CVSep 19, 2024
Interpolating Video-LLMs: Toward Longer-sequence LMMs in a Training-free MannerYuzhang Shang, Bingxin Xu, Weitai Kang et al.
Advancements in Large Language Models (LLMs) inspire various strategies for integrating video modalities. A key approach is Video-LLMs, which incorporate an optimizable interface linking sophisticated video encoders to LLMs. However, due to computation and data limitations, these Video-LLMs are typically pre-trained to process only short videos, limiting their broader application for understanding longer video content. Additionally, fine-tuning Video-LLMs to handle longer videos is cost-prohibitive. Consequently, it becomes essential to explore the interpolation of Video-LLMs under a completely training-free setting. In this paper, we first identify the primary challenges in interpolating Video-LLMs: (1) the video encoder and modality alignment projector are fixed, preventing the integration of additional frames into Video-LLMs, and (2) the LLM backbone is limited in its content length capabilities, which complicates the processing of an increased number of video tokens. To address these challenges, we propose a specific INTerPolation method for Video-LLMs (INTP-Video-LLMs). We introduce an alternative video token rearrangement technique that circumvents limitations imposed by the fixed video encoder and alignment projector. Furthermore, we introduce a training-free LLM context window extension method to enable Video-LLMs to understand a correspondingly increased number of visual tokens.
98.1CVMay 12
3D-Belief: Embodied Belief Inference via Generative 3D World ModelingYifan Yin, Zehao Wen, Jieneng Chen et al.
Recent advances in visual generative models have highlighted the promise of learning generative world models. However, most existing approaches frame world modeling as novel-view synthesis or future-frame prediction, emphasizing visual realism rather than the structured uncertainty required by embodied agents acting under partial observability. In this work, we propose a different perspective: world modeling as embodied belief inference in 3D space. From this view, a world model should not merely render what may be seen, but maintain and update an agent's belief about the unobserved 3D world as new observations are acquired. We identify several key capabilities for such models, including spatially consistent scene memory, multi-hypothesis belief sampling, sequential belief updating, and semantically informed prediction of unseen regions. We instantiate these ideas in 3D-Belief, a generative 3D world model that infers explicit, actionable 3D beliefs from partial observations and updates them online over time. Unlike prior visual prediction models, 3D-Belief represents uncertainty directly in 3D, enabling embodied agents to imagine plausible scene completions and reason over partially observed environments. We evaluate 3D-Belief on 2D visual quality for scene memory and unobserved-scene imagination, object- and scene-level 3D imagination using our proposed 3D-CORE benchmark, and challenging object navigation tasks in both simulation and the real world. Experiments show that 3D-Belief improves 2D and 3D imagination quality and downstream embodied task performance compared to state-of-the-art methods.
CVDec 11, 2023
AnyHome: Open-Vocabulary Generation of Structured and Textured 3D HomesRao Fu, Zehao Wen, Zichen Liu et al. · stanford
Inspired by cognitive theories, we introduce AnyHome, a framework that translates any text into well-structured and textured indoor scenes at a house-scale. By prompting Large Language Models (LLMs) with designed templates, our approach converts provided textual narratives into amodal structured representations. These representations guarantee consistent and realistic spatial layouts by directing the synthesis of a geometry mesh within defined constraints. A Score Distillation Sampling process is then employed to refine the geometry, followed by an egocentric inpainting process that adds lifelike textures to it. AnyHome stands out with its editability, customizability, diversity, and realism. The structured representations for scenes allow for extensive editing at varying levels of granularity. Capable of interpreting texts ranging from simple labels to detailed narratives, AnyHome generates detailed geometries and textures that outperform existing methods in both quantitative and qualitative measures.
CLMar 29, 2024
ChatGPT v.s. Media Bias: A Comparative Study of GPT-3.5 and Fine-tuned Language ModelsZehao Wen, Rabih Younes
In our rapidly evolving digital sphere, the ability to discern media bias becomes crucial as it can shape public sentiment and influence pivotal decisions. The advent of large language models (LLMs), such as ChatGPT, noted for their broad utility in various natural language processing (NLP) tasks, invites exploration of their efficacy in media bias detection. Can ChatGPT detect media bias? This study seeks to answer this question by leveraging the Media Bias Identification Benchmark (MBIB) to assess ChatGPT's competency in distinguishing six categories of media bias, juxtaposed against fine-tuned models such as BART, ConvBERT, and GPT-2. The findings present a dichotomy: ChatGPT performs at par with fine-tuned models in detecting hate speech and text-level context bias, yet faces difficulties with subtler elements of other bias detections, namely, fake news, racial, gender, and cognitive biases.