Geng Zhao

CV
h-index11
3papers
57citations
Novelty33%
AI Score20

3 Papers

16.0LGJan 27, 2023
Online Learning in Stackelberg Games with an Omniscient Follower

Geng Zhao, Banghua Zhu, Jiantao Jiao et al. · berkeley

We study the problem of online learning in a two-player decentralized cooperative Stackelberg game. In each round, the leader first takes an action, followed by the follower who takes their action after observing the leader's move. The goal of the leader is to learn to minimize the cumulative regret based on the history of interactions. Differing from the traditional formulation of repeated Stackelberg games, we assume the follower is omniscient, with full knowledge of the true reward, and that they always best-respond to the leader's actions. We analyze the sample complexity of regret minimization in this repeated Stackelberg game. We show that depending on the reward structure, the existence of the omniscient follower may change the sample complexity drastically, from constant to exponential, even for linear cooperative Stackelberg games. This poses unique challenges for the learning process of the leader and the subsequent regret analysis.

1.2ETAug 21, 2022
Memristive Computing for Efficient Inference on Resource Constrained Devices

Venkatesh Rammamoorthy, Geng Zhao, Bharathi Reddy et al.

The advent of deep learning has resulted in a number of applications which have transformed the landscape of the research area in which it has been applied. However, with an increase in popularity, the complexity of classical deep neural networks has increased over the years. As a result, this has leads to considerable problems during deployment on devices with space and time constraints. In this work, we perform a review of the present advancements in non-volatile memory and how the use of resistive RAM memory, particularly memristors, can help to progress the state of research in deep learning. In other words, we wish to present an ideology that advances in the field of memristive technology can greatly influence and impact deep learning inference on edge devices.

1.7CVSep 25, 2017
Multi-level Chaotic Maps for 3D Textured Model Encryption

Xin Jin, Shuyun Zhu, Le Wu et al.

With rapid progress of Virtual Reality and Augmented Reality technologies, 3D contents are the next widespread media in many applications. Thus, the protection of 3D models is primarily important. Encryption of 3D models is essential to maintain confidentiality. Previous work on encryption of 3D surface model often consider the point clouds, the meshes and the textures individually. In this work, a multi-level chaotic maps models for 3D textured encryption was presented by observing the different contributions for recognizing cipher 3D models between vertices (point cloud), polygons and textures. For vertices which make main contribution for recognizing, we use high level 3D Lu chaotic map to encrypt them. For polygons and textures which make relatively smaller contributions for recognizing, we use 2D Arnold's cat map and 1D Logistic map to encrypt them, respectively. The experimental results show that our method can get similar performance with the other method use the same high level chaotic map for point cloud, polygons and textures, while we use less time. Besides, our method can resist more method of attacks such as statistic attack, brute-force attack, correlation attack.