LGNov 15, 2022
NEVIS'22: A Stream of 100 Tasks Sampled from 30 Years of Computer Vision ResearchJorg Bornschein, Alexandre Galashov, Ross Hemsley et al. · deepmind
A shared goal of several machine learning communities like continual learning, meta-learning and transfer learning, is to design algorithms and models that efficiently and robustly adapt to unseen tasks. An even more ambitious goal is to build models that never stop adapting, and that become increasingly more efficient through time by suitably transferring the accrued knowledge. Beyond the study of the actual learning algorithm and model architecture, there are several hurdles towards our quest to build such models, such as the choice of learning protocol, metric of success and data needed to validate research hypotheses. In this work, we introduce the Never-Ending VIsual-classification Stream (NEVIS'22), a benchmark consisting of a stream of over 100 visual classification tasks, sorted chronologically and extracted from papers sampled uniformly from computer vision proceedings spanning the last three decades. The resulting stream reflects what the research community thought was meaningful at any point in time, and it serves as an ideal test bed to assess how well models can adapt to new tasks, and do so better and more efficiently as time goes by. Despite being limited to classification, the resulting stream has a rich diversity of tasks from OCR, to texture analysis, scene recognition, and so forth. The diversity is also reflected in the wide range of dataset sizes, spanning over four orders of magnitude. Overall, NEVIS'22 poses an unprecedented challenge for current sequential learning approaches due to the scale and diversity of tasks, yet with a low entry barrier as it is limited to a single modality and well understood supervised learning problems. Moreover, we provide a reference implementation including strong baselines and an evaluation protocol to compare methods in terms of their trade-off between accuracy and compute.
LGJun 14, 2023
Kalman Filter for Online Classification of Non-Stationary DataMichalis K. Titsias, Alexandre Galashov, Amal Rannen-Triki et al. · deepmind
In Online Continual Learning (OCL) a learning system receives a stream of data and sequentially performs prediction and training steps. Important challenges in OCL are concerned with automatic adaptation to the particular non-stationary structure of the data, and with quantification of predictive uncertainty. Motivated by these challenges we introduce a probabilistic Bayesian online learning model by using a (possibly pretrained) neural representation and a state space model over the linear predictor weights. Non-stationarity over the linear predictor weights is modelled using a parameter drift transition density, parametrized by a coefficient that quantifies forgetting. Inference in the model is implemented with efficient Kalman filter recursions which track the posterior distribution over the linear weights, while online SGD updates over the transition dynamics coefficient allows to adapt to the non-stationarity seen in data. While the framework is developed assuming a linear Gaussian model, we also extend it to deal with classification problems and for fine-tuning the deep learning representation. In a set of experiments in multi-class classification using data sets such as CIFAR-100 and CLOC we demonstrate the predictive ability of the model and its flexibility to capture non-stationarity.
LGApr 25, 2023
Towards Compute-Optimal Transfer LearningMassimo Caccia, Alexandre Galashov, Arthur Douillard et al. · deepmind
The field of transfer learning is undergoing a significant shift with the introduction of large pretrained models which have demonstrated strong adaptability to a variety of downstream tasks. However, the high computational and memory requirements to finetune or use these models can be a hindrance to their widespread use. In this study, we present a solution to this issue by proposing a simple yet effective way to trade computational efficiency for asymptotic performance which we define as the performance a learning algorithm achieves as compute tends to infinity. Specifically, we argue that zero-shot structured pruning of pretrained models allows them to increase compute efficiency with minimal reduction in performance. We evaluate our method on the Nevis'22 continual learning benchmark that offers a diverse set of transfer scenarios. Our results show that pruning convolutional filters of pretrained models can lead to more than 20% performance improvement in low computational regimes.
