Frank Wood

LG
h-index30
27papers
820citations
Novelty52%
AI Score37

27 Papers

12.4LGOct 20, 2022Code
Graphically Structured Diffusion Models

Christian Weilbach, William Harvey, Frank Wood

We introduce a framework for automatically defining and learning deep generative models with problem-specific structure. We tackle problem domains that are more traditionally solved by algorithms such as sorting, constraint satisfaction for Sudoku, and matrix factorization. Concretely, we train diffusion models with an architecture tailored to the problem specification. This problem specification should contain a graphical model describing relationships between variables, and often benefits from explicit representation of subcomputations. Permutation invariances can also be exploited. Across a diverse set of experiments we improve the scaling relationship between problem dimension and our model's performance, in terms of both training time and final accuracy. Our code can be found at https://github.com/plai-group/gsdm.

41.0CVMay 23, 2022Code
Flexible Diffusion Modeling of Long Videos

William Harvey, Saeid Naderiparizi, Vaden Masrani et al.

We present a framework for video modeling based on denoising diffusion probabilistic models that produces long-duration video completions in a variety of realistic environments. We introduce a generative model that can at test-time sample any arbitrary subset of video frames conditioned on any other subset and present an architecture adapted for this purpose. Doing so allows us to efficiently compare and optimize a variety of schedules for the order in which frames in a long video are sampled and use selective sparse and long-range conditioning on previously sampled frames. We demonstrate improved video modeling over prior work on a number of datasets and sample temporally coherent videos over 25 minutes in length. We additionally release a new video modeling dataset and semantically meaningful metrics based on videos generated in the CARLA autonomous driving simulator.

6.7MLOct 21, 2022
Uncertain Evidence in Probabilistic Models and Stochastic Simulators

Andreas Munk, Alexander Mead, Frank Wood

We consider the problem of performing Bayesian inference in probabilistic models where observations are accompanied by uncertainty, referred to as "uncertain evidence." We explore how to interpret uncertain evidence, and by extension the importance of proper interpretation as it pertains to inference about latent variables. We consider a recently-proposed method "distributional evidence" as well as revisit two older methods: Jeffrey's rule and virtual evidence. We devise guidelines on how to account for uncertain evidence and we provide new insights, particularly regarding consistency. To showcase the impact of different interpretations of the same uncertain evidence, we carry out experiments in which one interpretation is defined as "correct." We then compare inference results from each different interpretation illustrating the importance of careful consideration of uncertain evidence.

9.9MLJun 17, 2022
Conditional Permutation Invariant Flows

Berend Zwartsenberg, Adam Ścibior, Matthew Niedoba et al.

We present a novel, conditional generative probabilistic model of set-valued data with a tractable log density. This model is a continuous normalizing flow governed by permutation equivariant dynamics. These dynamics are driven by a learnable per-set-element term and pairwise interactions, both parametrized by deep neural networks. We illustrate the utility of this model via applications including (1) complex traffic scene generation conditioned on visually specified map information, and (2) object bounding box generation conditioned directly on images. We train our model by maximizing the expected likelihood of labeled conditional data under our flow, with the aid of a penalty that ensures the dynamics are smooth and hence efficiently solvable. Our method significantly outperforms non-permutation invariant baselines in terms of log likelihood and domain-specific metrics (offroad, collision, and combined infractions), yielding realistic samples that are difficult to distinguish from real data.

15.6MLMay 30, 2022
Critic Sequential Monte Carlo

Vasileios Lioutas, Jonathan Wilder Lavington, Justice Sefas et al.

We introduce CriticSMC, a new algorithm for planning as inference built from a composition of sequential Monte Carlo with learned Soft-Q function heuristic factors. These heuristic factors, obtained from parametric approximations of the marginal likelihood ahead, more effectively guide SMC towards the desired target distribution, which is particularly helpful for planning in environments with hard constraints placed sparsely in time. Compared with previous work, we modify the placement of such heuristic factors, which allows us to cheaply propose and evaluate large numbers of putative action particles, greatly increasing inference and planning efficiency. CriticSMC is compatible with informative priors, whose density function need not be known, and can be used as a model-free control algorithm. Our experiments on collision avoidance in a high-dimensional simulated driving task show that CriticSMC significantly reduces collision rates at a low computational cost while maintaining realism and diversity of driving behaviors across vehicles and environment scenarios.

