3.6CVDec 10, 2025
LoGoColor: Local-Global 3D Colorization for 360° ScenesYeonjin Chang, Juhwan Cho, Seunghyeon Seo et al.
Single-channel 3D reconstruction is widely used in fields such as robotics and medical imaging. While this line of work excels at reconstructing 3D geometry, the outputs are not colored 3D models, thus 3D colorization is required for visualization. Recent 3D colorization studies address this problem by distilling 2D image colorization models. However, these approaches suffer from an inherent inconsistency of 2D image models. This results in colors being averaged during training, leading to monotonous and oversimplified results, particularly in complex 360° scenes. In contrast, we aim to preserve color diversity by generating a new set of consistently colorized training views, thereby bypassing the averaging process. Nevertheless, eliminating the averaging process introduces a new challenge: ensuring strict multi-view consistency across these colorized views. To achieve this, we propose LoGoColor, a pipeline designed to preserve color diversity by eliminating this guidance-averaging process with a `Local-Global' approach: we partition the scene into subscenes and explicitly tackle both inter-subscene and intra-subscene consistency using a fine-tuned multi-view diffusion model. We demonstrate that our method achieves quantitatively and qualitatively more consistent and plausible 3D colorization on complex 360° scenes than existing methods, and validate its superior color diversity using a novel Color Diversity Index.
S3D: Sketch-Driven 3D Model GenerationHail Song, Wonsik Shin, Naeun Lee et al.
Generating high-quality 3D models from 2D sketches is a challenging task due to the inherent ambiguity and sparsity of sketch data. In this paper, we present S3D, a novel framework that converts simple hand-drawn sketches into detailed 3D models. Our method utilizes a U-Net-based encoder-decoder architecture to convert sketches into face segmentation masks, which are then used to generate a 3D representation that can be rendered from novel views. To ensure robust consistency between the sketch domain and the 3D output, we introduce a novel style-alignment loss that aligns the U-Net bottleneck features with the initial encoder outputs of the 3D generation module, significantly enhancing reconstruction fidelity. To further enhance the network's robustness, we apply augmentation techniques to the sketch dataset. This streamlined framework demonstrates the effectiveness of S3D in generating high-quality 3D models from sketch inputs. The source code for this project is publicly available at https://github.com/hailsong/S3D.
2.0CVNov 28, 2024
MSG score: A Comprehensive Evaluation for Multi-Scene Video GenerationDaewon Yoon, Hyungsuk Lee, Wonsik Shin
This paper addresses the metrics required for generating multi-scene videos based on a continuous scenario, as opposed to traditional short video generation. Scenario-based videos require a comprehensive evaluation that considers multiple factors such as character consistency, artistic coherence, aesthetic quality, and the alignment of the generated content with the intended prompt. Additionally, in video generation, unlike single images, the movement of characters across frames introduces potential issues like distortion or unintended changes, which must be effectively evaluated and corrected. In the context of probabilistic models like diffusion, generating the desired scene requires repeated sampling and manual selection, akin to how a film director chooses the best shots from numerous takes. We propose a score-based evaluation benchmark that automates this process, enabling a more objective and efficient assessment of these complexities. This approach allows for the generation of high-quality multi-scene videos by selecting the best outcomes based on automated scoring rather than manual inspection.