Michael Garcia-Ortiz

LG
h-index4
4papers
272citations
Novelty34%
AI Score26

4 Papers

19.8LGMar 30, 2019Code
Symmetry-Based Disentangled Representation Learning requires Interaction with Environments

Hugo Caselles-Dupré, Michael Garcia-Ortiz, David Filliat

Finding a generally accepted formal definition of a disentangled representation in the context of an agent behaving in an environment is an important challenge towards the construction of data-efficient autonomous agents. Higgins et al. recently proposed Symmetry-Based Disentangled Representation Learning, a definition based on a characterization of symmetries in the environment using group theory. We build on their work and make observations, theoretical and empirical, that lead us to argue that Symmetry-Based Disentangled Representation Learning cannot only be based on static observations: agents should interact with the environment to discover its symmetries. Our experiments can be reproduced in Colab and the code is available on GitHub.

26.0LGDec 21, 2018Code
Generative Models from the perspective of Continual Learning

Timothée Lesort, Hugo Caselles-Dupré, Michael Garcia-Ortiz et al.

Which generative model is the most suitable for Continual Learning? This paper aims at evaluating and comparing generative models on disjoint sequential image generation tasks. We investigate how several models learn and forget, considering various strategies: rehearsal, regularization, generative replay and fine-tuning. We used two quantitative metrics to estimate the generation quality and memory ability. We experiment with sequential tasks on three commonly used benchmarks for Continual Learning (MNIST, Fashion MNIST and CIFAR10). We found that among all models, the original GAN performs best and among Continual Learning strategies, generative replay outperforms all other methods. Even if we found satisfactory combinations on MNIST and Fashion MNIST, training generative models sequentially on CIFAR10 is particularly instable, and remains a challenge. Our code is available online \footnote{\url{https://github.com/TLESORT/Generative\_Continual\_Learning}}.

11.8LGFeb 25, 2019
S-TRIGGER: Continual State Representation Learning via Self-Triggered Generative Replay

Hugo Caselles-Dupré, Michael Garcia-Ortiz, David Filliat

We consider the problem of building a state representation model for control, in a continual learning setting. As the environment changes, the aim is to efficiently compress the sensory state's information without losing past knowledge, and then use Reinforcement Learning on the resulting features for efficient policy learning. To this end, we propose S-TRIGGER, a general method for Continual State Representation Learning applicable to Variational Auto-Encoders and its many variants. The method is based on Generative Replay, i.e. the use of generated samples to maintain past knowledge. It comes along with a statistically sound method for environment change detection, which self-triggers the Generative Replay. Our experiments on VAEs show that S-TRIGGER learns state representations that allows fast and high-performing Reinforcement Learning, while avoiding catastrophic forgetting. The resulting system is capable of autonomously learning new information without using past data and with a bounded system size. Code for our experiments is attached in Appendix.

7.9LGSep 3, 2018
Flatland: a Lightweight First-Person 2-D Environment for Reinforcement Learning

Hugo Caselles-Dupré, Louis Annabi, Oksana Hagen et al.

Flatland is a simple, lightweight environment for fast prototyping and testing of reinforcement learning agents. It is of lower complexity compared to similar 3D platforms (e.g. DeepMind Lab or VizDoom), but emulates physical properties of the real world, such as continuity, multi-modal partially-observable states with first-person view and coherent physics. We propose to use it as an intermediary benchmark for problems related to Lifelong Learning. Flatland is highly customizable and offers a wide range of task difficulty to extensively evaluate the properties of artificial agents. We experiment with three reinforcement learning baseline agents and show that they can rapidly solve a navigation task in Flatland. A video of an agent acting in Flatland is available here: https://youtu.be/I5y6Y2ZypdA.