9.8CVMar 28, 2023Code
Visual Chain-of-Thought Diffusion Models

William Harvey, Frank Wood

Recent progress with conditional image diffusion models has been stunning, and this holds true whether we are speaking about models conditioned on a text description, a scene layout, or a sketch. Unconditional image diffusion models are also improving but lag behind, as do diffusion models which are conditioned on lower-dimensional features like class labels. We propose to close the gap between conditional and unconditional models using a two-stage sampling procedure. In the first stage we sample an embedding describing the semantic content of the image. In the second stage we sample the image conditioned on this embedding and then discard the embedding. Doing so lets us leverage the power of conditional diffusion models on the unconditional generation task, which we show improves FID by 25-50% compared to standard unconditional generation.

6.2AIAug 9, 2022
Vehicle Type Specific Waypoint Generation

Yunpeng Liu, Jonathan Wilder Lavington, Adam Scibior et al.

We develop a generic mechanism for generating vehicle-type specific sequences of waypoints from a probabilistic foundation model of driving behavior. Many foundation behavior models are trained on data that does not include vehicle information, which limits their utility in downstream applications such as planning. Our novel methodology conditionally specializes such a behavior predictive model to a vehicle-type by utilizing byproducts of the reinforcement learning algorithms used to produce vehicle specific controllers. We show how to compose a vehicle specific value function estimate with a generic probabilistic behavior model to generate vehicle-type specific waypoint sequences that are more likely to be physically plausible then their vehicle-agnostic counterparts.

11.8LGMay 20, 2022Code
BayesPCN: A Continually Learnable Predictive Coding Associative Memory

Jason Yoo, Frank Wood

Associative memory plays an important role in human intelligence and its mechanisms have been linked to attention in machine learning. While the machine learning community's interest in associative memories has recently been rekindled, most work has focused on memory recall ($read$) over memory learning ($write$). In this paper, we present BayesPCN, a hierarchical associative memory capable of performing continual one-shot memory writes without meta-learning. Moreover, BayesPCN is able to gradually forget past observations ($forget$) to free its memory. Experiments show that BayesPCN can recall corrupted i.i.d. high-dimensional data observed hundreds to a thousand ``timesteps'' ago without a large drop in recall ability compared to the state-of-the-art offline-learned parametric memory models.

4.6LGJul 7, 2024
Prospective Messaging: Learning in Networks with Communication Delays

Ryan Fayyazi, Christian Weilbach, Frank Wood

Inter-neuron communication delays are ubiquitous in physically realized neural networks such as biological neural circuits and neuromorphic hardware. These delays have significant and often disruptive consequences on network dynamics during training and inference. It is therefore essential that communication delays be accounted for, both in computational models of biological neural networks and in large-scale neuromorphic systems. Nonetheless, communication delays have yet to be comprehensively addressed in either domain. In this paper, we first show that delays prevent state-of-the-art continuous-time neural networks called Latent Equilibrium (LE) networks from learning even simple tasks despite significant overparameterization. We then propose to compensate for communication delays by predicting future signals based on currently available ones. This conceptually straightforward approach, which we call prospective messaging (PM), uses only neuron-local information, and is flexible in terms of memory and computation requirements. We demonstrate that incorporating PM into delayed LE networks prevents reaction lags, and facilitates successful learning on Fourier synthesis and autoregressive video prediction tasks.

15.3CVJun 17, 2020Code
Enhancing Few-Shot Image Classification with Unlabelled Examples

Peyman Bateni, Jarred Barber, Jan-Willem van de Meent et al.

We develop a transductive meta-learning method that uses unlabelled instances to improve few-shot image classification performance. Our approach combines a regularized Mahalanobis-distance-based soft k-means clustering procedure with a modified state of the art neural adaptive feature extractor to achieve improved test-time classification accuracy using unlabelled data. We evaluate our method on transductive few-shot learning tasks, in which the goal is to jointly predict labels for query (test) examples given a set of support (training) examples. We achieve state of the art performance on the Meta-Dataset, mini-ImageNet and tiered-ImageNet benchmarks. All trained models and code have been made publicly available at github.com/plai-group/simple-cnaps.

