Navami Kairanda

CV
h-index33
7papers
99citations
Novelty48%
AI Score49

7 Papers

CVOct 27, 2022
State of the Art in Dense Monocular Non-Rigid 3D Reconstruction

Edith Tretschk, Navami Kairanda, Mallikarjun B R et al.

3D reconstruction of deformable (or non-rigid) scenes from a set of monocular 2D image observations is a long-standing and actively researched area of computer vision and graphics. It is an ill-posed inverse problem, since -- without additional prior assumptions -- it permits infinitely many solutions leading to accurate projection to the input 2D images. Non-rigid reconstruction is a foundational building block for downstream applications like robotics, AR/VR, or visual content creation. The key advantage of using monocular cameras is their omnipresence and availability to the end users as well as their ease of use compared to more sophisticated camera set-ups such as stereo or multi-view systems. This survey focuses on state-of-the-art methods for dense non-rigid 3D reconstruction of various deformable objects and composite scenes from monocular videos or sets of monocular views. It reviews the fundamentals of 3D reconstruction and deformation modeling from 2D image observations. We then start from general methods -- that handle arbitrary scenes and make only a few prior assumptions -- and proceed towards techniques making stronger assumptions about the observed objects and types of deformations (e.g. human faces, bodies, hands, and animals). A significant part of this STAR is also devoted to classification and a high-level comparison of the methods, as well as an overview of the datasets for training and evaluation of the discussed techniques. We conclude by discussing open challenges in the field and the social aspects associated with the usage of the reviewed methods.

CVMar 22, 2022
φ-SfT: Shape-from-Template with a Physics-Based Deformation Model

Navami Kairanda, Edith Tretschk, Mohamed Elgharib et al.

Shape-from-Template (SfT) methods estimate 3D surface deformations from a single monocular RGB camera while assuming a 3D state known in advance (a template). This is an important yet challenging problem due to the under-constrained nature of the monocular setting. Existing SfT techniques predominantly use geometric and simplified deformation models, which often limits their reconstruction abilities. In contrast to previous works, this paper proposes a new SfT approach explaining 2D observations through physical simulations accounting for forces and material properties. Our differentiable physics simulator regularises the surface evolution and optimises the material elastic properties such as bending coefficients, stretching stiffness and density. We use a differentiable renderer to minimise the dense reprojection error between the estimated 3D states and the input images and recover the deformation parameters using an adaptive gradient-based optimisation. For the evaluation, we record with an RGB-D camera challenging real surfaces exposed to physical forces with various material properties and textures. Our approach significantly reduces the 3D reconstruction error compared to multiple competing methods. For the source code and data, see https://4dqv.mpi-inf.mpg.de/phi-SfT/.

GRAug 24, 2023
NeuralClothSim: Neural Deformation Fields Meet the Thin Shell Theory

Navami Kairanda, Marc Habermann, Christian Theobalt et al.

Despite existing 3D cloth simulators producing realistic results, they predominantly operate on discrete surface representations (e.g. points and meshes) with a fixed spatial resolution, which often leads to large memory consumption and resolution-dependent simulations. Moreover, back-propagating gradients through the existing solvers is difficult, and they cannot be easily integrated into modern neural architectures. In response, this paper re-thinks physically plausible cloth simulation: We propose NeuralClothSim, i.e., a new quasistatic cloth simulator using thin shells, in which surface deformation is encoded in neural network weights in the form of a neural field. Our memory-efficient solver operates on a new continuous coordinate-based surface representation called neural deformation fields (NDFs); it supervises NDF equilibria with the laws of the non-linear Kirchhoff-Love shell theory with a non-linear anisotropic material model. NDFs are adaptive: They 1) allocate their capacity to the deformation details and 2) allow surface state queries at arbitrary spatial resolutions without re-training. We show how to train NeuralClothSim while imposing hard boundary conditions and demonstrate multiple applications, such as material interpolation and simulation editing. The experimental results highlight the effectiveness of our continuous neural formulation. See our project page: https://4dqv.mpi-inf.mpg.de/NeuralClothSim/.

GRMay 26
PINNsur: Physics-Informed Neural Networks for PDEs on Curved Surfaces

Pranav Jain, Navami Kairanda, Peter Yichen Chen et al.

