8.4CVDec 1, 2025
EvalTalker: Learning to Evaluate Real-Portrait-Driven Multi-Subject Talking HumansYingjie Zhou, Xilei Zhu, Siyu Ren et al.
Speech-driven Talking Human (TH) generation, commonly known as "Talker," currently faces limitations in multi-subject driving capabilities. Extending this paradigm to "Multi-Talker," capable of animating multiple subjects simultaneously, introduces richer interactivity and stronger immersion in audiovisual communication. However, current Multi-Talkers still exhibit noticeable quality degradation caused by technical limitations, resulting in suboptimal user experiences. To address this challenge, we construct THQA-MT, the first large-scale Multi-Talker-generated Talking Human Quality Assessment dataset, consisting of 5,492 Multi-Talker-generated THs (MTHs) from 15 representative Multi-Talkers using 400 real portraits collected online. Through subjective experiments, we analyze perceptual discrepancies among different Multi-Talkers and identify 12 common types of distortion. Furthermore, we introduce EvalTalker, a novel TH quality assessment framework. This framework possesses the ability to perceive global quality, human characteristics, and identity consistency, while integrating Qwen-Sync to perceive multimodal synchrony. Experimental results demonstrate that EvalTalker achieves superior correlation with subjective scores, providing a robust foundation for future research on high-quality Multi-Talker generation and evaluation.
17.3CVDec 2, 2024Code
OBI-Bench: Can LMMs Aid in Study of Ancient Script on Oracle Bones?Zijian Chen, Tingzhu Chen, Wenjun Zhang et al.
We introduce OBI-Bench, a holistic benchmark crafted to systematically evaluate large multi-modal models (LMMs) on whole-process oracle bone inscriptions (OBI) processing tasks demanding expert-level domain knowledge and deliberate cognition. OBI-Bench includes 5,523 meticulously collected diverse-sourced images, covering five key domain problems: recognition, rejoining, classification, retrieval, and deciphering. These images span centuries of archaeological findings and years of research by front-line scholars, comprising multi-stage font appearances from excavation to synthesis, such as original oracle bone, inked rubbings, oracle bone fragments, cropped single characters, and handprinted characters. Unlike existing benchmarks, OBI-Bench focuses on advanced visual perception and reasoning with OBI-specific knowledge, challenging LMMs to perform tasks akin to those faced by experts. The evaluation of 6 proprietary LMMs as well as 17 open-source LMMs highlights the substantial challenges and demands posed by OBI-Bench. Even the latest versions of GPT-4o, Gemini 1.5 Pro, and Qwen-VL-Max are still far from public-level humans in some fine-grained perception tasks. However, they perform at a level comparable to untrained humans in deciphering tasks, indicating remarkable capabilities in offering new interpretative perspectives and generating creative guesses. We hope OBI-Bench can facilitate the community to develop domain-specific multi-modal foundation models towards ancient language research and delve deeper to discover and enhance these untapped potentials of LMMs.
6.7CLNov 12, 2025
Evaluating from Benign to Dynamic Adversarial: A Squid Game for Large Language ModelsZijian Chen, Wenjun Zhang, Guangtao Zhai
Contemporary benchmarks are struggling to keep pace with the development of large language models (LLMs). Although they are indispensable to evaluate model performance on various tasks, it is uncertain whether the models trained on Internet data have genuinely learned how to solve problems or merely seen the questions before. This potential data contamination issue presents a fundamental challenge to establishing trustworthy evaluation frameworks. Meanwhile, existing benchmarks predominantly assume benign, resource-rich settings, leaving the behavior of LLMs under pressure unexplored. In this paper, we introduce Squid Game, a dynamic and adversarial evaluation environment with resource-constrained and asymmetric information settings elaborated to evaluate LLMs through interactive gameplay against other LLM opponents. Notably, Squid Game consists of six elimination-style levels, focusing on multi-faceted abilities, such as instruction-following, code, reasoning, planning, and safety alignment. We evaluate over 50 LLMs on Squid Game, presenting the largest behavioral evaluation study of general LLMs on dynamic adversarial scenarios. We observe a clear generational phase transition on performance in the same model lineage and find evidence that some models resort to speculative shortcuts to win the game, indicating the possibility of higher-level evaluation paradigm contamination in static benchmarks. Furthermore, we compare prominent LLM benchmarks and Squid Game with correlation analyses, highlighting that dynamic evaluation can serve as a complementary part for static evaluations. The code and data will be released in the future.