25.4LGNov 28, 2024
Towards a Mechanistic Explanation of Diffusion Model Generalization

Matthew Niedoba, Berend Zwartsenberg, Kevin Murphy et al.

We propose a simple, training-free mechanism which explains the generalization behaviour of diffusion models. By comparing pre-trained diffusion models to their theoretically optimal empirical counterparts, we identify a shared local inductive bias across a variety of network architectures. From this observation, we hypothesize that network denoisers generalize through localized denoising operations, as these operations approximate the training objective well over much of the training distribution. To validate our hypothesis, we introduce novel denoising algorithms which aggregate local empirical denoisers to replicate network behaviour. Comparing these algorithms to network denoisers across forward and reverse diffusion processes, our approach exhibits consistent visual similarity to neural network outputs, with lower mean squared error than previously proposed methods.

12.5AIMay 7, 2024
TorchDriveEnv: A Reinforcement Learning Benchmark for Autonomous Driving with Reactive, Realistic, and Diverse Non-Playable Characters

Jonathan Wilder Lavington, Ke Zhang, Vasileios Lioutas et al.

The training, testing, and deployment, of autonomous vehicles requires realistic and efficient simulators. Moreover, because of the high variability between different problems presented in different autonomous systems, these simulators need to be easy to use, and easy to modify. To address these problems we introduce TorchDriveSim and its benchmark extension TorchDriveEnv. TorchDriveEnv is a lightweight reinforcement learning benchmark programmed entirely in Python, which can be modified to test a number of different factors in learned vehicle behavior, including the effect of varying kinematic models, agent types, and traffic control patterns. Most importantly unlike many replay based simulation approaches, TorchDriveEnv is fully integrated with a state of the art behavioral simulation API. This allows users to train and evaluate driving models alongside data driven Non-Playable Characters (NPC) whose initializations and driving behavior are reactive, realistic, and diverse. We illustrate the efficiency and simplicity of TorchDriveEnv by evaluating common reinforcement learning baselines in both training and validation environments. Our experiments show that TorchDriveEnv is easy to use, but difficult to solve.

15.7LGFeb 12, 2024Code
Nearest Neighbour Score Estimators for Diffusion Generative Models

Matthew Niedoba, Dylan Green, Saeid Naderiparizi et al.

Score function estimation is the cornerstone of both training and sampling from diffusion generative models. Despite this fact, the most commonly used estimators are either biased neural network approximations or high variance Monte Carlo estimators based on the conditional score. We introduce a novel nearest neighbour score function estimator which utilizes multiple samples from the training set to dramatically decrease estimator variance. We leverage our low variance estimator in two compelling applications. Training consistency models with our estimator, we report a significant increase in both convergence speed and sample quality. In diffusion models, we show that our estimator can replace a learned network for probability-flow ODE integration, opening promising new avenues of future research.

11.3CVApr 30, 2024
Semantically Consistent Video Inpainting with Conditional Diffusion Models

Dylan Green, William Harvey, Saeid Naderiparizi et al.

Current state-of-the-art methods for video inpainting typically rely on optical flow or attention-based approaches to inpaint masked regions by propagating visual information across frames. While such approaches have led to significant progress on standard benchmarks, they struggle with tasks that require the synthesis of novel content that is not present in other frames. In this paper, we reframe video inpainting as a conditional generative modeling problem and present a framework for solving such problems with conditional video diffusion models. We introduce inpainting-specific sampling schemes which capture crucial long-range dependencies in the context, and devise a novel method for conditioning on the known pixels in incomplete frames. We highlight the advantages of using a generative approach for this task, showing that our method is capable of generating diverse, high-quality inpaintings and synthesizing new content that is spatially, temporally, and semantically consistent with the provided context.

