Diego Martin Arroyo

CV
h-index25
6papers
386citations
Novelty57%
AI Score30

6 Papers

CVMar 16, 2023
NeRFMeshing: Distilling Neural Radiance Fields into Geometrically-Accurate 3D Meshes

Marie-Julie Rakotosaona, Fabian Manhardt, Diego Martin Arroyo et al.

With the introduction of Neural Radiance Fields (NeRFs), novel view synthesis has recently made a big leap forward. At the core, NeRF proposes that each 3D point can emit radiance, allowing to conduct view synthesis using differentiable volumetric rendering. While neural radiance fields can accurately represent 3D scenes for computing the image rendering, 3D meshes are still the main scene representation supported by most computer graphics and simulation pipelines, enabling tasks such as real time rendering and physics-based simulations. Obtaining 3D meshes from neural radiance fields still remains an open challenge since NeRFs are optimized for view synthesis, not enforcing an accurate underlying geometry on the radiance field. We thus propose a novel compact and flexible architecture that enables easy 3D surface reconstruction from any NeRF-driven approach. Upon having trained the radiance field, we distill the volumetric 3D representation into a Signed Surface Approximation Network, allowing easy extraction of the 3D mesh and appearance. Our final 3D mesh is physically accurate and can be rendered in real time on an array of devices.

CVNov 9, 2022
ParGAN: Learning Real Parametrizable Transformations

Diego Martin Arroyo, Alessio Tonioni, Federico Tombari

Current methods for image-to-image translation produce compelling results, however, the applied transformation is difficult to control, since existing mechanisms are often limited and non-intuitive. We propose ParGAN, a generalization of the cycle-consistent GAN framework to learn image transformations with simple and intuitive controls. The proposed generator takes as input both an image and a parametrization of the transformation. We train this network to preserve the content of the input image while ensuring that the result is consistent with the given parametrization. Our approach does not require paired data and can learn transformations across several tasks and datasets. We show how, with disjoint image domains with no annotated parametrization, our framework can create smooth interpolations as well as learn multiple transformations simultaneously.

CVApr 2, 2024
3D scene generation from scene graphs and self-attention

Pietro Bonazzi, Mengqi Wang, Diego Martin Arroyo et al.

Synthesizing realistic and diverse indoor 3D scene layouts in a controllable fashion opens up applications in simulated navigation and virtual reality. As concise and robust representations of a scene, scene graphs have proven to be well-suited as the semantic control on the generated layout. We present a variant of the conditional variational autoencoder (cVAE) model to synthesize 3D scenes from scene graphs and floor plans. We exploit the properties of self-attention layers to capture high-level relationships between objects in a scene, and use these as the building blocks of our model. Our model, leverages graph transformers to estimate the size, dimension and orientation of the objects in a room while satisfying relationships in the given scene graph. Our experiments shows self-attention layers leads to sparser (7.9x compared to Graphto3D) and more diverse scenes (16%).

CVApr 6, 2021
Variational Transformer Networks for Layout Generation

Diego Martin Arroyo, Janis Postels, Federico Tombari

Generative models able to synthesize layouts of different kinds (e.g. documents, user interfaces or furniture arrangements) are a useful tool to aid design processes and as a first step in the generation of synthetic data, among other tasks. We exploit the properties of self-attention layers to capture high level relationships between elements in a layout, and use these as the building blocks of the well-known Variational Autoencoder (VAE) formulation. Our proposed Variational Transformer Network (VTN) is capable of learning margins, alignments and other global design rules without explicit supervision. Layouts sampled from our model have a high degree of resemblance to the training data, while demonstrating appealing diversity. In an extensive evaluation on publicly available benchmarks for different layout types VTNs achieve state-of-the-art diversity and perceptual quality. Additionally, we show the capabilities of this method as part of a document layout detection pipeline.

CVFeb 5, 2021
Unsupervised Novel View Synthesis from a Single Image

Pierluigi Zama Ramirez, Diego Martin Arroyo, Alessio Tonioni et al.

Novel view synthesis from a single image has recently achieved remarkable results, although the requirement of some form of 3D, pose, or multi-view supervision at training time limits the deployment in real scenarios. This work aims at relaxing these assumptions enabling training of conditional generative models for novel view synthesis in a completely unsupervised manner. We first pre-train a purely generative decoder model using a 3D-aware GAN formulation while at the same time train an encoder network to invert the mapping from latent space to images. Then, we swap encoder and decoder and train the network as a conditioned GAN with a mixture of an autoencoder-like objective and self-distillation. At test time, given a view of an object, our model first embeds the image content in a latent code and regresses its pose, then generates novel views of it by keeping the code fixed and varying the pose. We test our framework on both synthetic datasets such as ShapeNet and on unconstrained collections of natural images, where no competing methods can be trained.

CVDec 1, 2018
Explaining the Ambiguity of Object Detection and 6D Pose From Visual Data

Fabian Manhardt, Diego Martin Arroyo, Christian Rupprecht et al.

3D object detection and pose estimation from a single image are two inherently ambiguous problems. Oftentimes, objects appear similar from different viewpoints due to shape symmetries, occlusion and repetitive textures. This ambiguity in both detection and pose estimation means that an object instance can be perfectly described by several different poses and even classes. In this work we propose to explicitly deal with this uncertainty. For each object instance we predict multiple pose and class outcomes to estimate the specific pose distribution generated by symmetries and repetitive textures. The distribution collapses to a single outcome when the visual appearance uniquely identifies just one valid pose. We show the benefits of our approach which provides not only a better explanation for pose ambiguity, but also a higher accuracy in terms of pose estimation.