Liwen Zhu

AI
h-index20
5papers
87citations
Novelty53%
AI Score28

5 Papers

MASep 26, 2022
Multi-Agent Coordination via Multi-Level Communication

Ziluo Ding, Zeyuan Liu, Zhirui Fang et al.

The partial observability and stochasticity in multi-agent settings can be mitigated by accessing more information about others via communication. However, the coordination problem still exists since agents cannot communicate actual actions with each other at the same time due to the circular dependencies. In this paper, we propose a novel multi-level communication scheme, Sequential Communication (SeqComm). SeqComm treats agents asynchronously (the upper-level agents make decisions before the lower-level ones) and has two communication phases. In the negotiation phase, agents determine the priority of decision-making by communicating hidden states of observations and comparing the value of intention, obtained by modeling the environment dynamics. In the launching phase, the upper-level agents take the lead in making decisions and then communicate their actions with the lower-level agents. Theoretically, we prove the policies learned by SeqComm are guaranteed to improve monotonically and converge. Empirically, we show that SeqComm outperforms existing methods in various cooperative multi-agent tasks.

AIFeb 4, 2024
Enhance Reasoning for Large Language Models in the Game Werewolf

Shuang Wu, Liwen Zhu, Tao Yang et al.

This paper presents an innovative framework that integrates Large Language Models (LLMs) with an external Thinker module to enhance the reasoning capabilities of LLM-based agents. Unlike augmenting LLMs with prompt engineering, Thinker directly harnesses knowledge from databases and employs various optimization techniques. The framework forms a reasoning hierarchy where LLMs handle intuitive System-1 tasks such as natural language processing, while the Thinker focuses on cognitive System-2 tasks that require complex logical analysis and domain-specific knowledge. Our framework is presented using a 9-player Werewolf game that demands dual-system reasoning. We introduce a communication protocol between LLMs and the Thinker, and train the Thinker using data from 18800 human sessions and reinforcement learning. Experiments demonstrate the framework's effectiveness in deductive reasoning, speech generation, and online game evaluation. Additionally, we fine-tune a 6B LLM to surpass GPT4 when integrated with the Thinker. This paper also contributes the largest dataset for social deduction games to date.

AIApr 1, 2024
MTLight: Efficient Multi-Task Reinforcement Learning for Traffic Signal Control

Liwen Zhu, Peixi Peng, Zongqing Lu et al.

Traffic signal control has a great impact on alleviating traffic congestion in modern cities. Deep reinforcement learning (RL) has been widely used for this task in recent years, demonstrating promising performance but also facing many challenges such as limited performances and sample inefficiency. To handle these challenges, MTLight is proposed to enhance the agent observation with a latent state, which is learned from numerous traffic indicators. Meanwhile, multiple auxiliary and supervisory tasks are constructed to learn the latent state, and two types of embedding latent features, the task-specific feature and task-shared feature, are used to make the latent state more abundant. Extensive experiments conducted on CityFlow demonstrate that MTLight has leading convergence speed and asymptotic performance. We further simulate under peak-hour pattern in all scenarios with increasing control difficulty and the results indicate that MTLight is highly adaptable.

DCJun 3, 2024
An Advanced Reinforcement Learning Framework for Online Scheduling of Deferrable Workloads in Cloud Computing

Hang Dong, Liwen Zhu, Zhao Shan et al.

Efficient resource utilization and perfect user experience usually conflict with each other in cloud computing platforms. Great efforts have been invested in increasing resource utilization but trying not to affect users' experience for cloud computing platforms. In order to better utilize the remaining pieces of computing resources spread over the whole platform, deferrable jobs are provided with a discounted price to users. For this type of deferrable jobs, users are allowed to submit jobs that will run for a specific uninterrupted duration in a flexible range of time in the future with a great discount. With these deferrable jobs to be scheduled under the remaining capacity after deploying those on-demand jobs, it remains a challenge to achieve high resource utilization and meanwhile shorten the waiting time for users as much as possible in an online manner. In this paper, we propose an online deferrable job scheduling method called \textit{Online Scheduling for DEferrable jobs in Cloud} (\OSDEC{}), where a deep reinforcement learning model is adopted to learn the scheduling policy, and several auxiliary tasks are utilized to provide better state representations and improve the performance of the model. With the integrated reinforcement learning framework, the proposed method can well plan the deployment schedule and achieve a short waiting time for users while maintaining a high resource utilization for the platform. The proposed method is validated on a public dataset and shows superior performance.

LGJan 4, 2021
MetaVIM: Meta Variationally Intrinsic Motivated Reinforcement Learning for Decentralized Traffic Signal Control

Liwen Zhu, Peixi Peng, Zongqing Lu et al.

Traffic signal control aims to coordinate traffic signals across intersections to improve the traffic efficiency of a district or a city. Deep reinforcement learning (RL) has been applied to traffic signal control recently and demonstrated promising performance where each traffic signal is regarded as an agent. However, there are still several challenges that may limit its large-scale application in the real world. To make the policy learned from a training scenario generalizable to new unseen scenarios, a novel Meta Variationally Intrinsic Motivated (MetaVIM) RL method is proposed to learn the decentralized policy for each intersection that considers neighbor information in a latent way. Specifically, we formulate the policy learning as a meta-learning problem over a set of related tasks, where each task corresponds to traffic signal control at an intersection whose neighbors are regarded as the unobserved part of the state. Then, a learned latent variable is introduced to represent the task's specific information and is further brought into the policy for learning. In addition, to make the policy learning stable, a novel intrinsic reward is designed to encourage each agent's received rewards and observation transition to be predictable only conditioned on its own history. Extensive experiments conducted on CityFlow demonstrate that the proposed method substantially outperforms existing approaches and shows superior generalizability.