10.4LGSep 30, 2024
Breaking the Curse of Multiagency in Robust Multi-Agent Reinforcement LearningLaixi Shi, Jingchu Gai, Eric Mazumdar et al.
Standard multi-agent reinforcement learning (MARL) algorithms are vulnerable to sim-to-real gaps. To address this, distributionally robust Markov games (RMGs) have been proposed to enhance robustness in MARL by optimizing the worst-case performance when game dynamics shift within a prescribed uncertainty set. RMGs remains under-explored, from reasonable problem formulation to the development of sample-efficient algorithms. Two notorious and open challenges are the formulation of the uncertainty set and whether the corresponding RMGs can overcome the curse of multiagency, where the sample complexity scales exponentially with the number of agents. In this work, we propose a natural class of RMGs inspired by behavioral economics, where each agent's uncertainty set is shaped by both the environment and the integrated behavior of other agents. We first establish the well-posedness of this class of RMGs by proving the existence of game-theoretic solutions such as robust Nash equilibria and coarse correlated equilibria (CCE). Assuming access to a generative model, we then introduce a sample-efficient algorithm for learning the CCE whose sample complexity scales polynomially with all relevant parameters. To the best of our knowledge, this is the first algorithm to break the curse of multiagency for RMGs, regardless of the uncertainty set formulation.
9.5LGMay 4
Taming the Curses of Multiagency in Robust Markov Games with Large State Space through Linear Function ApproximationJingchu Gai, Laixi Shi
Multi-agent reinforcement learning (MARL) holds great potential but faces robustness challenges due to environmental uncertainty. To address this, distributionally robust Markov games (RMGs) optimize worst-case performance when the environment deviates from the nominal model within a uncertainty set. Beyond robustness, an equally urgent goal for MARL is data efficiency -- sampling from vast state and action spaces that grow exponentially with the number of agents potentially leads to the curse of multiagency. However, current provably data-efficient algorithms for RMGs are limited to tabular settings with finite state and action spaces, which are only computationally manageable for small-scale problems, leaving RMGs with large-scale (or infinite) state spaces largely unexplored. The only existing work beyond tabular settings focuses on linear function approximation (LFA) for a restrictive class of RMGs using vanish minimal value assumption and still suffers from sample complexity with the curse of multiagency. In this work, we focuses on general RMGs with LFA. For uncertainty sets defined by total variation distance, we develop provably data-efficient algorithms that break the curse of multiagency in both the generative model setting and a newly proposed online interactive setting. To our knowledge, our results are the first to break the curse of multiagency of sample complexity for RMGs with large (possibly infinite) state spaces, regardless of the uncertainty set construction.
12.0LGJun 29
When Does Online Imitation Learning Help in LLM Post-Training? The Role of (Non-)Realizability Beyond HorizonHuaqing Zhang, Jingchu Gai, Juno Kim et al.
Online imitation learning (IL), particularly on-policy distillation, has emerged as a strong LLM post-training approach, often outperforming offline supervised fine-tuning (SFT). Yet a principled understanding of when and why online interaction helps remains unclear. In this work, we challenge the view that error accumulation is the main source of online IL's advantage, and instead show that the benefits of online interaction depend critically on whether the setting is realizable, i.e., whether the student policy class can represent the expert policy. Under realizability, we empirically find that offline IL already matches expert performance. In contrast, in non-realizable (misspecified) settings, we prove that offline IL encounters an information-theoretic bottleneck even when horizon $H=1$, and propose a structural characterization of misspecification relative to the reward, under which online IL provably achieves high performance despite a large distributional mismatch between the expert and student policies.