7.1LGFeb 13, 2025
Rolling Ahead Diffusion for Traffic Scene Simulation

Yunpeng Liu, Matthew Niedoba, William Harvey et al.

Realistic driving simulation requires that NPCs not only mimic natural driving behaviors but also react to the behavior of other simulated agents. Recent developments in diffusion-based scenario generation focus on creating diverse and realistic traffic scenarios by jointly modelling the motion of all the agents in the scene. However, these traffic scenarios do not react when the motion of agents deviates from their modelled trajectories. For example, the ego-agent can be controlled by a stand along motion planner. To produce reactive scenarios with joint scenario models, the model must regenerate the scenario at each timestep based on new observations in a Model Predictive Control (MPC) fashion. Although reactive, this method is time-consuming, as one complete possible future for all NPCs is generated per simulation step. Alternatively, one can utilize an autoregressive model (AR) to predict only the immediate next-step future for all NPCs. Although faster, this method lacks the capability for advanced planning. We present a rolling diffusion based traffic scene generation model which mixes the benefits of both methods by predicting the next step future and simultaneously predicting partially noised further future steps at the same time. We show that such model is efficient compared to diffusion model based AR, achieving a beneficial compromise between reactivity and computational efficiency.

5.2CVJun 7, 2024
Lifelong Learning of Video Diffusion Models From a Single Video Stream

Jason Yoo, Yingchen He, Saeid Naderiparizi et al.

This work demonstrates that training autoregressive video diffusion models from a single video stream$\unicode{x2013}$resembling the experience of embodied agents$\unicode{x2013}$is not only possible, but can also be as effective as standard offline training given the same number of gradient steps. Our work further reveals that this main result can be achieved using experience replay methods that only retain a subset of the preceding video stream. To support training and evaluation in this setting, we introduce four new datasets for streaming lifelong generative video modeling: Lifelong Bouncing Balls, Lifelong 3D Maze, Lifelong Drive, and Lifelong PLAICraft, each consisting of one million consecutive frames from environments of increasing complexity.

2.8CVMay 24, 2023Code
Realistically distributing object placements in synthetic training data improves the performance of vision-based object detection models

Setareh Dabiri, Vasileios Lioutas, Berend Zwartsenberg et al.

When training object detection models on synthetic data, it is important to make the distribution of synthetic data as close as possible to the distribution of real data. We investigate specifically the impact of object placement distribution, keeping all other aspects of synthetic data fixed. Our experiment, training a 3D vehicle detection model in CARLA and testing on KITTI, demonstrates a substantial improvement resulting from improving the object placement distribution.

2.8CVMay 19, 2023
Video Killed the HD-Map: Predicting Multi-Agent Behavior Directly From Aerial Images

Yunpeng Liu, Vasileios Lioutas, Jonathan Wilder Lavington et al.

The development of algorithms that learn multi-agent behavioral models using human demonstrations has led to increasingly realistic simulations in the field of autonomous driving. In general, such models learn to jointly predict trajectories for all controlled agents by exploiting road context information such as drivable lanes obtained from manually annotated high-definition (HD) maps. Recent studies show that these models can greatly benefit from increasing the amount of human data available for training. However, the manual annotation of HD maps which is necessary for every new location puts a bottleneck on efficiently scaling up human traffic datasets. We propose an aerial image-based map (AIM) representation that requires minimal annotation and provides rich road context information for traffic agents like pedestrians and vehicles. We evaluate multi-agent trajectory prediction using the AIM by incorporating it into a differentiable driving simulator as an image-texture-based differentiable rendering module. Our results demonstrate competitive multi-agent trajectory prediction performance especially for pedestrians in the scene when using our AIM representation as compared to models trained with rasterized HD maps.

27.1LGFeb 17, 2022
Gradients without Backpropagation

Atılım Güneş Baydin, Barak A. Pearlmutter, Don Syme et al.

Using backpropagation to compute gradients of objective functions for optimization has remained a mainstay of machine learning. Backpropagation, or reverse-mode differentiation, is a special case within the general family of automatic differentiation algorithms that also includes the forward mode. We present a method to compute gradients based solely on the directional derivative that one can compute exactly and efficiently via the forward mode. We call this formulation the forward gradient, an unbiased estimate of the gradient that can be evaluated in a single forward run of the function, entirely eliminating the need for backpropagation in gradient descent. We demonstrate forward gradient descent in a range of problems, showing substantial savings in computation and enabling training up to twice as fast in some cases.

