TextToucher: Fine-Grained Text-to-Touch GenerationJiahang Tu, Hao Fu, Fengyu Yang et al.
Tactile sensation plays a crucial role in the development of multi-modal large models and embodied intelligence. To collect tactile data with minimal cost as possible, a series of studies have attempted to generate tactile images by vision-to-touch image translation. However, compared to text modality, visual modality-driven tactile generation cannot accurately depict human tactile sensation. In this work, we analyze the characteristics of tactile images in detail from two granularities: object-level (tactile texture, tactile shape), and sensor-level (gel status). We model these granularities of information through text descriptions and propose a fine-grained Text-to-Touch generation method (TextToucher) to generate high-quality tactile samples. Specifically, we introduce a multimodal large language model to build the text sentences about object-level tactile information and employ a set of learnable text prompts to represent the sensor-level tactile information. To better guide the tactile generation process with the built text information, we fuse the dual grains of text information and explore various dual-grain text conditioning methods within the diffusion transformer architecture. Furthermore, we propose a Contrastive Text-Touch Pre-training (CTTP) metric to precisely evaluate the quality of text-driven generated tactile data. Extensive experiments demonstrate the superiority of our TextToucher method. The source codes will be available at \url{https://github.com/TtuHamg/TextToucher}.
VideoSeg-R1:Reasoning Video Object Segmentation via Reinforcement LearningZishan Xu, Yifu Guo, Yuquan Lu et al.
Traditional video reasoning segmentation methods rely on supervised fine-tuning, which limits generalization to out-of-distribution scenarios and lacks explicit reasoning. To address this, we propose \textbf{VideoSeg-R1}, the first framework to introduce reinforcement learning into video reasoning segmentation. It adopts a decoupled architecture that formulates the task as joint referring image segmentation and video mask propagation. It comprises three stages: (1) A hierarchical text-guided frame sampler to emulate human attention; (2) A reasoning model that produces spatial cues along with explicit reasoning chains; and (3) A segmentation-propagation stage using SAM2 and XMem. A task difficulty-aware mechanism adaptively controls reasoning length for better efficiency and accuracy. Extensive evaluations on multiple benchmarks demonstrate that VideoSeg-R1 achieves state-of-the-art performance in complex video reasoning and segmentation tasks. The code will be publicly available at https://github.com/euyis1019/VideoSeg-R1.
APISR: Anime Production Inspired Real-World Anime Super-ResolutionBoyang Wang, Fengyu Yang, Xihang Yu et al.
While real-world anime super-resolution (SR) has gained increasing attention in the SR community, existing methods still adopt techniques from the photorealistic domain. In this paper, we analyze the anime production workflow and rethink how to use characteristics of it for the sake of the real-world anime SR. First, we argue that video networks and datasets are not necessary for anime SR due to the repetition use of hand-drawing frames. Instead, we propose an anime image collection pipeline by choosing the least compressed and the most informative frames from the video sources. Based on this pipeline, we introduce the Anime Production-oriented Image (API) dataset. In addition, we identify two anime-specific challenges of distorted and faint hand-drawn lines and unwanted color artifacts. We address the first issue by introducing a prediction-oriented compression module in the image degradation model and a pseudo-ground truth preparation with enhanced hand-drawn lines. In addition, we introduce the balanced twin perceptual loss combining both anime and photorealistic high-level features to mitigate unwanted color artifacts and increase visual clarity. We evaluate our method through extensive experiments on the public benchmark, showing our method outperforms state-of-the-art anime dataset-trained approaches.