, called CurveCloudNet, which takes advantage of the curve-like structure inherent to these sensors. While existing backbones discard the rich 1D traversal patterns and rely on generic 3D operations, CurveCloudNet parameterizes the point cloud as a collection of polylines (dubbed a "curve cloud"), establishing a local surface-aware ordering on the points. By reasoning along curves, CurveCloudNet captures lightweight curve-aware priors to efficiently and accurately reason in several diverse 3D environments. We evaluate CurveCloudNet on multiple synthetic and real datasets that exhibit distinct 3D size and structure. We demonstrate that CurveCloudNet outperforms both point-based and sparse-voxel backbones in various segmentation settings, notably scaling to large scenes better than point-based alternatives while exhibiting improved single-object performance over sparse-voxel alternatives. In all, CurveCloudNet is an efficient and accurate backbone that can handle a larger variety of 3D environments than past works.
20.9ROJul 8, 2024
This&That: Language-Gesture Controlled Video Generation for Robot PlanningBoyang Wang, Nikhil Sridhar, Chao Feng et al.
Clear, interpretable instructions are invaluable when attempting any complex task. Good instructions help to clarify the task and even anticipate the steps needed to solve it. In this work, we propose a robot learning framework for communicating, planning, and executing a wide range of tasks, dubbed This&That. This&That solves general tasks by leveraging video generative models, which, through training on internet-scale data, contain rich physical and semantic context. In this work, we tackle three fundamental challenges in video-based planning: 1) unambiguous task communication with simple human instructions, 2) controllable video generation that respects user intent, and 3) translating visual plans into robot actions. This&That uses language-gesture conditioning to generate video predictions, as a succinct and unambiguous alternative to existing language-only methods, especially in complex and uncertain environments. These video predictions are then fed into a behavior cloning architecture dubbed Diffusion Video to Action (DiVA), which outperforms prior state-of-the-art behavior cloning and video-based planning methods by substantial margins.
15.3CVMar 5, 2024
FAR: Flexible, Accurate and Robust 6DoF Relative Camera Pose EstimationChris Rockwell, Nilesh Kulkarni, Linyi Jin et al. · deepmind
Estimating relative camera poses between images has been a central problem in computer vision. Methods that find correspondences and solve for the fundamental matrix offer high precision in most cases. Conversely, methods predicting pose directly using neural networks are more robust to limited overlap and can infer absolute translation scale, but at the expense of reduced precision. We show how to combine the best of both methods; our approach yields results that are both precise and robust, while also accurately inferring translation scales. At the heart of our model lies a Transformer that (1) learns to balance between solved and learned pose estimations, and (2) provides a prior to guide a solver. A comprehensive analysis supports our design choices and demonstrates that our method adapts flexibly to various feature extractors and correspondence estimators, showing state-of-the-art performance in 6DoF pose estimation on Matterport3D, InteriorNet, StreetLearn, and Map-free Relocalization.
10.5CVOct 16, 2024
Cocoon: Robust Multi-Modal Perception with Uncertainty-Aware Sensor FusionMinkyoung Cho, Yulong Cao, Jiachen Sun et al.
An important paradigm in 3D object detection is the use of multiple modalities to enhance accuracy in both normal and challenging conditions, particularly for long-tail scenarios. To address this, recent studies have explored two directions of adaptive approaches: MoE-based adaptive fusion, which struggles with uncertainties arising from distinct object configurations, and late fusion for output-level adaptive fusion, which relies on separate detection pipelines and limits comprehensive understanding. In this work, we introduce Cocoon, an object- and feature-level uncertainty-aware fusion framework. The key innovation lies in uncertainty quantification for heterogeneous representations, enabling fair comparison across modalities through the introduction of a feature aligner and a learnable surrogate ground truth, termed feature impression. We also define a training objective to ensure that their relationship provides a valid metric for uncertainty quantification. Cocoon consistently outperforms existing static and adaptive methods in both normal and challenging conditions, including those with natural and artificial corruptions. Furthermore, we show the validity and efficacy of our uncertainty metric across diverse datasets.
StyleSDF: High-Resolution 3D-Consistent Image and Geometry GenerationRoy Or-El, Xuan Luo, Mengyi Shan et al.
