Siddharth Singh

CL
h-index16
15papers
1,658citations
Novelty49%
AI Score34

15 Papers

5.0RONov 26, 2023
A Framework for Realistic Simulation of Daily Human Activity

Ifrah Idrees, Siddharth Singh, Kerui Xu et al.

For social robots like Astro which interact with and adapt to the daily movements of users within the home, realistic simulation of human activity is needed for feature development and testing. This paper presents a framework for simulating daily human activity patterns in home environments at scale, supporting manual configurability of different personas or activity patterns, variation of activity timings, and testing on multiple home layouts. We introduce a method for specifying day-to-day variation in schedules and present a bidirectional constraint propagation algorithm for generating schedules from templates. We validate the expressive power of our framework through a use case scenario analysis and demonstrate that our method can be used to generate data closely resembling human behavior from three public datasets and a self-collected dataset. Our contribution supports systematic testing of social robot behaviors at scale, enables procedural generation of synthetic datasets of human movement in different households, and can help minimize bias in training data, leading to more robust and effective robots for home environments.

2.0LGOct 18, 2023
Jorge: Approximate Preconditioning for GPU-efficient Second-order Optimization

Siddharth Singh, Zachary Sating, Abhinav Bhatele

Despite their better convergence properties compared to first-order optimizers, second-order optimizers for deep learning have been less popular due to their significant computational costs. The primary efficiency bottleneck in such optimizers is matrix inverse calculations in the preconditioning step, which are expensive to compute on GPUs. In this paper, we introduce Jorge, a second-order optimizer that promises the best of both worlds -- rapid convergence benefits of second-order methods, and high computational efficiency typical of first-order methods. We address the primary computational bottleneck of computing matrix inverses by completely eliminating them using an approximation of the preconditioner computation. This makes Jorge extremely efficient on GPUs in terms of wall-clock time. Further, we describe an approach to determine Jorge's hyperparameters directly from a well-tuned SGD baseline, thereby significantly minimizing tuning efforts. Our empirical evaluations demonstrate the distinct advantages of using Jorge, outperforming state-of-the-art optimizers such as SGD, AdamW, and Shampoo across multiple deep learning models, both in terms of sample efficiency and wall-clock time.

15.7LGFeb 12, 2025Code
Democratizing AI: Open-source Scalable LLM Training on GPU-based Supercomputers

Siddharth Singh, Prajwal Singhania, Aditya Ranjan et al.

Training and fine-tuning large language models (LLMs) with hundreds of billions to trillions of parameters requires tens of thousands of GPUs, and a highly scalable software stack. In this work, we present a novel four-dimensional hybrid parallel algorithm implemented in a highly scalable, portable, open-source framework called AxoNN. We describe several performance optimizations in AxoNN to improve matrix multiply kernel performance, overlap non-blocking collectives with computation, and performance modeling to choose performance optimal configurations. These have resulted in unprecedented scaling and peak flop/s (bf16) for training of GPT-style transformer models on Perlmutter (620.1 Petaflop/s), Frontier (1.381 Exaflop/s) and Alps (1.423 Exaflop/s). While the abilities of LLMs improve with the number of trainable parameters, so do privacy and copyright risks caused by memorization of training data, which can cause disclosure of sensitive or private information at inference time. We highlight this side effect of scale through experiments that explore "catastrophic memorization", where models are sufficiently large to memorize training data in a single pass, and present an approach to prevent it. As part of this study, we demonstrate fine-tuning of a 405-billion parameter LLM using AxoNN on Frontier.

23.9CLMar 17, 2024
HarmPot: An Annotation Framework for Evaluating Offline Harm Potential of Social Media Text

Ritesh Kumar, Ojaswee Bhalla, Madhu Vanthi et al.

In this paper, we discuss the development of an annotation schema to build datasets for evaluating the offline harm potential of social media texts. We define "harm potential" as the potential for an online public post to cause real-world physical harm (i.e., violence). Understanding that real-world violence is often spurred by a web of triggers, often combining several online tactics and pre-existing intersectional fissures in the social milieu, to result in targeted physical violence, we do not focus on any single divisive aspect (i.e., caste, gender, religion, or other identities of the victim and perpetrators) nor do we focus on just hate speech or mis/dis-information. Rather, our understanding of the intersectional causes of such triggers focuses our attempt at measuring the harm potential of online content, irrespective of whether it is hateful or not. In this paper, we discuss the development of a framework/annotation schema that allows annotating the data with different aspects of the text including its socio-political grounding and intent of the speaker (as expressed through mood and modality) that together contribute to it being a trigger for offline harm. We also give a comparative analysis and mapping of our framework with some of the existing frameworks.

