Suresh Dodda

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2papers

2 Papers

STMar 31, 2024
Unveiling the Impact of Macroeconomic Policies: A Double Machine Learning Approach to Analyzing Interest Rate Effects on Financial Markets

Anoop Kumar, Suresh Dodda, Navin Kamuni et al.

This study examines the effects of macroeconomic policies on financial markets using a novel approach that combines Machine Learning (ML) techniques and causal inference. It focuses on the effect of interest rate changes made by the US Federal Reserve System (FRS) on the returns of fixed income and equity funds between January 1986 and December 2021. The analysis makes a distinction between actively and passively managed funds, hypothesizing that the latter are less susceptible to changes in interest rates. The study contrasts gradient boosting and linear regression models using the Double Machine Learning (DML) framework, which supports a variety of statistical learning techniques. Results indicate that gradient boosting is a useful tool for predicting fund returns; for example, a 1% increase in interest rates causes an actively managed fund's return to decrease by -11.97%. This understanding of the relationship between interest rates and fund performance provides opportunities for additional research and insightful, data-driven advice for fund managers and investors

HCMar 31, 2024
The Emotional Impact of Game Duration: A Framework for Understanding Player Emotions in Extended Gameplay Sessions

Anoop Kumar, Suresh Dodda, Navin Kamuni et al.

Video games have played a crucial role in entertainment since their development in the 1970s, becoming even more prominent during the lockdown period when people were looking for ways to entertain them. However, at that time, players were unaware of the significant impact that playtime could have on their feelings. This has made it challenging for designers and developers to create new games since they have to control the emotional impact that these games will take on players. Thus, the purpose of this study is to look at how a player's emotions are affected by the duration of the game. In order to achieve this goal, a framework for emotion detection is created. According to the experiment's results, the volunteers' general ability to express emotions increased from 20 to 60 minutes. In comparison to shorter gameplay sessions, the experiment found that extended gameplay sessions did significantly affect the player's emotions. According to the results, it was recommended that in order to lessen the potential emotional impact that playing computer and video games may have in the future, game producers should think about creating shorter, entertaining games.