We introduce a high resolution, 3D-consistent image and shape generation technique which we call StyleSDF. Our method is trained on single-view RGB data only, and stands on the shoulders of StyleGAN2 for image generation, while solving two main challenges in 3D-aware GANs: 1) high-resolution, view-consistent generation of the RGB images, and 2) detailed 3D shape. We achieve this by merging a SDF-based 3D representation with a style-based 2D generator. Our 3D implicit network renders low-resolution feature maps, from which the style-based network generates view-consistent, 1024x1024 images. Notably, our SDF-based 3D modeling defines detailed 3D surfaces, leading to consistent volume rendering. Our method shows higher quality results compared to state of the art in terms of visual and geometric quality.
BACON: Band-limited Coordinate Networks for Multiscale Scene RepresentationDavid B. Lindell, Dave Van Veen, Jeong Joon Park et al.
Coordinate-based networks have emerged as a powerful tool for 3D representation and scene reconstruction. These networks are trained to map continuous input coordinates to the value of a signal at each point. Still, current architectures are black boxes: their spectral characteristics cannot be easily analyzed, and their behavior at unsupervised points is difficult to predict. Moreover, these networks are typically trained to represent a signal at a single scale, so naive downsampling or upsampling results in artifacts. We introduce band-limited coordinate networks (BACON), a network architecture with an analytical Fourier spectrum. BACON has constrained behavior at unsupervised points, can be designed based on the spectral characteristics of the represented signal, and can represent signals at multiple scales without per-scale supervision. We demonstrate BACON for multiscale neural representation of images, radiance fields, and 3D scenes using signed distance functions and show that it outperforms conventional single-scale coordinate networks in terms of interpretability and quality.
13.2CVJan 14, 2020
Seeing the World in a Bag of ChipsJeong Joon Park, Aleksander Holynski, Steve Seitz
We address the dual problems of novel view synthesis and environment reconstruction from hand-held RGBD sensors. Our contributions include 1) modeling highly specular objects, 2) modeling inter-reflections and Fresnel effects, and 3) enabling surface light field reconstruction with the same input needed to reconstruct shape alone. In cases where scene surface has a strong mirror-like material component, we generate highly detailed environment images, revealing room composition, objects, people, buildings, and trees visible through windows. Our approach yields state of the art view synthesis techniques, operates on low dynamic range imagery, and is robust to geometric and calibration errors.
58.8CVJan 16, 2019
DeepSDF: Learning Continuous Signed Distance Functions for Shape RepresentationJeong Joon Park, Peter Florence, Julian Straub et al.
Computer graphics, 3D computer vision and robotics communities have produced multiple approaches to representing 3D geometry for rendering and reconstruction. These provide trade-offs across fidelity, efficiency and compression capabilities. In this work, we introduce DeepSDF, a learned continuous Signed Distance Function (SDF) representation of a class of shapes that enables high quality shape representation, interpolation and completion from partial and noisy 3D input data. DeepSDF, like its classical counterpart, represents a shape's surface by a continuous volumetric field: the magnitude of a point in the field represents the distance to the surface boundary and the sign indicates whether the region is inside (-) or outside (+) of the shape, hence our representation implicitly encodes a shape's boundary as the zero-level-set of the learned function while explicitly representing the classification of space as being part of the shapes interior or not. While classical SDF's both in analytical or discretized voxel form typically represent the surface of a single shape, DeepSDF can represent an entire class of shapes. Furthermore, we show state-of-the-art performance for learned 3D shape representation and completion while reducing the model size by an order of magnitude compared with previous work.
6.8CVSep 6, 2018
Surface Light Field FusionJeong Joon Park, Richard Newcombe, Steve Seitz
We present an approach for interactively scanning highly reflective objects with a commodity RGBD sensor. In addition to shape, our approach models the surface light field, encoding scene appearance from all directions. By factoring the surface light field into view-independent and wavelength-independent components, we arrive at a representation that can be robustly estimated with IR-equipped commodity depth sensors, and achieves high quality results.
4.0CLOct 21, 2015
Prevalence and recoverability of syntactic parameters in sparse distributed memoriesJeong Joon Park, Ronnel Boettcher, Andrew Zhao et al.
We propose a new method, based on Sparse Distributed Memory (Kanerva Networks), for studying dependency relations between different syntactic parameters in the Principles and Parameters model of Syntax. We store data of syntactic parameters of world languages in a Kanerva Network and we check the recoverability of corrupted parameter data from the network. We find that different syntactic parameters have different degrees of recoverability. We identify two different effects: an overall underlying relation between the prevalence of parameters across languages and their degree of recoverability, and a finer effect that makes some parameters more easily recoverable beyond what their prevalence would indicate. We interpret a higher recoverability for a syntactic parameter as an indication of the existence of a dependency relation, through which the given parameter can be determined using the remaining uncorrupted data.