3.3DCApr 25, 2025
The Big Send-off: High Performance Collectives on GPU-based Supercomputers

Siddharth Singh, Mahua Singh, Abhinav Bhatele

We evaluate the current state of collective communication on GPU-based supercomputers for large language model (LLM) training at scale. Existing libraries such as RCCL and Cray-MPICH exhibit critical limitations on systems such as Frontier -- Cray-MPICH underutilizes network and compute resources, while RCCL suffers from severe scalability issues. To address these challenges, we introduce PCCL, a communication library with highly optimized implementations of all-gather and reduce-scatter operations tailored for distributed deep learning workloads. PCCL is designed to maximally utilize all available network and compute resources and to scale efficiently to thousands of GPUs. It achieves substantial performance improvements, delivering 6-33x speedups over RCCL and 28-70x over Cray-MPICH for all-gather on 2048 GCDs of Frontier. These gains translate directly to end-to-end performance: in large-scale GPT-3-style training, PCCL provides up to 60% and 40% speedups over RCCL for 7B and 13B parameter models, respectively.

2.2IROct 28, 2024
Semantic Search Evaluation

Chujie Zheng, Jeffrey Wang, Shuqian Albee Zhang et al.

We propose a novel method for evaluating the performance of a content search system that measures the semantic match between a query and the results returned by the search system. We introduce a metric called "on-topic rate" to measure the percentage of results that are relevant to the query. To achieve this, we design a pipeline that defines a golden query set, retrieves the top K results for each query, and sends calls to GPT 3.5 with formulated prompts. Our semantic evaluation pipeline helps identify common failure patterns and goals against the metric for relevance improvements.

11.5LGMay 22, 2023
A 4D Hybrid Algorithm to Scale Parallel Training to Thousands of GPUs

Siddharth Singh, Prajwal Singhania, Aditya K. Ranjan et al.

Heavy communication, in particular, collective operations, can become a critical performance bottleneck in scaling the training of billion-parameter neural networks to large-scale parallel systems. This paper introduces a four-dimensional (4D) approach to optimize communication in parallel training. This 4D approach is a hybrid of 3D tensor and data parallelism, and is implemented in the AxoNN framework. In addition, we employ two key strategies to further minimize communication overheads. First, we aggressively overlap expensive collective operations (reduce-scatter, all-gather, and all-reduce) with computation. Second, we develop an analytical model to identify high-performing configurations within the large search space defined by our 4D algorithm. This model empowers practitioners by simplifying the tuning process for their specific training workloads. When training an 80-billion parameter GPT on 1024 GPUs of Perlmutter, AxoNN surpasses Megatron-LM, a state-of-the-art framework, by a significant 26%. Additionally, it achieves a significantly high 57% of the theoretical peak FLOP/s or 182 PFLOP/s in total.

1.5CVMay 5, 2023
A Comparative Analysis of Techniques and Algorithms for Recognising Sign Language

Rupesh Kumar, Ayush Sinha, Ashutosh Bajpai et al.

Sign language is a visual language that enhances communication between people and is frequently used as the primary form of communication by people with hearing loss. Even so, not many people with hearing loss use sign language, and they frequently experience social isolation. Therefore, it is necessary to create human-computer interface systems that can offer hearing-impaired people a social platform. Most commercial sign language translation systems now on the market are sensor-based, pricey, and challenging to use. Although vision-based systems are desperately needed, they must first overcome several challenges. Earlier continuous sign language recognition techniques used hidden Markov models, which have a limited ability to include temporal information. To get over these restrictions, several machine learning approaches are being applied to transform hand and sign language motions into spoken or written language. In this study, we compare various deep learning techniques for recognising sign language. Our survey aims to provide a comprehensive overview of the most recent approaches and challenges in this field.

