SeungJeh Chung

h-index2
2papers

2 Papers

69.5LGMay 20
CAdam: Context-Adaptive Moment Estimation for 3D Gaussian Densification in Generative Distillation

SeungJeh Chung, Geonho Park, Misong Kim et al.

Adaptive densification is the engine of 3D Gaussian Splatting (3DGS). However, when transposed to the optimization-based Generative Distillation paradigm, this reconstruction-native mechanism reveals fundamental limitations, resulting in inefficient representations cluttered with redundant primitives. We diagnose this failure as a Densification Dilemma stemming from the stochastic nature of generative guidance: the standard magnitude-based accumulation indiscriminately aggregates transient noise alongside geometric signals, making it difficult to strike a balance between over-densification and under-fitting. To resolve this, we introduce Context-Adaptive Moment Estimation (CAdam), a novel framework that reinterprets densification as a statistically grounded signal verification problem. CAdam leverages the first moment of gradients to exploit the interference principle, where stochastic fluctuations cancel out via destructive interference while consistent geometric drifts accumulate via constructive interference, effectively disentangling the underlying signal from the generative noise floor. This is further augmented by a quantile-based context awareness and an intrinsic Signal-to-Noise Ratio (SNR) gating mechanism, which ensure robust adaptation across optimization stages and enable the soft termination of densification. Extensive experiments across diverse objectives (SDS, ISM, VFDS) and strong generative 3DGS backbones show that CAdam reduces Gaussian count by 85%-97% relative to standard densification while preserving overall comparable perceptual quality. These results highlight signal-aware density control as a practical way to improve memory efficiency in optimization-based generative distillation.

CVApr 3, 2024Code
3DStyleGLIP: Part-Tailored Text-Guided 3D Neural Stylization

SeungJeh Chung, JooHyun Park, HyeongYeop Kang

3D stylization, the application of specific styles to three-dimensional objects, offers substantial commercial potential by enabling the creation of uniquely styled 3D objects tailored to diverse scenes. Recent advancements in artificial intelligence and text-driven manipulation methods have made the stylization process increasingly intuitive and automated. While these methods reduce human costs by minimizing reliance on manual labor and expertise, they predominantly focus on holistic stylization, neglecting the application of desired styles to individual components of a 3D object. This limitation restricts the fine-grained controllability. To address this gap, we introduce 3DStyleGLIP, a novel framework specifically designed for text-driven, part-tailored 3D stylization. Given a 3D mesh and a text prompt, 3DStyleGLIP utilizes the vision-language embedding space of the Grounded Language-Image Pre-training (GLIP) model to localize individual parts of the 3D mesh and modify their appearance to match the styles specified in the text prompt. 3DStyleGLIP effectively integrates part localization and stylization guidance within GLIP's shared embedding space through an end-to-end process, enabled by part-level style loss and two complementary learning techniques. This neural methodology meets the user's need for fine-grained style editing and delivers high-quality part-specific stylization results, opening new possibilities for customization and flexibility in 3D content creation. Our code and results are available at https://github.com/sj978/3DStyleGLIP.