Lu Sheng

CV
h-index11
17papers
857citations
Novelty53%
AI Score50

17 Papers

20.6CVJan 29, 2023Code
Fast-BEV: A Fast and Strong Bird's-Eye View Perception Baseline

Yangguang Li, Bin Huang, Zeren Chen et al.

Recently, perception task based on Bird's-Eye View (BEV) representation has drawn more and more attention, and BEV representation is promising as the foundation for next-generation Autonomous Vehicle (AV) perception. However, most existing BEV solutions either require considerable resources to execute on-vehicle inference or suffer from modest performance. This paper proposes a simple yet effective framework, termed Fast-BEV , which is capable of performing faster BEV perception on the on-vehicle chips. Towards this goal, we first empirically find that the BEV representation can be sufficiently powerful without expensive transformer based transformation nor depth representation. Our Fast-BEV consists of five parts, We novelly propose (1) a lightweight deployment-friendly view transformation which fast transfers 2D image feature to 3D voxel space, (2) an multi-scale image encoder which leverages multi-scale information for better performance, (3) an efficient BEV encoder which is particularly designed to speed up on-vehicle inference. We further introduce (4) a strong data augmentation strategy for both image and BEV space to avoid over-fitting, (5) a multi-frame feature fusion mechanism to leverage the temporal information. Through experiments, on 2080Ti platform, our R50 model can run 52.6 FPS with 47.3% NDS on the nuScenes validation set, exceeding the 41.3 FPS and 47.5% NDS of the BEVDepth-R50 model and 30.2 FPS and 45.7% NDS of the BEVDet4D-R50 model. Our largest model (R101@900x1600) establishes a competitive 53.5% NDS on the nuScenes validation set. We further develop a benchmark with considerable accuracy and efficiency on current popular on-vehicle chips. The code is released at: https://github.com/Sense-GVT/Fast-BEV.

8.4CVMar 31, 2023Code
Siamese DETR

Zeren Chen, Gengshi Huang, Wei Li et al.

Recent self-supervised methods are mainly designed for representation learning with the base model, e.g., ResNets or ViTs. They cannot be easily transferred to DETR, with task-specific Transformer modules. In this work, we present Siamese DETR, a Siamese self-supervised pretraining approach for the Transformer architecture in DETR. We consider learning view-invariant and detection-oriented representations simultaneously through two complementary tasks, i.e., localization and discrimination, in a novel multi-view learning framework. Two self-supervised pretext tasks are designed: (i) Multi-View Region Detection aims at learning to localize regions-of-interest between augmented views of the input, and (ii) Multi-View Semantic Discrimination attempts to improve object-level discrimination for each region. The proposed Siamese DETR achieves state-of-the-art transfer performance on COCO and PASCAL VOC detection using different DETR variants in all setups. Code is available at https://github.com/Zx55/SiameseDETR.

16.7CVSep 24, 2022Code
Towards Explainable 3D Grounded Visual Question Answering: A New Benchmark and Strong Baseline

Lichen Zhao, Daigang Cai, Jing Zhang et al.

Recently, 3D vision-and-language tasks have attracted increasing research interest. Compared to other vision-and-language tasks, the 3D visual question answering (VQA) task is less exploited and is more susceptible to language priors and co-reference ambiguity. Meanwhile, a couple of recently proposed 3D VQA datasets do not well support 3D VQA task due to their limited scale and annotation methods. In this work, we formally define and address a 3D grounded VQA task by collecting a new 3D VQA dataset, referred to as FE-3DGQA, with diverse and relatively free-form question-answer pairs, as well as dense and completely grounded bounding box annotations. To achieve more explainable answers, we labelled the objects appeared in the complex QA pairs with different semantic types, including answer-grounded objects (both appeared and not appeared in the questions), and contextual objects for answer-grounded objects. We also propose a new 3D VQA framework to effectively predict the completely visually grounded and explainable answer. Extensive experiments verify that our newly collected benchmark datasets can be effectively used to evaluate various 3D VQA methods from different aspects and our newly proposed framework also achieves state-of-the-art performance on the new benchmark dataset. Both the newly collected dataset and our codes will be publicly available at http://github.com/zlccccc/3DGQA.

20.6CVMar 25, 2023Code
VL-SAT: Visual-Linguistic Semantics Assisted Training for 3D Semantic Scene Graph Prediction in Point Cloud

Ziqin Wang, Bowen Cheng, Lichen Zhao et al.