1.8LGFeb 6, 2022
Exploration with Multi-Sample Target Values for Distributional Reinforcement Learning

Michael Teng, Michiel van de Panne, Frank Wood

Distributional reinforcement learning (RL) aims to learn a value-network that predicts the full distribution of the returns for a given state, often modeled via a quantile-based critic. This approach has been successfully integrated into common RL methods for continuous control, giving rise to algorithms such as Distributional Soft Actor-Critic (DSAC). In this paper, we introduce multi-sample target values (MTV) for distributional RL, as a principled replacement for single-sample target value estimation, as commonly employed in current practice. The improved distributional estimates further lend themselves to UCB-based exploration. These two ideas are combined to yield our distributional RL algorithm, E2DC (Extra Exploration with Distributional Critics). We evaluate our approach on a range of continuous control tasks and demonstrate state-of-the-art model-free performance on difficult tasks such as Humanoid control. We provide further insight into the method via visualization and analysis of the learned distributions and their evolution during training.

2.6CVJan 13, 2022Code
Beyond Simple Meta-Learning: Multi-Purpose Models for Multi-Domain, Active and Continual Few-Shot Learning

Peyman Bateni, Jarred Barber, Raghav Goyal et al.

Modern deep learning requires large-scale extensively labelled datasets for training. Few-shot learning aims to alleviate this issue by learning effectively from few labelled examples. In previously proposed few-shot visual classifiers, it is assumed that the feature manifold, where classifier decisions are made, has uncorrelated feature dimensions and uniform feature variance. In this work, we focus on addressing the limitations arising from this assumption by proposing a variance-sensitive class of models that operates in a low-label regime. The first method, Simple CNAPS, employs a hierarchically regularized Mahalanobis-distance based classifier combined with a state of the art neural adaptive feature extractor to achieve strong performance on Meta-Dataset, mini-ImageNet and tiered-ImageNet benchmarks. We further extend this approach to a transductive learning setting, proposing Transductive CNAPS. This transductive method combines a soft k-means parameter refinement procedure with a two-step task encoder to achieve improved test-time classification accuracy using unlabelled data. Transductive CNAPS achieves state of the art performance on Meta-Dataset. Finally, we explore the use of our methods (Simple and Transductive) for "out of the box" continual and active learning. Extensive experiments on large scale benchmarks illustrate robustness and versatility of this, relatively speaking, simple class of models. All trained model checkpoints and corresponding source codes have been made publicly available.

18.6MLApr 22, 2021
Imagining The Road Ahead: Multi-Agent Trajectory Prediction via Differentiable Simulation

Adam Scibior, Vasileios Lioutas, Daniele Reda et al.

We develop a deep generative model built on a fully differentiable simulator for multi-agent trajectory prediction. Agents are modeled with conditional recurrent variational neural networks (CVRNNs), which take as input an ego-centric birdview image representing the current state of the world and output an action, consisting of steering and acceleration, which is used to derive the subsequent agent state using a kinematic bicycle model. The full simulation state is then differentiably rendered for each agent, initiating the next time step. We achieve state-of-the-art results on the INTERACTION dataset, using standard neural architectures and a standard variational training objective, producing realistic multi-modal predictions without any ad-hoc diversity-inducing losses. We conduct ablation studies to examine individual components of the simulator, finding that both the kinematic bicycle model and the continuous feedback from the birdview image are crucial for achieving this level of performance. We name our model ITRA, for "Imagining the Road Ahead".