4.7CVAug 24, 2021
Domain Adaptation for Real-World Single View 3D Reconstruction

Brandon Leung, Siddharth Singh, Arik Horodniceanu

Deep learning-based object reconstruction algorithms have shown remarkable improvements over classical methods. However, supervised learning based methods perform poorly when the training data and the test data have different distributions. Indeed, most current works perform satisfactorily on the synthetic ShapeNet dataset, but dramatically fail in when presented with real world images. To address this issue, unsupervised domain adaptation can be used transfer knowledge from the labeled synthetic source domain and learn a classifier for the unlabeled real target domain. To tackle this challenge of single view 3D reconstruction in the real domain, we experiment with a variety of domain adaptation techniques inspired by the maximum mean discrepancy (MMD) loss, Deep CORAL, and the domain adversarial neural network (DANN). From these findings, we additionally propose a novel architecture which takes advantage of the fact that in this setting, target domain data is unsupervised with regards to the 3D model but supervised for class labels. We base our framework off a recent network called pix2vox. Results are performed with ShapeNet as the source domain and domains within the Object Dataset Domain Suite (ODDS) dataset as the target, which is a real world multiview, multidomain image dataset. The domains in ODDS vary in difficulty, allowing us to assess notions of domain gap size. Our results are the first in the multiview reconstruction literature using this dataset.

20.7CVJun 29, 2021Code
Learning to Map for Active Semantic Goal Navigation

Georgios Georgakis, Bernadette Bucher, Karl Schmeckpeper et al.

We consider the problem of object goal navigation in unseen environments. Solving this problem requires learning of contextual semantic priors, a challenging endeavour given the spatial and semantic variability of indoor environments. Current methods learn to implicitly encode these priors through goal-oriented navigation policy functions operating on spatial representations that are limited to the agent's observable areas. In this work, we propose a novel framework that actively learns to generate semantic maps outside the field of view of the agent and leverages the uncertainty over the semantic classes in the unobserved areas to decide on long term goals. We demonstrate that through this spatial prediction strategy, we are able to learn semantic priors in scenes that can be leveraged in unknown environments. Additionally, we show how different objectives can be defined by balancing exploration with exploitation during searching for semantic targets. Our method is validated in the visually realistic environments of the Matterport3D dataset and show improved results on object goal navigation over competitive baselines.

31.4CLMar 16, 2020
Developing a Multilingual Annotated Corpus of Misogyny and Aggression

Shiladitya Bhattacharya, Siddharth Singh, Ritesh Kumar et al.

In this paper, we discuss the development of a multilingual annotated corpus of misogyny and aggression in Indian English, Hindi, and Indian Bangla as part of a project on studying and automatically identifying misogyny and communalism on social media (the ComMA Project). The dataset is collected from comments on YouTube videos and currently contains a total of over 20,000 comments. The comments are annotated at two levels - aggression (overtly aggressive, covertly aggressive, and non-aggressive) and misogyny (gendered and non-gendered). We describe the process of data collection, the tagset used for annotation, and issues and challenges faced during the process of annotation. Finally, we discuss the results of the baseline experiments conducted to develop a classifier for misogyny in the three languages.

7.1AIJan 15, 2020
Inducing Cooperative behaviour in Sequential-Social dilemmas through Multi-Agent Reinforcement Learning using Status-Quo Loss

Pinkesh Badjatiya, Mausoom Sarkar, Abhishek Sinha et al.

In social dilemma situations, individual rationality leads to sub-optimal group outcomes. Several human engagements can be modeled as a sequential (multi-step) social dilemmas. However, in contrast to humans, Deep Reinforcement Learning agents trained to optimize individual rewards in sequential social dilemmas converge to selfish, mutually harmful behavior. We introduce a status-quo loss (SQLoss) that encourages an agent to stick to the status quo, rather than repeatedly changing its policy. We show how agents trained with SQLoss evolve cooperative behavior in several social dilemma matrix games. To work with social dilemma games that have visual input, we propose GameDistill. GameDistill uses self-supervision and clustering to automatically extract cooperative and selfish policies from a social dilemma game. We combine GameDistill and SQLoss to show how agents evolve socially desirable cooperative behavior in the Coin Game.

41.8ROOct 24, 2019
RoboNet: Large-Scale Multi-Robot Learning

Sudeep Dasari, Frederik Ebert, Stephen Tian et al.