The task of 3D semantic scene graph (3DSSG) prediction in the point cloud is challenging since (1) the 3D point cloud only captures geometric structures with limited semantics compared to 2D images, and (2) long-tailed relation distribution inherently hinders the learning of unbiased prediction. Since 2D images provide rich semantics and scene graphs are in nature coped with languages, in this study, we propose Visual-Linguistic Semantics Assisted Training (VL-SAT) scheme that can significantly empower 3DSSG prediction models with discrimination about long-tailed and ambiguous semantic relations. The key idea is to train a powerful multi-modal oracle model to assist the 3D model. This oracle learns reliable structural representations based on semantics from vision, language, and 3D geometry, and its benefits can be heterogeneously passed to the 3D model during the training stage. By effectively utilizing visual-linguistic semantics in training, our VL-SAT can significantly boost common 3DSSG prediction models, such as SGFN and SGGpoint, only with 3D inputs in the inference stage, especially when dealing with tail relation triplets. Comprehensive evaluations and ablation studies on the 3DSSG dataset have validated the effectiveness of the proposed scheme. Code is available at https://github.com/wz7in/CVPR2023-VLSAT.

11.2CVAug 31, 2022Code
Improving RGB-D Point Cloud Registration by Learning Multi-scale Local Linear Transformation

Ziming Wang, Xiaoliang Huo, Zhenghao Chen et al.

Point cloud registration aims at estimating the geometric transformation between two point cloud scans, in which point-wise correspondence estimation is the key to its success. In addition to previous methods that seek correspondences by hand-crafted or learnt geometric features, recent point cloud registration methods have tried to apply RGB-D data to achieve more accurate correspondence. However, it is not trivial to effectively fuse the geometric and visual information from these two distinctive modalities, especially for the registration problem. In this work, we propose a new Geometry-Aware Visual Feature Extractor (GAVE) that employs multi-scale local linear transformation to progressively fuse these two modalities, where the geometric features from the depth data act as the geometry-dependent convolution kernels to transform the visual features from the RGB data. The resultant visual-geometric features are in canonical feature spaces with alleviated visual dissimilarity caused by geometric changes, by which more reliable correspondence can be achieved. The proposed GAVE module can be readily plugged into recent RGB-D point cloud registration framework. Extensive experiments on 3D Match and ScanNet demonstrate that our method outperforms the state-of-the-art point cloud registration methods even without correspondence or pose supervision. The code is available at: https://github.com/514DNA/LLT.

15.3CVMar 15, 2022Code
Bamboo: Building Mega-Scale Vision Dataset Continually with Human-Machine Synergy

Yuanhan Zhang, Qinghong Sun, Yichun Zhou et al.

Large-scale datasets play a vital role in computer vision. But current datasets are annotated blindly without differentiation to samples, making the data collection inefficient and unscalable. The open question is how to build a mega-scale dataset actively. Although advanced active learning algorithms might be the answer, we experimentally found that they are lame in the realistic annotation scenario where out-of-distribution data is extensive. This work thus proposes a novel active learning framework for realistic dataset annotation. Equipped with this framework, we build a high-quality vision dataset -- Bamboo, which consists of 69M image classification annotations with 119K categories and 28M object bounding box annotations with 809 categories. We organize these categories by a hierarchical taxonomy integrated from several knowledge bases. The classification annotations are four times larger than ImageNet22K, and that of detection is three times larger than Object365. Compared to ImageNet22K and Objects365, models pre-trained on Bamboo achieve superior performance among various downstream tasks (6.2% gains on classification and 2.1% gains on detection). We believe our active learning framework and Bamboo are essential for future work.

11.2CVAug 14, 2022Code
SketchSampler: Sketch-based 3D Reconstruction via View-dependent Depth Sampling

Chenjian Gao, Qian Yu, Lu Sheng et al.

Reconstructing a 3D shape based on a single sketch image is challenging due to the large domain gap between a sparse, irregular sketch and a regular, dense 3D shape. Existing works try to employ the global feature extracted from sketch to directly predict the 3D coordinates, but they usually suffer from losing fine details that are not faithful to the input sketch. Through analyzing the 3D-to-2D projection process, we notice that the density map that characterizes the distribution of 2D point clouds (i.e., the probability of points projected at each location of the projection plane) can be used as a proxy to facilitate the reconstruction process. To this end, we first translate a sketch via an image translation network to a more informative 2D representation that can be used to generate a density map. Next, a 3D point cloud is reconstructed via a two-stage probabilistic sampling process: first recovering the 2D points (i.e., the x and y coordinates) by sampling the density map; and then predicting the depth (i.e., the z coordinate) by sampling the depth values at the ray determined by each 2D point. Extensive experiments are conducted, and both quantitative and qualitative results show that our proposed approach significantly outperforms other baseline methods.

