Bo‐Jian Zheng

CV
h-index55
4papers
171citations
Novelty57%
AI Score46

4 Papers

18.1LGOct 18, 2022Code
Hidet: Task-Mapping Programming Paradigm for Deep Learning Tensor Programs

Yaoyao Ding, Cody Hao Yu, Bojian Zheng et al.

As deep learning models nowadays are widely adopted by both cloud services and edge devices, reducing the latency of deep learning model inferences becomes crucial to provide efficient model serving. However, it is challenging to develop efficient tensor programs for deep learning operators due to the high complexity of modern accelerators and the rapidly growing number of operators. Deep learning compilers, such as Apache TVM, adopt declarative scheduling primitives to lower the bar of developing tensor programs. However, we show that this approach is insufficient to cover state-of-the-art tensor program optimizations. In this paper, we propose to embed the scheduling process into tensor programs and use dedicated mappings, called task mappings, to define the computation assignment and ordering. This new approach greatly enriches the expressible optimizations by allowing developers to manipulate tensor programs at a much finer granularity. We call the proposed method the task-mapping programming paradigm. In addition, we propose a new post-scheduling fusion optimization that allows developers to focus on scheduling every single operator and automates the fusion after scheduling. It greatly reduces the engineering efforts for operator fusion. Our proposed paradigm also constructs an efficient hardware-centric schedule space, which is agnostic to the program input size and greatly reduces the tuning time. With the proposed paradigm, we implement a deep learning compiler Hidet. Extensive experiments on modern convolution and transformer models show that Hidet outperforms state-of-the-art DNN inference framework, ONNX Runtime, and compiler, TVM equipped with scheduler AutoTVM and Ansor, by up to 1.48x (1.22x on average). It also reduces the tuning time by 20x and 11x compared with AutoTVM and Ansor, respectively. We open-sourced hidet at https://www.github.com/hidet-org/hidet.

8.7LGOct 19, 2022Code
Tempo: Accelerating Transformer-Based Model Training through Memory Footprint Reduction

Muralidhar Andoorveedu, Zhanda Zhu, Bojian Zheng et al.

Training deep learning models can be computationally expensive. Prior works have shown that increasing the batch size can potentially lead to better overall throughput. However, the batch size is frequently limited by the accelerator memory capacity due to the activations/feature maps stored for the training backward pass, as larger batch sizes require larger feature maps to be stored. Transformer-based models, which have recently seen a surge in popularity due to their good performance and applicability to a variety of tasks, have a similar problem. To remedy this issue, we propose Tempo, a new approach to efficiently use accelerator (e.g., GPU) memory resources for training Transformer-based models. Our approach provides drop-in replacements for the GELU, LayerNorm, and Attention layers, reducing the memory usage and ultimately leading to more efficient training. We implement Tempo and evaluate the throughput, memory usage, and accuracy/loss on the BERT Large pre-training task. We demonstrate that Tempo enables up to 2x higher batch sizes and 16% higher training throughput over the state-of-the-art baseline. We also evaluate Tempo on GPT2 and RoBERTa models, showing 19% and 26% speedup over the baseline.

39.9CVJun 18, 2025
Hunyuan3D 2.1: From Images to High-Fidelity 3D Assets with Production-Ready PBR Material

Team Hunyuan3D, Shuhui Yang, Mingxin Yang et al.

3D AI-generated content (AIGC) is a passionate field that has significantly accelerated the creation of 3D models in gaming, film, and design. Despite the development of several groundbreaking models that have revolutionized 3D generation, the field remains largely accessible only to researchers, developers, and designers due to the complexities involved in collecting, processing, and training 3D models. To address these challenges, we introduce Hunyuan3D 2.1 as a case study in this tutorial. This tutorial offers a comprehensive, step-by-step guide on processing 3D data, training a 3D generative model, and evaluating its performance using Hunyuan3D 2.1, an advanced system for producing high-resolution, textured 3D assets. The system comprises two core components: the Hunyuan3D-DiT for shape generation and the Hunyuan3D-Paint for texture synthesis. We will explore the entire workflow, including data preparation, model architecture, training strategies, evaluation metrics, and deployment. By the conclusion of this tutorial, you will have the knowledge to finetune or develop a robust 3D generative model suitable for applications in gaming, virtual reality, and industrial design.

20.4CVSep 16, 2025
Hunyuan3D Studio: End-to-End AI Pipeline for Game-Ready 3D Asset Generation

Biwen Lei, Yang Li, Xinhai Liu et al.

The creation of high-quality 3D assets, a cornerstone of modern game development, has long been characterized by labor-intensive and specialized workflows. This paper presents Hunyuan3D Studio, an end-to-end AI-powered content creation platform designed to revolutionize the game production pipeline by automating and streamlining the generation of game-ready 3D assets. At its core, Hunyuan3D Studio integrates a suite of advanced neural modules (such as Part-level 3D Generation, Polygon Generation, Semantic UV, etc.) into a cohesive and user-friendly system. This unified framework allows for the rapid transformation of a single concept image or textual description into a fully-realized, production-quality 3D model complete with optimized geometry and high-fidelity PBR textures. We demonstrate that assets generated by Hunyuan3D Studio are not only visually compelling but also adhere to the stringent technical requirements of contemporary game engines, significantly reducing iteration time and lowering the barrier to entry for 3D content creation. By providing a seamless bridge from creative intent to technical asset, Hunyuan3D Studio represents a significant leap forward for AI-assisted workflows in game development and interactive media.