LGMay 23, 2022
Data augmentation for efficient learning from parametric expertsAlexandre Galashov, Josh Merel, Nicolas Heess
We present a simple, yet powerful data-augmentation technique to enable data-efficient learning from parametric experts for reinforcement and imitation learning. We focus on what we call the policy cloning setting, in which we use online or offline queries of an expert or expert policy to inform the behavior of a student policy. This setting arises naturally in a number of problems, for instance as variants of behavior cloning, or as a component of other algorithms such as DAGGER, policy distillation or KL-regularized RL. Our approach, augmented policy cloning (APC), uses synthetic states to induce feedback-sensitivity in a region around sampled trajectories, thus dramatically reducing the environment interactions required for successful cloning of the expert. We achieve highly data-efficient transfer of behavior from an expert to a student policy for high-degrees-of-freedom control problems. We demonstrate the benefit of our method in the context of several existing and widely used algorithms that include policy cloning as a constituent part. Moreover, we highlight the benefits of our approach in two practically relevant settings (a) expert compression, i.e. transfer to a student with fewer parameters; and (b) transfer from privileged experts, i.e. where the expert has a different observation space than the student, usually including access to privileged information.
LGMay 10Code
Doubly Robust Proxy Causal Learning with Neural Mean EmbeddingsBariscan Bozkurt, Alexandre Galashov, Dimitri Meunier et al.
Unobserved confounding prevents standard covariate adjustment from identifying causal response functions in observational studies. Proxy causal learning addresses this problem through bridge equations involving treatment- and outcome-inducing proxies, avoiding direct recovery of the latent confounder. Existing doubly robust proxy estimators combine outcome and treatment bridges, but typically rely on fixed kernels, sieves, or low-dimensional semiparametric models; existing neural proxy methods are more flexible, but are largely single-bridge estimators. We develop a neural doubly robust framework for proxy causal learning with continuous and structured treatments. Our method introduces a neural mean-embedding estimator for the treatment bridge, combines it with a neural outcome bridge, and estimates the doubly robust correction through a final regression stage. The framework covers population, heterogeneous, and conditional dose-response functions, yielding full response-curve estimators rather than binary-treatment effects. The algorithms use two stages for each bridge and history-aware updates of the final linear layers to stabilize stochastic multi-stage training. We prove consistency of the algorithms showing that the doubly robust error is controlled by the final averaging and regression errors together with the smaller of the outcome- and treatment-side weak-norm bridge errors. Across synthetic and image-valued benchmarks, the proposed estimators outperform existing baselines and single-bridge neural estimators, showing the benefit of combining learned outcome and treatment bridges in a doubly robust construction. Our implementation is available at https://github.com/BariscanBozkurt/DRPCL-Neural-Mean-Embedding.
LGMay 6
On the Wasserstein Gradient Flow Interpretation of Drifting ModelsArthur Gretton, Li Kevin Wenliang, Alexandre Galashov et al.
Recently, Deng et al. (2026) proposed Generative Modeling via Drifting (GMD), a novel framework for generative tasks. This note presents an analysis of GMD through the lens of Wasserstein Gradient Flows (WGF), i.e., the path of steepest descent for a functional in the space of probability measures, equipped with the geometry of optimal transport. Unlike previous WGF-based contributions, GMD can be thought of as directly targeting a fixed point of a specific WGF flow. We demonstrate three main results: first, that one algorithm proposed by Deng et al. (2026) corresponds to finding the limiting point of a WGF on the KL divergence, with Parzen smoothing on the densities. Second, that the algorithm actually implemented by Deng et al. (2026) corresponds to a different procedure, which bears some resemblance to the fixed point of a WGF on the Sinkhorn divergence, but lacks certain desirable properties of the latter. Third, the same same idea can be extended to the limiting point of other WGFs, including the Maximum Mean Discrepancy (MMD), the sliced Wasserstein distance, and GAN critic functions.
LGJan 9, 2025
Accelerated Diffusion Models via Speculative SamplingValentin De Bortoli, Alexandre Galashov, Arthur Gretton et al.
