11.4ROJul 9, 2024
Towards Open-World Mobile Manipulation in Homes: Lessons from the Neurips 2023 HomeRobot Open Vocabulary Mobile Manipulation ChallengeSriram Yenamandra, Arun Ramachandran, Mukul Khanna et al. · cmu
In order to develop robots that can effectively serve as versatile and capable home assistants, it is crucial for them to reliably perceive and interact with a wide variety of objects across diverse environments. To this end, we proposed Open Vocabulary Mobile Manipulation as a key benchmark task for robotics: finding any object in a novel environment and placing it on any receptacle surface within that environment. We organized a NeurIPS 2023 competition featuring both simulation and real-world components to evaluate solutions to this task. Our baselines on the most challenging version of this task, using real perception in simulation, achieved only an 0.8% success rate; by the end of the competition, the best participants achieved an 10.8\% success rate, a 13x improvement. We observed that the most successful teams employed a variety of methods, yet two common threads emerged among the best solutions: enhancing error detection and recovery, and improving the integration of perception with decision-making processes. In this paper, we detail the results and methodologies used, both in simulation and real-world settings. We discuss the lessons learned and their implications for future research. Additionally, we compare performance in real and simulated environments, emphasizing the necessity for robust generalization to novel settings.
15.0RODec 14, 2023
UniTeam: Open Vocabulary Mobile Manipulation ChallengeAndrew Melnik, Michael Büttner, Leon Harz et al.
This report introduces our UniTeam agent - an improved baseline for the "HomeRobot: Open Vocabulary Mobile Manipulation" challenge. The challenge poses problems of navigation in unfamiliar environments, manipulation of novel objects, and recognition of open-vocabulary object classes. This challenge aims to facilitate cross-cutting research in embodied AI using recent advances in machine learning, computer vision, natural language, and robotics. In this work, we conducted an exhaustive evaluation of the provided baseline agent; identified deficiencies in perception, navigation, and manipulation skills; and improved the baseline agent's performance. Notably, enhancements were made in perception - minimizing misclassifications; navigation - preventing infinite loop commitments; picking - addressing failures due to changing object visibility; and placing - ensuring accurate positioning for successful object placement.
SplatR : Experience Goal Visual Rearrangement with 3D Gaussian Splatting and Dense Feature MatchingArjun P S, Andrew Melnik, Gora Chand Nandi
Experience Goal Visual Rearrangement task stands as a foundational challenge within Embodied AI, requiring an agent to construct a robust world model that accurately captures the goal state. The agent uses this world model to restore a shuffled scene to its original configuration, making an accurate representation of the world essential for successfully completing the task. In this work, we present a novel framework that leverages on 3D Gaussian Splatting as a 3D scene representation for experience goal visual rearrangement task. Recent advances in volumetric scene representation like 3D Gaussian Splatting, offer fast rendering of high quality and photo-realistic novel views. Our approach enables the agent to have consistent views of the current and the goal setting of the rearrangement task, which enables the agent to directly compare the goal state and the shuffled state of the world in image space. To compare these views, we propose to use a dense feature matching method with visual features extracted from a foundation model, leveraging its advantages of a more universal feature representation, which facilitates robustness, and generalization. We validate our approach on the AI2-THOR rearrangement challenge benchmark and demonstrate improvements over the current state of the art methods
8.3ROMar 30, 2024
Cognitive Planning for Object Goal Navigation using Generative AI ModelsArjun P S, Andrew Melnik, Gora Chand Nandi
Recent advancements in Generative AI, particularly in Large Language Models (LLMs) and Large Vision-Language Models (LVLMs), offer new possibilities for integrating cognitive planning into robotic systems. In this work, we present a novel framework for solving the object goal navigation problem that generates efficient exploration strategies. Our approach enables a robot to navigate unfamiliar environments by leveraging LLMs and LVLMs to understand the semantic structure of the scene. To address the challenge of representing complex environments without overwhelming the system, we propose a 3D modular scene representation, enriched with semantic descriptions. This representation is dynamically pruned using an LLM-based mechanism, which filters irrelevant information and focuses on task-specific data. By combining these elements, our system generates high-level sub-goals that guide the exploration of the robot toward the target object. We validate our approach in simulated environments, demonstrating its ability to enhance object search efficiency while maintaining scalability in complex settings.