7.3CVMar 16, 2022
X-Learner: Learning Cross Sources and Tasks for Universal Visual Representation

Yinan He, Gengshi Huang, Siyu Chen et al.

In computer vision, pre-training models based on largescale supervised learning have been proven effective over the past few years. However, existing works mostly focus on learning from individual task with single data source (e.g., ImageNet for classification or COCO for detection). This restricted form limits their generalizability and usability due to the lack of vast semantic information from various tasks and data sources. Here, we demonstrate that jointly learning from heterogeneous tasks and multiple data sources contributes to universal visual representation, leading to better transferring results of various downstream tasks. Thus, learning how to bridge the gaps among different tasks and data sources is the key, but it still remains an open question. In this work, we propose a representation learning framework called X-Learner, which learns the universal feature of multiple vision tasks supervised by various sources, with expansion and squeeze stage: 1) Expansion Stage: X-Learner learns the task-specific feature to alleviate task interference and enrich the representation by reconciliation layer. 2) Squeeze Stage: X-Learner condenses the model to a reasonable size and learns the universal and generalizable representation for various tasks transferring. Extensive experiments demonstrate that X-Learner achieves strong performance on different tasks without extra annotations, modalities and computational costs compared to existing representation learning methods. Notably, a single X-Learner model shows remarkable gains of 3.0%, 3.3% and 1.8% over current pretrained models on 12 downstream datasets for classification, object detection and semantic segmentation.

10.2CVDec 30, 2025Code
Taming Hallucinations: Boosting MLLMs' Video Understanding via Counterfactual Video Generation

Zhe Huang, Hao Wen, Aiming Hao et al.

Multimodal Large Language Models (MLLMs) have made remarkable progress in video understanding. However, they suffer from a critical vulnerability: an over-reliance on language priors, which can lead to visual ungrounded hallucinations, especially when processing counterfactual videos that defy common sense. This limitation, stemming from the intrinsic data imbalance between text and video, is challenging to address due to the substantial cost of collecting and annotating counterfactual data. To address this, we introduce DualityForge, a novel counterfactual data synthesis framework that employs controllable, diffusion-based video editing to transform real-world videos into counterfactual scenarios. By embedding structured contextual information into the video editing and QA generation processes, the framework automatically produces high-quality QA pairs together with original-edited video pairs for contrastive training. Based on this, we build DualityVidQA, a large-scale video dataset designed to reduce MLLM hallucinations. In addition, to fully exploit the contrastive nature of our paired data, we propose Duality-Normalized Advantage Training (DNA-Train), a two-stage SFT-RL training regime where the RL phase applies pair-wise $\ell_1$ advantage normalization, thereby enabling a more stable and efficient policy optimization. Experiments on DualityVidQA-Test demonstrate that our method substantially reduces model hallucinations on counterfactual videos, yielding a relative improvement of 24.0% over the Qwen2.5-VL-7B baseline. Moreover, our approach achieves significant gains across both hallucination and general-purpose benchmarks, indicating strong generalization capability. We will open-source our dataset and code.

34.8AIMar 18, 2021Code
DanceFormer: Music Conditioned 3D Dance Generation with Parametric Motion Transformer

Buyu Li, Yongchi Zhao, Zhelun Shi et al.

Generating 3D dances from music is an emerged research task that benefits a lot of applications in vision and graphics. Previous works treat this task as sequence generation, however, it is challenging to render a music-aligned long-term sequence with high kinematic complexity and coherent movements. In this paper, we reformulate it by a two-stage process, ie, a key pose generation and then an in-between parametric motion curve prediction, where the key poses are easier to be synchronized with the music beats and the parametric curves can be efficiently regressed to render fluent rhythm-aligned movements. We named the proposed method as DanceFormer, which includes two cascading kinematics-enhanced transformer-guided networks (called DanTrans) that tackle each stage, respectively. Furthermore, we propose a large-scale music conditioned 3D dance dataset, called PhantomDance, that is accurately labeled by experienced animators rather than reconstruction or motion capture. This dataset also encodes dances as key poses and parametric motion curves apart from pose sequences, thus benefiting the training of our DanceFormer. Extensive experiments demonstrate that the proposed method, even trained by existing datasets, can generate fluent, performative, and music-matched 3D dances that surpass previous works quantitatively and qualitatively. Moreover, the proposed DanceFormer, together with the PhantomDance dataset (https://github.com/libuyu/PhantomDanceDataset), are seamlessly compatible with industrial animation software, thus facilitating the adaptation for various downstream applications.