Speculative sampling is a popular technique for accelerating inference in Large Language Models by generating candidate tokens using a fast draft model and accepting or rejecting them based on the target model's distribution. While speculative sampling was previously limited to discrete sequences, we extend it to diffusion models, which generate samples via continuous, vector-valued Markov chains. In this context, the target model is a high-quality but computationally expensive diffusion model. We propose various drafting strategies, including a simple and effective approach that does not require training a draft model and is applicable out of the box to any diffusion model. Our experiments demonstrate significant generation speedup on various diffusion models, halving the number of function evaluations, while generating exact samples from the target model.
LGMay 10, 2024
Deep MMD Gradient Flow without adversarial trainingAlexandre Galashov, Valentin de Bortoli, Arthur Gretton
We propose a gradient flow procedure for generative modeling by transporting particles from an initial source distribution to a target distribution, where the gradient field on the particles is given by a noise-adaptive Wasserstein Gradient of the Maximum Mean Discrepancy (MMD). The noise-adaptive MMD is trained on data distributions corrupted by increasing levels of noise, obtained via a forward diffusion process, as commonly used in denoising diffusion probabilistic models. The result is a generalization of MMD Gradient Flow, which we call Diffusion-MMD-Gradient Flow or DMMD. The divergence training procedure is related to discriminator training in Generative Adversarial Networks (GAN), but does not require adversarial training. We obtain competitive empirical performance in unconditional image generation on CIFAR10, MNIST, CELEB-A (64 x64) and LSUN Church (64 x 64). Furthermore, we demonstrate the validity of the approach when MMD is replaced by a lower bound on the KL divergence.
LGFeb 4, 2025
Distributional Diffusion Models with Scoring RulesValentin De Bortoli, Alexandre Galashov, J. Swaroop Guntupalli et al.
Diffusion models generate high-quality synthetic data. They operate by defining a continuous-time forward process which gradually adds Gaussian noise to data until fully corrupted. The corresponding reverse process progressively "denoises" a Gaussian sample into a sample from the data distribution. However, generating high-quality outputs requires many discretization steps to obtain a faithful approximation of the reverse process. This is expensive and has motivated the development of many acceleration methods. We propose to accomplish sample generation by learning the posterior {\em distribution} of clean data samples given their noisy versions, instead of only the mean of this distribution. This allows us to sample from the probability transitions of the reverse process on a coarse time scale, significantly accelerating inference with minimal degradation of the quality of the output. This is accomplished by replacing the standard regression loss used to estimate conditional means with a scoring rule. We validate our method on image and robot trajectory generation, where we consistently outperform standard diffusion models at few discretization steps.
LGNov 6, 2024
Non-Stationary Learning of Neural Networks with Automatic Soft Parameter ResetAlexandre Galashov, Michalis K. Titsias, András György et al. · deepmind
Neural networks are traditionally trained under the assumption that data come from a stationary distribution. However, settings which violate this assumption are becoming more popular; examples include supervised learning under distributional shifts, reinforcement learning, continual learning and non-stationary contextual bandits. In this work we introduce a novel learning approach that automatically models and adapts to non-stationarity, via an Ornstein-Uhlenbeck process with an adaptive drift parameter. The adaptive drift tends to draw the parameters towards the initialisation distribution, so the approach can be understood as a form of soft parameter reset. We show empirically that our approach performs well in non-stationary supervised and off-policy reinforcement learning settings.
CLMar 3, 2024
Revisiting Dynamic Evaluation: Online Adaptation for Large Language ModelsAmal Rannen-Triki, Jorg Bornschein, Razvan Pascanu et al. · deepmind
We consider the problem of online fine tuning the parameters of a language model at test time, also known as dynamic evaluation. While it is generally known that this approach improves the overall predictive performance, especially when considering distributional shift between training and evaluation data, we here emphasize the perspective that online adaptation turns parameters into temporally changing states and provides a form of context-length extension with memory in weights, more in line with the concept of memory in neuroscience. We pay particular attention to the speed of adaptation (in terms of sample efficiency),sensitivity to the overall distributional drift, and the computational overhead for performing gradient computations and parameter updates. Our empirical study provides insights on when online adaptation is particularly interesting. We highlight that with online adaptation the conceptual distinction between in-context learning and fine tuning blurs: both are methods to condition the model on previously observed tokens.