7.4RODec 10, 2023
Language-Conditioned Semantic Search-Based Policy for Robotic Manipulation TasksJannik Sheikh, Andrew Melnik, Gora Chand Nandi et al.
Reinforcement learning and Imitation Learning approaches utilize policy learning strategies that are difficult to generalize well with just a few examples of a task. In this work, we propose a language-conditioned semantic search-based method to produce an online search-based policy from the available demonstration dataset of state-action trajectories. Here we directly acquire actions from the most similar manipulation trajectories found in the dataset. Our approach surpasses the performance of the baselines on the CALVIN benchmark and exhibits strong zero-shot adaptation capabilities. This holds great potential for expanding the use of our online search-based policy approach to tasks typically addressed by Imitation Learning or Reinforcement Learning-based policies.
3.3LGJan 23, 2020
Semi-supervised Grasp Detection by Representation Learning in a Vector Quantized Latent SpaceMridul Mahajan, Tryambak Bhattacharjee, Arya Krishnan et al.
For a robot to perform complex manipulation tasks, it is necessary for it to have a good grasping ability. However, vision based robotic grasp detection is hindered by the unavailability of sufficient labelled data. Furthermore, the application of semi-supervised learning techniques to grasp detection is under-explored. In this paper, a semi-supervised learning based grasp detection approach has been presented, which models a discrete latent space using a Vector Quantized Variational AutoEncoder (VQ-VAE). To the best of our knowledge, this is the first time a Variational AutoEncoder (VAE) has been applied in the domain of robotic grasp detection. The VAE helps the model in generalizing beyond the Cornell Grasping Dataset (CGD) despite having a limited amount of labelled data by also utilizing the unlabelled data. This claim has been validated by testing the model on images, which are not available in the CGD. Along with this, we augment the Generative Grasping Convolutional Neural Network (GGCNN) architecture with the decoder structure used in the VQ-VAE model with the intuition that it should help to regress in the vector-quantized latent space. Subsequently, the model performs significantly better than the existing approaches which do not make use of unlabelled images to improve the grasp.
3.3CVJan 20, 2020
Real-Time Object Detection and Recognition on Low-Compute Humanoid Robots using Deep LearningSayantan Chatterjee, Faheem H. Zunjani, Souvik Sen et al.
We envision that in the near future, humanoid robots would share home space and assist us in our daily and routine activities through object manipulations. One of the fundamental technologies that need to be developed for robots is to enable them to detect objects and recognize them for effective manipulations and take real-time decisions involving those objects. In this paper, we describe a novel architecture that enables multiple low-compute NAO robots to perform real-time detection, recognition and localization of objects in its camera view and take programmable actions based on the detected objects. The proposed algorithm for object detection and localization is an empirical modification of YOLOv3, based on indoor experiments in multiple scenarios, with a smaller weight size and lesser computational requirements. Quantization of the weights and re-adjusting filter sizes and layer arrangements for convolutions improved the inference time for low-resolution images from the robot s camera feed. YOLOv3 was chosen after a comparative study of bounding box algorithms was performed with an objective to choose one that strikes the perfect balance among information retention, low inference time and high accuracy for real-time object detection and localization. The architecture also comprises of an effective end-to-end pipeline to feed the real-time frames from the camera feed to the neural net and use its results for guiding the robot with customizable actions corresponding to the detected class labels.