Engagement Prediction of Short Videos with Large Multimodal ModelsWei Sun, Linhan Cao, Yuqin Cao et al.
The rapid proliferation of user-generated content (UGC) on short-form video platforms has made video engagement prediction increasingly important for optimizing recommendation systems and guiding content creation. However, this task remains challenging due to the complex interplay of factors such as semantic content, visual quality, audio characteristics, and user background. Prior studies have leveraged various types of features from different modalities, such as visual quality, semantic content, background sound, etc., but often struggle to effectively model their cross-feature and cross-modality interactions. In this work, we empirically investigate the potential of large multimodal models (LMMs) for video engagement prediction. We adopt two representative LMMs: VideoLLaMA2, which integrates audio, visual, and language modalities, and Qwen2.5-VL, which models only visual and language modalities. Specifically, VideoLLaMA2 jointly processes key video frames, text-based metadata, and background sound, while Qwen2.5-VL utilizes only key video frames and text-based metadata. Trained on the SnapUGC dataset, both models demonstrate competitive performance against state-of-the-art baselines, showcasing the effectiveness of LMMs in engagement prediction. Notably, VideoLLaMA2 consistently outperforms Qwen2.5-VL, highlighting the importance of audio features in engagement prediction. By ensembling two types of models, our method achieves first place in the ICCV VQualA 2025 EVQA-SnapUGC Challenge on short-form video engagement prediction. The code is available at https://github.com/sunwei925/LMM-EVQA.git.
PictOBI-20k: Unveiling Large Multimodal Models in Visual Decipherment for Pictographic Oracle Bone CharactersZijian Chen, Wenjie Hua, Jinhao Li et al.
Deciphering oracle bone characters (OBCs), the oldest attested form of written Chinese, has remained the ultimate, unwavering goal of scholars, offering an irreplaceable key to understanding humanity's early modes of production. Current decipherment methodologies of OBC are primarily constrained by the sporadic nature of archaeological excavations and the limited corpus of inscriptions. With the powerful visual perception capability of large multimodal models (LMMs), the potential of using LMMs for visually deciphering OBCs has increased. In this paper, we introduce PictOBI-20k, a dataset designed to evaluate LMMs on the visual decipherment tasks of pictographic OBCs. It includes 20k meticulously collected OBC and real object images, forming over 15k multi-choice questions. We also conduct subjective annotations to investigate the consistency of the reference point between humans and LMMs in visual reasoning. Experiments indicate that general LMMs possess preliminary visual decipherment skills, and LMMs are not effectively using visual information, while most of the time they are limited by language priors. We hope that our dataset can facilitate the evaluation and optimization of visual attention in future OBC-oriented LMMs. The code and dataset will be available at https://github.com/OBI-Future/PictOBI-20k.
10.2CVApr 13, 2025
Mitigating Long-tail Distribution in Oracle Bone Inscriptions: Dataset, Model, and BenchmarkJinhao Li, Zijian Chen, Runze Jiang et al.
The oracle bone inscription (OBI) recognition plays a significant role in understanding the history and culture of ancient China. However, the existing OBI datasets suffer from a long-tail distribution problem, leading to biased performance of OBI recognition models across majority and minority classes. With recent advancements in generative models, OBI synthesis-based data augmentation has become a promising avenue to expand the sample size of minority classes. Unfortunately, current OBI datasets lack large-scale structure-aligned image pairs for generative model training. To address these problems, we first present the Oracle-P15K, a structure-aligned OBI dataset for OBI generation and denoising, consisting of 14,542 images infused with domain knowledge from OBI experts. Second, we propose a diffusion model-based pseudo OBI generator, called OBIDiff, to achieve realistic and controllable OBI generation. Given a clean glyph image and a target rubbing-style image, it can effectively transfer the noise style of the original rubbing to the glyph image. Extensive experiments on OBI downstream tasks and user preference studies show the effectiveness of the proposed Oracle-P15K dataset and demonstrate that OBIDiff can accurately preserve inherent glyph structures while transferring authentic rubbing styles effectively.