Charles Saunders

h-index13
2papers

2 Papers

CVOct 13, 2025
SNAP: Towards Segmenting Anything in Any Point Cloud

Aniket Gupta, Hanhui Wang, Charles Saunders et al.

Interactive 3D point cloud segmentation enables efficient annotation of complex 3D scenes through user-guided prompts. However, current approaches are typically restricted in scope to a single domain (indoor or outdoor), and to a single form of user interaction (either spatial clicks or textual prompts). Moreover, training on multiple datasets often leads to negative transfer, resulting in domain-specific tools that lack generalizability. To address these limitations, we present \textbf{SNAP} (\textbf{S}egment a\textbf{N}ything in \textbf{A}ny \textbf{P}oint cloud), a unified model for interactive 3D segmentation that supports both point-based and text-based prompts across diverse domains. Our approach achieves cross-domain generalizability by training on 7 datasets spanning indoor, outdoor, and aerial environments, while employing domain-adaptive normalization to prevent negative transfer. For text-prompted segmentation, we automatically generate mask proposals without human intervention and match them against CLIP embeddings of textual queries, enabling both panoptic and open-vocabulary segmentation. Extensive experiments demonstrate that SNAP consistently delivers high-quality segmentation results. We achieve state-of-the-art performance on 8 out of 9 zero-shot benchmarks for spatial-prompted segmentation and demonstrate competitive results on all 5 text-prompted benchmarks. These results show that a unified model can match or exceed specialized domain-specific approaches, providing a practical tool for scalable 3D annotation. Project page is at, https://neu-vi.github.io/SNAP/

IVFeb 17, 2020
Seeing Around Corners with Edge-Resolved Transient Imaging

Joshua Rapp, Charles Saunders, Julián Tachella et al.

Non-line-of-sight (NLOS) imaging is a rapidly growing field seeking to form images of objects outside the field of view, with potential applications in search and rescue, reconnaissance, and even medical imaging. The critical challenge of NLOS imaging is that diffuse reflections scatter light in all directions, resulting in weak signals and a loss of directional information. To address this problem, we propose a method for seeing around corners that derives angular resolution from vertical edges and longitudinal resolution from the temporal response to a pulsed light source. We introduce an acquisition strategy, scene response model, and reconstruction algorithm that enable the formation of 2.5-dimensional representations -- a plan view plus heights -- and a 180$^{\circ}$ field of view (FOV) for large-scale scenes. Our experiments demonstrate accurate reconstructions of hidden rooms up to 3 meters in each dimension.