CLOct 13, 2025
Catch Your Breath: Adaptive Computation for Self-Paced Sequence ProductionAlexandre Galashov, Matt Jones, Rosemary Ke et al. · deepmind
We explore a class of supervised training objectives that allow a language model to dynamically and autonomously scale the number of compute steps used for each input token. For any token, the model can request additional compute steps by emitting a <don't know> output. If the model is granted a delay, a specialized <pause> token is inserted at the next input step, providing the model with additional compute resources to generate an output. The model can request multiple pauses. To train the model to use <don't know> outputs judiciously and to calibrate its uncertainty, we frame the selection of each output token as a sequential-decision problem with a time cost. We refer to the class of methods as $\textit{Catch Your Breath}$ losses and we study three methods in this class: CYB-AP frames the model's task as anytime prediction, where an output may be required at any step and accuracy is discounted over time; CYB-VA is a variational approach that aims to maximize prediction accuracy subject to a specified distribution over stopping times; and CYB-DP imposes a penalty based on a computational budget. Through fine-tuning experiments, we identify the best performing loss variant. The CYB model needs only one third as much training data as the baseline (no pause) model needs to achieve the same performance, and half as much data as a model with pauses and a cross-entropy loss. We find that the CYB model requests additional steps when doing so improves accuracy, and the model adapts its processing time to token-level complexity and context. For example, it often pauses after plural nouns like $\textit{patients}$ and $\textit{challenges}$ but never pauses after the first token of contracted words like $\textit{wasn}$ and $\textit{didn}$, and it shows high variability for ambiguous tokens like $\textit{won}$, which could function as either a verb or part of a contraction.
LGOct 6, 2025
Closed-Form Last Layer OptimizationAlexandre Galashov, Nathaël Da Costa, Liyuan Xu et al.
Neural networks are typically optimized with variants of stochastic gradient descent. Under a squared loss, however, the optimal solution to the linear last layer weights is known in closed-form. We propose to leverage this during optimization, treating the last layer as a function of the backbone parameters, and optimizing solely for these parameters. We show this is equivalent to alternating between gradient descent steps on the backbone and closed-form updates on the last layer. We adapt the method for the setting of stochastic gradient descent, by trading off the loss on the current batch against the accumulated information from previous batches. Further, we prove that, in the Neural Tangent Kernel regime, convergence of this method to an optimal solution is guaranteed. Finally, we demonstrate the effectiveness of our approach compared with standard SGD on a squared loss in several supervised tasks -- both regression and classification -- including Fourier Neural Operators and Instrumental Variable Regression.
LGOct 1, 2025
Learn to Guide Your Diffusion ModelAlexandre Galashov, Ashwini Pokle, Arnaud Doucet et al.
Classifier-free guidance (CFG) is a widely used technique for improving the perceptual quality of samples from conditional diffusion models. It operates by linearly combining conditional and unconditional score estimates using a guidance weight $ω$. While a large, static weight can markedly improve visual results, this often comes at the cost of poorer distributional alignment. In order to better approximate the target conditional distribution, we instead learn guidance weights $ω_{c,(s,t)}$, which are continuous functions of the conditioning $c$, the time $t$ from which we denoise, and the time $s$ towards which we denoise. We achieve this by minimizing the distributional mismatch between noised samples from the true conditional distribution and samples from the guided diffusion process. We extend our framework to reward guided sampling, enabling the model to target distributions tilted by a reward function $R(x_0,c)$, defined on clean data and a conditioning $c$. We demonstrate the effectiveness of our methodology on low-dimensional toy examples and high-dimensional image settings, where we observe improvements in Fréchet inception distance (FID) for image generation. In text-to-image applications, we observe that employing a reward function given by the CLIP score leads to guidance weights that improve image-prompt alignment.
AINov 18, 2020
Game Plan: What AI can do for Football, and What Football can do for AIKarl Tuyls, Shayegan Omidshafiei, Paul Muller et al.