Partial differential equations (PDEs) on surfaces are fundamental to scientific computing and geometry processing. A popular approach to solving PDEs on surfaces is the finite element method (FEM), where the surface is divided into discrete geometric elements (usually triangles). Recently, physics-informed neural networks (PINNs) have emerged as a continuous, mesh-free alternative that does not suffer from FEM's sensitivity to mesh quality or geometric discretization errors. We present PINNSur, a simple framework for using PINNs on curved surfaces: we train a neural field to approximate the surface's normals, and then we express surface differential operators using their projection from $\mathbb{R}^3$ onto the surface. Since every orientable manifold has well-defined normals, our method is suitable for all such surfaces, regardless of curvature or topology, enabling many geometry processing applications. Moreover, despite their empirical success in solving PDEs in flat Euclidean domains, PINNs lack convergence guarantees to the true solution of the underlying PDE, and there is limited systematic experimental evidence demonstrating such convergence. This gap restricts their adoption as reliable solvers compared to established methods like FEM, where convergence to the true solution is well understood and theoretically grounded. These surface PDEs are particularly challenging to solve convergently, as one must not only deal with the convergence of the function approximation, but also with the convergence of the geometric approximation of the surface itself. In this work, we empirically investigate the convergence behavior of PINNs for solving surface PDEs by introducing a simple empirical convergence test.

LGJan 15
DInf-Grid: A Neural Differential Equation Solver with Differentiable Feature Grids

Navami Kairanda, Shanthika Naik, Marc Habermann et al.

We present a novel differentiable grid-based representation for efficiently solving differential equations (DEs). Widely used architectures for neural solvers, such as sinusoidal neural networks, are coordinate-based MLPs that are both computationally intensive and slow to train. Although grid-based alternatives for implicit representations (e.g., Instant-NGP and K-Planes) train faster by exploiting signal structure, their reliance on linear interpolation restricts their ability to compute higher-order derivatives, rendering them unsuitable for solving DEs. Our approach overcomes these limitations by combining the efficiency of feature grids with radial basis function interpolation, which is infinitely differentiable. To effectively capture high-frequency solutions and enable stable and faster computation of global gradients, we introduce a multi-resolution decomposition with co-located grids. Our proposed representation, DInf-Grid, is trained implicitly using the differential equations as loss functions, enabling accurate modelling of physical fields. We validate DInf-Grid on a variety of tasks, including the Poisson equation for image reconstruction, the Helmholtz equation for wave fields, and the Kirchhoff-Love boundary value problem for cloth simulation. Our results demonstrate a 5-20x speed-up over coordinate-based MLP-based methods, solving differential equations in seconds or minutes while maintaining comparable accuracy and compactness.

GRMar 25, 2025
Thin-Shell-SfT: Fine-Grained Monocular Non-rigid 3D Surface Tracking with Neural Deformation Fields

Navami Kairanda, Marc Habermann, Shanthika Naik et al.

3D reconstruction of highly deformable surfaces (e.g. cloths) from monocular RGB videos is a challenging problem, and no solution provides a consistent and accurate recovery of fine-grained surface details. To account for the ill-posed nature of the setting, existing methods use deformation models with statistical, neural, or physical priors. They also predominantly rely on nonadaptive discrete surface representations (e.g. polygonal meshes), perform frame-by-frame optimisation leading to error propagation, and suffer from poor gradients of the mesh-based differentiable renderers. Consequently, fine surface details such as cloth wrinkles are often not recovered with the desired accuracy. In response to these limitations, we propose ThinShell-SfT, a new method for non-rigid 3D tracking that represents a surface as an implicit and continuous spatiotemporal neural field. We incorporate continuous thin shell physics prior based on the Kirchhoff-Love model for spatial regularisation, which starkly contrasts the discretised alternatives of earlier works. Lastly, we leverage 3D Gaussian splatting to differentiably render the surface into image space and optimise the deformations based on analysis-bysynthesis principles. Our Thin-Shell-SfT outperforms prior works qualitatively and quantitatively thanks to our continuous surface formulation in conjunction with a specially tailored simulation prior and surface-induced 3D Gaussians. See our project page at https://4dqv.mpiinf.mpg.de/ThinShellSfT.

CVOct 13, 2025
Ev4DGS: Novel-view Rendering of Non-Rigid Objects from Monocular Event Streams

Takuya Nakabayashi, Navami Kairanda, Hideo Saito et al.

Event cameras offer various advantages for novel view rendering compared to synchronously operating RGB cameras, and efficient event-based techniques supporting rigid scenes have been recently demonstrated in the literature. In the case of non-rigid objects, however, existing approaches additionally require sparse RGB inputs, which can be a substantial practical limitation; it remains unknown if similar models could be learned from event streams only. This paper sheds light on this challenging open question and introduces Ev4DGS, i.e., the first approach for novel view rendering of non-rigidly deforming objects in the explicit observation space (i.e., as RGB or greyscale images) from monocular event streams. Our method regresses a deformable 3D Gaussian Splatting representation through 1) a loss relating the outputs of the estimated model with the 2D event observation space, and 2) a coarse 3D deformation model trained from binary masks generated from events. We perform experimental comparisons on existing synthetic and newly recorded real datasets with non-rigid objects. The results demonstrate the validity of Ev4DGS and its superior performance compared to multiple naive baselines that can be applied in our setting. We will release our models and the datasets used in the evaluation for research purposes; see the project webpage: https://4dqv.mpi-inf.mpg.de/Ev4DGS/.