27.0CVDec 11, 2023Code
EpiDiff: Enhancing Multi-View Synthesis via Localized Epipolar-Constrained Diffusion

Zehuan Huang, Hao Wen, Junting Dong et al.

Generating multiview images from a single view facilitates the rapid generation of a 3D mesh conditioned on a single image. Recent methods that introduce 3D global representation into diffusion models have shown the potential to generate consistent multiviews, but they have reduced generation speed and face challenges in maintaining generalizability and quality. To address this issue, we propose EpiDiff, a localized interactive multiview diffusion model. At the core of the proposed approach is to insert a lightweight epipolar attention block into the frozen diffusion model, leveraging epipolar constraints to enable cross-view interaction among feature maps of neighboring views. The newly initialized 3D modeling module preserves the original feature distribution of the diffusion model, exhibiting compatibility with a variety of base diffusion models. Experiments show that EpiDiff generates 16 multiview images in just 12 seconds, and it surpasses previous methods in quality evaluation metrics, including PSNR, SSIM and LPIPS. Additionally, EpiDiff can generate a more diverse distribution of views, improving the reconstruction quality from generated multiviews. Please see our project page at https://huanngzh.github.io/EpiDiff/.

33.3CVDec 4, 2024
MV-Adapter: Multi-view Consistent Image Generation Made Easy

Zehuan Huang, Yuan-Chen Guo, Haoran Wang et al.

Existing multi-view image generation methods often make invasive modifications to pre-trained text-to-image (T2I) models and require full fine-tuning, leading to (1) high computational costs, especially with large base models and high-resolution images, and (2) degradation in image quality due to optimization difficulties and scarce high-quality 3D data. In this paper, we propose the first adapter-based solution for multi-view image generation, and introduce MV-Adapter, a versatile plug-and-play adapter that enhances T2I models and their derivatives without altering the original network structure or feature space. By updating fewer parameters, MV-Adapter enables efficient training and preserves the prior knowledge embedded in pre-trained models, mitigating overfitting risks. To efficiently model the 3D geometric knowledge within the adapter, we introduce innovative designs that include duplicated self-attention layers and parallel attention architecture, enabling the adapter to inherit the powerful priors of the pre-trained models to model the novel 3D knowledge. Moreover, we present a unified condition encoder that seamlessly integrates camera parameters and geometric information, facilitating applications such as text- and image-based 3D generation and texturing. MV-Adapter achieves multi-view generation at 768 resolution on Stable Diffusion XL (SDXL), and demonstrates adaptability and versatility. It can also be extended to arbitrary view generation, enabling broader applications. We demonstrate that MV-Adapter sets a new quality standard for multi-view image generation, and opens up new possibilities due to its efficiency, adaptability and versatility.

25.3RODec 5, 2024
Code-as-Monitor: Constraint-aware Visual Programming for Reactive and Proactive Robotic Failure Detection

Enshen Zhou, Qi Su, Cheng Chi et al.

Automatic detection and prevention of open-set failures are crucial in closed-loop robotic systems. Recent studies often struggle to simultaneously identify unexpected failures reactively after they occur and prevent foreseeable ones proactively. To this end, we propose Code-as-Monitor (CaM), a novel paradigm leveraging the vision-language model (VLM) for both open-set reactive and proactive failure detection. The core of our method is to formulate both tasks as a unified set of spatio-temporal constraint satisfaction problems and use VLM-generated code to evaluate them for real-time monitoring. To enhance the accuracy and efficiency of monitoring, we further introduce constraint elements that abstract constraint-related entities or their parts into compact geometric elements. This approach offers greater generality, simplifies tracking, and facilitates constraint-aware visual programming by leveraging these elements as visual prompts. Experiments show that CaM achieves a 28.7% higher success rate and reduces execution time by 31.8% under severe disturbances compared to baselines across three simulators and a real-world setting. Moreover, CaM can be integrated with open-loop control policies to form closed-loop systems, enabling long-horizon tasks in cluttered scenes with dynamic environments.