1.2LGJan 12, 2020
Hyperparameters optimization for Deep Learning based emotion prediction for Human Robot InteractionShruti Jaiswal, Gora Chand Nandi
To enable humanoid robots to share our social space we need to develop technology for easy interaction with the robots using multiple modes such as speech, gestures and share our emotions with them. We have targeted this research towards addressing the core issue of emotion recognition problem which would require less computation resources and much lesser number of network hyperparameters which will be more adaptive to be computed on low resourced social robots for real time communication. More specifically, here we have proposed an Inception module based Convolutional Neural Network Architecture which has achieved improved accuracy of upto 6% improvement over the existing network architecture for emotion classification when combinedly tested over multiple datasets when tried over humanoid robots in real - time. Our proposed model is reducing the trainable Hyperparameters to an extent of 94% as compared to vanilla CNN model which clearly indicates that it can be used in real time based application such as human robot interaction. Rigorous experiments have been performed to validate our methodology which is sufficiently robust and could achieve high level of accuracy. Finally, the model is implemented in a humanoid robot, NAO in real time and robustness of the model is evaluated.
3.3ASMay 9, 2018
Speaker Recognition using Deep Belief NetworksAdrish Banerjee, Akash Dubey, Abhishek Menon et al.
Short time spectral features such as mel frequency cepstral coefficients(MFCCs) have been previously deployed in state of the art speaker recognition systems, however lesser heed has been paid to short term spectral features that can be learned by generative learning models from speech signals. Higher dimensional encoders such as deep belief networks (DBNs) could improve performance in speaker recognition tasks by better modelling the statistical structure of sound waves. In this paper, we use short term spectral features learnt from the DBN augmented with MFCC features to perform the task of speaker recognition. Using our features, we achieved a recognition accuracy of 0.95 as compared to 0.90 when using standalone MFCC features on the ELSDSR dataset.
2.3SIOct 3, 2017
Supervised Q-walk for Learning Vector Representation of Nodes in NetworksNaimish Agarwal, G. C. Nandi
Automatic feature learning algorithms are at the forefront of modern day machine learning research. We present a novel algorithm, supervised Q-walk, which applies Q-learning to generate random walks on graphs such that the walks prove to be useful for learning node features suitable for tackling with the node classification problem. We present another novel algorithm, k-hops neighborhood based confidence values learner, which learns confidence values of labels for unlabelled nodes in the network without first learning the node embedding. These confidence values aid in learning an apt reward function for Q-learning. We demonstrate the efficacy of supervised Q-walk approach over existing state-of-the-art random walk based node embedding learners in solving the single / multi-label multi-class node classification problem using several real world datasets. Summarising, our approach represents a novel state-of-the-art technique to learn features, for nodes in networks, tailor-made for dealing with the node classification problem.
6.0CVSep 17, 2016
Development of a Fuzzy Expert System based Liveliness Detection Scheme for Biometric AuthenticationAvinash Kumar Singh, Piyush Joshi, G C Nandi
Liveliness detection acts as a safe guard against spoofing attacks. Most of the researchers used vision based techniques to detect liveliness of the user, but they are highly sensitive to illumination effects. Therefore it is very hard to design a system, which will work robustly under all circumstances. Literature shows that most of the research utilize eye blink or mouth movement to detect the liveliness, while the other group used face texture to distinguish between real and imposter. The classification results of all these approaches decreases drastically in variable light conditions. Hence in this paper we are introducing fuzzy expert system which is sufficient enough to handle most of the cases comes in real time. We have used two testing parameters, (a) under bad illumination and (b) less movement in eyes and mouth in case of real user to evaluate the performance of the system. The system is behaving well in all, while in first case its False Rejection Rate (FRR) is 0.28, and in second case its FRR is 0.4.
2.5ROJun 9, 2014
Rescue Robotics in Bore well EnvironmentManish Raj, P. Chakraborty, G. C. Nandi
A technique for rescue task in bore well environment has been proposed. India is facing a distressed cruel situation where in the previous years a number of child deaths have been reported falling in the bore well. As the diameter of the bore well is quiet narrow for any adult person and the lights goes dark inside it, the rescue task in those situations is a challenging task. Here we are proposing a robotic system which will attach a harness to the child using pneumatic arms for picking up. A teleconferencing system will also be attached to the robot for communicating with the child.