6.3LGMay 1
Unlearning Offline Stochastic Multi-Armed BanditsZichun Ye, Runqi Wang, Xuchuang Wang et al.
Machine unlearning aims to unlearn data points from a learned model, offering a principled way to process data-deletion requests and mitigate privacy risks without full retraining. Prior work has mainly studied unsupervised / supervised machine unlearning, leaving unlearning for sequential decision-making systems far less understood. We initiate the first study of a foundational sequential decision-making problem: offline stochastic multi-armed bandits (MAB). We formalize the privacy constraint for offline MAB and measure utility by the post-unlearning decision quality. We conduct a systematic study of both single- and multi-source unlearning scenarios under two data-generation models, the fixed-sample model and the distribution model. For these settings, our algorithmic design is built on two canonical base algorithms: Gaussian mechanism and rollback, and we propose adaptive algorithms that switch between them according to the data regime and privacy constraint. We further introduce a mixing procedure that elucidates the rationale behind these baselines. We provide performance guarantees across the above settings and establish lower bounds under both dataset models. Experiments validate the predicted tradeoffs and demonstrate the effectiveness of the proposed methods.
7.1LGMar 4, 2025
Tight Gap-Dependent Memory-Regret Trade-Off for Single-Pass Streaming Stochastic Multi-Armed BanditsZichun Ye, Chihao Zhang, Jiahao Zhao
We study the problem of minimizing gap-dependent regret for single-pass streaming stochastic multi-armed bandits (MAB). In this problem, the $n$ arms are present in a stream, and at most $m<n$ arms and their statistics can be stored in the memory. We establish tight non-asymptotic regret bounds regarding all relevant parameters, including the number of arms $n$, the memory size $m$, the number of rounds $T$ and $(Δ_i)_{i\in [n]}$ where $Δ_i$ is the reward mean gap between the best arm and the $i$-th arm. These gaps are not known in advance by the player. Specifically, for any constant $α\ge 1$, we present two algorithms: one applicable for $m\ge \frac{2}{3}n$ with regret at most $O_α\Big(\frac{(n-m)T^{\frac{1}{α+ 1}}}{n^{1 + {\frac{1}{α+ 1}}}}\displaystyle\sum_{i:Δ_i > 0}Δ_i^{1 - 2α}\Big)$ and another applicable for $m<\frac{2}{3}n$ with regret at most $O_α\Big(\frac{T^{\frac{1}{α+1}}}{m^{\frac{1}{α+1}}}\displaystyle\sum_{i:Δ_i > 0}Δ_i^{1 - 2α}\Big)$. We also prove matching lower bounds for both cases by showing that for any constant $α\ge 1$ and any $m\leq k < n$, there exists a set of hard instances on which the regret of any algorithm is $Ω_α\Big(\frac{(k-m+1) T^{\frac{1}{α+1}}}{k^{1 + \frac{1}{α+1}}} \sum_{i:Δ_i > 0}Δ_i^{1-2α}\Big)$. This is the first tight gap-dependent regret bound for streaming MAB. Prior to our work, an $O\Big(\sum_{i\colonΔ>0} \frac{\sqrt{T}\log T}{Δ_i}\Big)$ upper bound for the special case of $α=1$ and $m=O(1)$ was established by Agarwal, Khanna and Patil (COLT'22). In contrast, our results provide the correct order of regret as $Θ\Big(\frac{1}{\sqrt{m}}\sum_{i\colonΔ>0}\frac{\sqrt{T}}{Δ_i}\Big)$.
4.1LGAug 8, 2025
Near-Optimal Regret for Efficient Stochastic Combinatorial Semi-BanditsZichun Ye, Runqi Wang, Xutong Liu et al.
The combinatorial multi-armed bandit (CMAB) is a cornerstone of sequential decision-making framework, dominated by two algorithmic families: UCB-based and adversarial methods such as follow the regularized leader (FTRL) and online mirror descent (OMD). However, prominent UCB-based approaches like CUCB suffer from additional regret factor $\log T$ that is detrimental over long horizons, while adversarial methods such as EXP3.M and HYBRID impose significant computational overhead. To resolve this trade-off, we introduce the Combinatorial Minimax Optimal Strategy in the Stochastic setting (CMOSS). CMOSS is a computationally efficient algorithm that achieves an instance-independent regret of $O\big( (\log k)^2\sqrt{kmT}\big )$ under semi-bandit feedback, where $m$ is the number of arms and $k$ is the maximum cardinality of a feasible action. Crucially, this result eliminates the dependency on $\log T$ and matches the established $Ω\big( \sqrt{kmT}\big)$ lower bound up to $O\big((\log k)^2\big)$. We then extend our analysis to show that CMOSS is also applicable to cascading feedback. Experiments on synthetic and real-world datasets validate that CMOSS consistently outperforms benchmark algorithms in both regret and runtime efficiency.