Robot learning has emerged as a promising tool for taming the complexity and diversity of the real world. Methods based on high-capacity models, such as deep networks, hold the promise of providing effective generalization to a wide range of open-world environments. However, these same methods typically require large amounts of diverse training data to generalize effectively. In contrast, most robotic learning experiments are small-scale, single-domain, and single-robot. This leads to a frequent tension in robotic learning: how can we learn generalizable robotic controllers without having to collect impractically large amounts of data for each separate experiment? In this paper, we propose RoboNet, an open database for sharing robotic experience, which provides an initial pool of 15 million video frames, from 7 different robot platforms, and study how it can be used to learn generalizable models for vision-based robotic manipulation. We combine the dataset with two different learning algorithms: visual foresight, which uses forward video prediction models, and supervised inverse models. Our experiments test the learned algorithms' ability to work across new objects, new tasks, new scenes, new camera viewpoints, new grippers, or even entirely new robots. In our final experiment, we find that by pre-training on RoboNet and fine-tuning on data from a held-out Franka or Kuka robot, we can exceed the performance of a robot-specific training approach that uses 4x-20x more data. For videos and data, see the project webpage: https://www.robonet.wiki/

0.3CLAug 11, 2018
The Impact of Automatic Pre-annotation in Clinical Note Data Element Extraction - the CLEAN Tool

Tsung-Ting Kuo, Jina Huh, Jihoon Kim et al.

Objective. Annotation is expensive but essential for clinical note review and clinical natural language processing (cNLP). However, the extent to which computer-generated pre-annotation is beneficial to human annotation is still an open question. Our study introduces CLEAN (CLinical note rEview and ANnotation), a pre-annotation-based cNLP annotation system to improve clinical note annotation of data elements, and comprehensively compares CLEAN with the widely-used annotation system Brat Rapid Annotation Tool (BRAT). Materials and Methods. CLEAN includes an ensemble pipeline (CLEAN-EP) with a newly developed annotation tool (CLEAN-AT). A domain expert and a novice user/annotator participated in a comparative usability test by tagging 87 data elements related to Congestive Heart Failure (CHF) and Kawasaki Disease (KD) cohorts in 84 public notes. Results. CLEAN achieved higher note-level F1-score (0.896) over BRAT (0.820), with significant difference in correctness (P-value < 0.001), and the mostly related factor being system/software (P-value < 0.001). No significant difference (P-value 0.188) in annotation time was observed between CLEAN (7.262 minutes/note) and BRAT (8.286 minutes/note). The difference was mostly associated with note length (P-value < 0.001) and system/software (P-value 0.013). The expert reported CLEAN to be useful/satisfactory, while the novice reported slight improvements. Discussion. CLEAN improves the correctness of annotation and increases usefulness/satisfaction with the same level of efficiency. Limitations include untested impact of pre-annotation correctness rate, small sample size, small user size, and restrictedly validated gold standard. Conclusion. CLEAN with pre-annotation can be beneficial for an expert to deal with complex annotation tasks involving numerous and diverse target data elements.

2.9ROApr 23, 2018
Gradient Aware - Shrinking Domain based Control Design for Reactive Planning Frameworks used in Autonomous Vehicles

Adarsh Modh, Siddharth Singh, A. V. S. Sai Bhargav Kumar et al.

In this paper, we present a novel control law for longitudinal speed control of autonomous vehicles. The key contributions of the proposed work include the design of a control law that reactively integrates the longitudinal surface gradient of road into its operation. In contrast to the existing works, we found that integrating the path gradient into the control framework improves the speed tracking efficacy. Since the control law is implemented over a shrinking domain scheme, it minimizes the integrated error by recomputing the control inputs at every discretized step and consequently provides less reaction time. This makes our control law suitable for motion planning frameworks that are operating at high frequencies. Furthermore, our work is implemented using a generalized vehicle model and can be easily extended to other classes of vehicles. The performance of gradient aware-shrinking domain based controller is implemented and tested on a stock electric vehicle on which a number of sensors are mounted. Results from the tests show the robustness of our control law for speed tracking on a terrain with varying gradient while also considering stringent time constraints imposed by the planning framework.