The rapid progress in artificial intelligence (AI) and machine learning has opened unprecedented analytics possibilities in various team and individual sports, including baseball, basketball, and tennis. More recently, AI techniques have been applied to football, due to a huge increase in data collection by professional teams, increased computational power, and advances in machine learning, with the goal of better addressing new scientific challenges involved in the analysis of both individual players' and coordinated teams' behaviors. The research challenges associated with predictive and prescriptive football analytics require new developments and progress at the intersection of statistical learning, game theory, and computer vision. In this paper, we provide an overarching perspective highlighting how the combination of these fields, in particular, forms a unique microcosm for AI research, while offering mutual benefits for professional teams, spectators, and broadcasters in the years to come. We illustrate that this duality makes football analytics a game changer of tremendous value, in terms of not only changing the game of football itself, but also in terms of what this domain can mean for the field of AI. We review the state-of-the-art and exemplify the types of analysis enabled by combining the aforementioned fields, including illustrative examples of counterfactual analysis using predictive models, and the combination of game-theoretic analysis of penalty kicks with statistical learning of player attributes. We conclude by highlighting envisioned downstream impacts, including possibilities for extensions to other sports (real and virtual).
AIOct 27, 2020
Behavior Priors for Efficient Reinforcement LearningDhruva Tirumala, Alexandre Galashov, Hyeonwoo Noh et al.
As we deploy reinforcement learning agents to solve increasingly challenging problems, methods that allow us to inject prior knowledge about the structure of the world and effective solution strategies becomes increasingly important. In this work we consider how information and architectural constraints can be combined with ideas from the probabilistic modeling literature to learn behavior priors that capture the common movement and interaction patterns that are shared across a set of related tasks or contexts. For example the day-to day behavior of humans comprises distinctive locomotion and manipulation patterns that recur across many different situations and goals. We discuss how such behavior patterns can be captured using probabilistic trajectory models and how these can be integrated effectively into reinforcement learning schemes, e.g.\ to facilitate multi-task and transfer learning. We then extend these ideas to latent variable models and consider a formulation to learn hierarchical priors that capture different aspects of the behavior in reusable modules. We discuss how such latent variable formulations connect to related work on hierarchical reinforcement learning (HRL) and mutual information and curiosity based objectives, thereby offering an alternative perspective on existing ideas. We demonstrate the effectiveness of our framework by applying it to a range of simulated continuous control domains.
ROOct 16, 2020
Learning Dexterous Manipulation from Suboptimal ExpertsRae Jeong, Jost Tobias Springenberg, Jackie Kay et al.
Learning dexterous manipulation in high-dimensional state-action spaces is an important open challenge with exploration presenting a major bottleneck. Although in many cases the learning process could be guided by demonstrations or other suboptimal experts, current RL algorithms for continuous action spaces often fail to effectively utilize combinations of highly off-policy expert data and on-policy exploration data. As a solution, we introduce Relative Entropy Q-Learning (REQ), a simple policy iteration algorithm that combines ideas from successful offline and conventional RL algorithms. It represents the optimal policy via importance sampling from a learned prior and is well-suited to take advantage of mixed data distributions. We demonstrate experimentally that REQ outperforms several strong baselines on robotic manipulation tasks for which suboptimal experts are available. We show how suboptimal experts can be constructed effectively by composing simple waypoint tracking controllers, and we also show how learned primitives can be combined with waypoint controllers to obtain reference behaviors to bootstrap a complex manipulation task on a simulated bimanual robot with human-like hands. Finally, we show that REQ is also effective for general off-policy RL, offline RL, and RL from demonstrations. Videos and further materials are available at sites.google.com/view/rlfse.
AIOct 5, 2020
Temporal Difference Uncertainties as a Signal for ExplorationSebastian Flennerhag, Jane X. Wang, Pablo Sprechmann et al.