31.4CVDec 4, 2024
MIDI: Multi-Instance Diffusion for Single Image to 3D Scene Generation

Zehuan Huang, Yuan-Chen Guo, Xingqiao An et al.

This paper introduces MIDI, a novel paradigm for compositional 3D scene generation from a single image. Unlike existing methods that rely on reconstruction or retrieval techniques or recent approaches that employ multi-stage object-by-object generation, MIDI extends pre-trained image-to-3D object generation models to multi-instance diffusion models, enabling the simultaneous generation of multiple 3D instances with accurate spatial relationships and high generalizability. At its core, MIDI incorporates a novel multi-instance attention mechanism, that effectively captures inter-object interactions and spatial coherence directly within the generation process, without the need for complex multi-step processes. The method utilizes partial object images and global scene context as inputs, directly modeling object completion during 3D generation. During training, we effectively supervise the interactions between 3D instances using a limited amount of scene-level data, while incorporating single-object data for regularization, thereby maintaining the pre-trained generalization ability. MIDI demonstrates state-of-the-art performance in image-to-scene generation, validated through evaluations on synthetic data, real-world scene data, and stylized scene images generated by text-to-image diffusion models.

16.4CVApr 23, 2024Code
From Parts to Whole: A Unified Reference Framework for Controllable Human Image Generation

Zehuan Huang, Hongxing Fan, Lipeng Wang et al.

Recent advancements in controllable human image generation have led to zero-shot generation using structural signals (e.g., pose, depth) or facial appearance. Yet, generating human images conditioned on multiple parts of human appearance remains challenging. Addressing this, we introduce Parts2Whole, a novel framework designed for generating customized portraits from multiple reference images, including pose images and various aspects of human appearance. To achieve this, we first develop a semantic-aware appearance encoder to retain details of different human parts, which processes each image based on its textual label to a series of multi-scale feature maps rather than one image token, preserving the image dimension. Second, our framework supports multi-image conditioned generation through a shared self-attention mechanism that operates across reference and target features during the diffusion process. We enhance the vanilla attention mechanism by incorporating mask information from the reference human images, allowing for the precise selection of any part. Extensive experiments demonstrate the superiority of our approach over existing alternatives, offering advanced capabilities for multi-part controllable human image customization. See our project page at https://huanngzh.github.io/Parts2Whole/.

20.9CVJun 5, 2024Code
Ouroboros3D: Image-to-3D Generation via 3D-aware Recursive Diffusion

Hao Wen, Zehuan Huang, Yaohui Wang et al.

Existing single image-to-3D creation methods typically involve a two-stage process, first generating multi-view images, and then using these images for 3D reconstruction. However, training these two stages separately leads to significant data bias in the inference phase, thus affecting the quality of reconstructed results. We introduce a unified 3D generation framework, named Ouroboros3D, which integrates diffusion-based multi-view image generation and 3D reconstruction into a recursive diffusion process. In our framework, these two modules are jointly trained through a self-conditioning mechanism, allowing them to adapt to each other's characteristics for robust inference. During the multi-view denoising process, the multi-view diffusion model uses the 3D-aware maps rendered by the reconstruction module at the previous timestep as additional conditions. The recursive diffusion framework with 3D-aware feedback unites the entire process and improves geometric consistency.Experiments show that our framework outperforms separation of these two stages and existing methods that combine them at the inference phase. Project page: https://costwen.github.io/Ouroboros3D/

2.6CVDec 15, 2021
ForgeryNet -- Face Forgery Analysis Challenge 2021: Methods and Results

Yinan He, Lu Sheng, Jing Shao et al.

The rapid progress of photorealistic synthesis techniques has reached a critical point where the boundary between real and manipulated images starts to blur. Recently, a mega-scale deep face forgery dataset, ForgeryNet which comprised of 2.9 million images and 221,247 videos has been released. It is by far the largest publicly available in terms of data-scale, manipulations (7 image-level approaches, 8 video-level approaches), perturbations (36 independent and more mixed perturbations), and annotations (6.3 million classification labels, 2.9 million manipulated area annotations, and 221,247 temporal forgery segment labels). This paper reports methods and results in the ForgeryNet - Face Forgery Analysis Challenge 2021, which employs the ForgeryNet benchmark. The model evaluation is conducted offline on the private test set. A total of 186 participants registered for the competition, and 11 teams made valid submissions. We will analyze the top-ranked solutions and present some discussion on future work directions.