15.1CVFeb 24, 2021Code
Conditional Image Generation by Conditioning Variational Auto-Encoders

William Harvey, Saeid Naderiparizi, Frank Wood

We present a conditional variational auto-encoder (VAE) which, to avoid the substantial cost of training from scratch, uses an architecture and training objective capable of leveraging a foundation model in the form of a pretrained unconditional VAE. To train the conditional VAE, we only need to train an artifact to perform amortized inference over the unconditional VAE's latent variables given a conditioning input. We demonstrate our approach on tasks including image inpainting, for which it outperforms state-of-the-art GAN-based approaches at faithfully representing the inherent uncertainty. We conclude by describing a possible application of our inpainting model, in which it is used to perform Bayesian experimental design for the purpose of guiding a sensor.

5.4LGOct 25, 2019
Attention for Inference Compilation

William Harvey, Andreas Munk, Atılım Güneş Baydin et al.

We present a new approach to automatic amortized inference in universal probabilistic programs which improves performance compared to current methods. Our approach is a variation of inference compilation (IC) which leverages deep neural networks to approximate a posterior distribution over latent variables in a probabilistic program. A challenge with existing IC network architectures is that they can fail to model long-range dependencies between latent variables. To address this, we introduce an attention mechanism that attends to the most salient variables previously sampled in the execution of a probabilistic program. We demonstrate that the addition of attention allows the proposal distributions to better match the true posterior, enhancing inference about latent variables in simulators.

8.1LGOct 25, 2019
Probabilistic Surrogate Networks for Simulators with Unbounded Randomness

Andreas Munk, Berend Zwartsenberg, Adam Ścibior et al.

We present a framework for automatically structuring and training fast, approximate, deep neural surrogates of stochastic simulators. Unlike traditional approaches to surrogate modeling, our surrogates retain the interpretable structure and control flow of the reference simulator. Our surrogates target stochastic simulators where the number of random variables itself can be stochastic and potentially unbounded. Our framework further enables an automatic replacement of the reference simulator with the surrogate when undertaking amortized inference. The fidelity and speed of our surrogates allow for both faster stochastic simulation and accurate and substantially faster posterior inference. Using an illustrative yet non-trivial example we show our surrogates' ability to accurately model a probabilistic program with an unbounded number of random variables. We then proceed with an example that shows our surrogates are able to accurately model a complex structure like an unbounded stack in a program synthesis example. We further demonstrate how our surrogate modeling technique makes amortized inference in complex black-box simulators an order of magnitude faster. Specifically, we do simulator-based materials quality testing, inferring safety-critical latent internal temperature profiles of composite materials undergoing curing.

3.4LGJun 13, 2019
Near-Optimal Glimpse Sequences for Improved Hard Attention Neural Network Training

William Harvey, Michael Teng, Frank Wood

Hard visual attention is a promising approach to reduce the computational burden of modern computer vision methodologies. Hard attention mechanisms are typically non-differentiable. They can be trained with reinforcement learning but the high-variance training this entails hinders more widespread application. We show how hard attention for image classification can be framed as a Bayesian optimal experimental design (BOED) problem. From this perspective, the optimal locations to attend to are those which provide the greatest expected reduction in the entropy of the classification distribution. We introduce methodology from the BOED literature to approximate this optimal behaviour, and use it to generate `near-optimal' sequences of attention locations. We then show how to use such sequences to partially supervise, and therefore speed up, the training of a hard attention mechanism. Although generating these sequences is computationally expensive, they can be reused by any other networks later trained on the same task.

9.4LGJul 20, 2018Code
Efficient Probabilistic Inference in the Quest for Physics Beyond the Standard Model

Atılım Güneş Baydin, Lukas Heinrich, Wahid Bhimji et al.

We present a novel probabilistic programming framework that couples directly to existing large-scale simulators through a cross-platform probabilistic execution protocol, which allows general-purpose inference engines to record and control random number draws within simulators in a language-agnostic way. The execution of existing simulators as probabilistic programs enables highly interpretable posterior inference in the structured model defined by the simulator code base. We demonstrate the technique in particle physics, on a scientifically accurate simulation of the tau lepton decay, which is a key ingredient in establishing the properties of the Higgs boson. Inference efficiency is achieved via inference compilation where a deep recurrent neural network is trained to parameterize proposal distributions and control the stochastic simulator in a sequential importance sampling scheme, at a fraction of the computational cost of a Markov chain Monte Carlo baseline.