An effective approach to exploration in reinforcement learning is to rely on an agent's uncertainty over the optimal policy, which can yield near-optimal exploration strategies in tabular settings. However, in non-tabular settings that involve function approximators, obtaining accurate uncertainty estimates is almost as challenging a problem. In this paper, we highlight that value estimates are easily biased and temporally inconsistent. In light of this, we propose a novel method for estimating uncertainty over the value function that relies on inducing a distribution over temporal difference errors. This exploration signal controls for state-action transitions so as to isolate uncertainty in value that is due to uncertainty over the agent's parameters. Because our measure of uncertainty conditions on state-action transitions, we cannot act on this measure directly. Instead, we incorporate it as an intrinsic reward and treat exploration as a separate learning problem, induced by the agent's temporal difference uncertainties. We introduce a distinct exploration policy that learns to collect data with high estimated uncertainty, which gives rise to a curriculum that smoothly changes throughout learning and vanishes in the limit of perfect value estimates. We evaluate our method on hard exploration tasks, including Deep Sea and Atari 2600 environments and find that our proposed form of exploration facilitates both diverse and deep exploration.
LGSep 10, 2020
Importance Weighted Policy Learning and AdaptationAlexandre Galashov, Jakub Sygnowski, Guillaume Desjardins et al.
The ability to exploit prior experience to solve novel problems rapidly is a hallmark of biological learning systems and of great practical importance for artificial ones. In the meta reinforcement learning literature much recent work has focused on the problem of optimizing the learning process itself. In this paper we study a complementary approach which is conceptually simple, general, modular and built on top of recent improvements in off-policy learning. The framework is inspired by ideas from the probabilistic inference literature and combines robust off-policy learning with a behavior prior, or default behavior that constrains the space of solutions and serves as a bias for exploration; as well as a representation for the value function, both of which are easily learned from a number of training tasks in a multi-task scenario. Our approach achieves competitive adaptation performance on hold-out tasks compared to meta reinforcement learning baselines and can scale to complex sparse-reward scenarios.
LGSep 7, 2020
Information Theoretic Meta Learning with Gaussian ProcessesMichalis K. Titsias, Francisco J. R. Ruiz, Sotirios Nikoloutsopoulos et al.
We formulate meta learning using information theoretic concepts; namely, mutual information and the information bottleneck. The idea is to learn a stochastic representation or encoding of the task description, given by a training set, that is highly informative about predicting the validation set. By making use of variational approximations to the mutual information, we derive a general and tractable framework for meta learning. This framework unifies existing gradient-based algorithms and also allows us to derive new algorithms. In particular, we develop a memory-based algorithm that uses Gaussian processes to obtain non-parametric encoding representations. We demonstrate our method on a few-shot regression problem and on four few-shot classification problems, obtaining competitive accuracy when compared to existing baselines.
MLJun 12, 2019
Task Agnostic Continual Learning via Meta LearningXu He, Jakub Sygnowski, Alexandre Galashov et al.
While neural networks are powerful function approximators, they suffer from catastrophic forgetting when the data distribution is not stationary. One particular formalism that studies learning under non-stationary distribution is provided by continual learning, where the non-stationarity is imposed by a sequence of distinct tasks. Most methods in this space assume, however, the knowledge of task boundaries, and focus on alleviating catastrophic forgetting. In this work, we depart from this view and move the focus towards faster remembering -- i.e measuring how quickly the network recovers performance rather than measuring the network's performance without any adaptation. We argue that in many settings this can be more effective and that it opens the door to combining meta-learning and continual learning techniques, leveraging their complementary advantages. We propose a framework specific for the scenario where no information about task boundaries or task identity is given. It relies on a separation of concerns into what task is being solved and how the task should be solved. This framework is implemented by differentiating task specific parameters from task agnostic parameters, where the latter are optimized in a continual meta learning fashion, without access to multiple tasks at the same time. We showcase this framework in a supervised learning scenario and discuss the implication of the proposed formalism.
LGMay 15, 2019
Meta reinforcement learning as task inferenceJan Humplik, Alexandre Galashov, Leonard Hasenclever et al.
Humans achieve efficient learning by relying on prior knowledge about the structure of naturally occurring tasks. There is considerable interest in designing reinforcement learning (RL) algorithms with similar properties. This includes proposals to learn the learning algorithm itself, an idea also known as meta learning. One formal interpretation of this idea is as a partially observable multi-task RL problem in which task information is hidden from the agent. Such unknown task problems can be reduced to Markov decision processes (MDPs) by augmenting an agent's observations with an estimate of the belief about the task based on past experience. However estimating the belief state is intractable in most partially-observed MDPs. We propose a method that separately learns the policy and the task belief by taking advantage of various kinds of privileged information. Our approach can be very effective at solving standard meta-RL environments, as well as a complex continuous control environment with sparse rewards and requiring long-term memory.
LGMay 3, 2019
Information asymmetry in KL-regularized RLAlexandre Galashov, Siddhant M. Jayakumar, Leonard Hasenclever et al.
Many real world tasks exhibit rich structure that is repeated across different parts of the state space or in time. In this work we study the possibility of leveraging such repeated structure to speed up and regularize learning. We start from the KL regularized expected reward objective which introduces an additional component, a default policy. Instead of relying on a fixed default policy, we learn it from data. But crucially, we restrict the amount of information the default policy receives, forcing it to learn reusable behaviors that help the policy learn faster. We formalize this strategy and discuss connections to information bottleneck approaches and to the variational EM algorithm. We present empirical results in both discrete and continuous action domains and demonstrate that, for certain tasks, learning a default policy alongside the policy can significantly speed up and improve learning.
MLMar 28, 2019
Meta-Learning surrogate models for sequential decision makingAlexandre Galashov, Jonathan Schwarz, Hyunjik Kim et al.
We introduce a unified probabilistic framework for solving sequential decision making problems ranging from Bayesian optimisation to contextual bandits and reinforcement learning. This is accomplished by a probabilistic model-based approach that explains observed data while capturing predictive uncertainty during the decision making process. Crucially, this probabilistic model is chosen to be a Meta-Learning system that allows learning from a distribution of related problems, allowing data efficient adaptation to a target task. As a suitable instantiation of this framework, we explore the use of Neural processes due to statistical and computational desiderata. We apply our framework to a broad range of problem domains, such as control problems, recommender systems and adversarial attacks on RL agents, demonstrating an efficient and general black-box learning approach.
LGMar 18, 2019
Exploiting Hierarchy for Learning and Transfer in KL-regularized RLDhruva Tirumala, Hyeonwoo Noh, Alexandre Galashov et al.
As reinforcement learning agents are tasked with solving more challenging and diverse tasks, the ability to incorporate prior knowledge into the learning system and to exploit reusable structure in solution space is likely to become increasingly important. The KL-regularized expected reward objective constitutes one possible tool to this end. It introduces an additional component, a default or prior behavior, which can be learned alongside the policy and as such partially transforms the reinforcement learning problem into one of behavior modelling. In this work we consider the implications of this framework in cases where both the policy and default behavior are augmented with latent variables. We discuss how the resulting hierarchical structures can be used to implement different inductive biases and how their modularity can benefit transfer. Empirically we find that they can lead to faster learning and transfer on a range of continuous control tasks.
LGNov 28, 2018
Neural probabilistic motor primitives for humanoid controlJosh Merel, Leonard Hasenclever, Alexandre Galashov et al.
We focus on the problem of learning a single motor module that can flexibly express a range of behaviors for the control of high-dimensional physically simulated humanoids. To do this, we propose a motor architecture that has the general structure of an inverse model with a latent-variable bottleneck. We show that it is possible to train this model entirely offline to compress thousands of expert policies and learn a motor primitive embedding space. The trained neural probabilistic motor primitive system can perform one-shot imitation of whole-body humanoid behaviors, robustly mimicking unseen trajectories. Additionally, we demonstrate that it is also straightforward to train controllers to reuse the learned motor primitive space to solve tasks, and the resulting movements are relatively naturalistic. To support the training of our model, we compare two approaches for offline policy cloning, including an experience efficient method which we call linear feedback policy cloning. We encourage readers to view a supplementary video ( https://youtu.be/CaDEf-QcKwA ) summarizing our results.