Eduardo Ruiz

CV
h-index5
3papers
4citations
Novelty57%
AI Score22

3 Papers

0.9CVJun 13, 2019
Egocentric affordance detection with the one-shot geometry-driven Interaction Tensor

Eduardo Ruiz, Walterio Mayol-Cuevas

In this abstract we describe recent [4,7] and latest work on the determination of affordances in visually perceived 3D scenes. Our method builds on the hypothesis that geometry on its own provides enough information to enable the detection of significant interaction possibilities in the environment. The motivation behind this is that geometric information is intimately related to the physical interactions afforded by objects in the world. The approach uses a generic representation for the interaction between everyday objects such as a mug or an umbrella with the environment, and also for more complex affordances such as humans Sitting or Riding a motorcycle. Experiments with synthetic and real RGB-D scenes show that the representation enables the prediction of affordance candidate locations in novel environments at fast rates and from a single (one-shot) training example. The determination of affordances is a crucial step towards systems that need to perceive and interact with their surroundings. We here illustrate output on two cases for a simulated robot and for an Augmented Reality setting, both perceiving in an egocentric manner.

2.5CVDec 3, 2018
What can I do here? Leveraging Deep 3D saliency and geometry for fast and scalable multiple affordance detection

Eduardo Ruiz, Walterio Mayol-Cuevas

This paper develops and evaluates a novel method that allows for the detection of affordances in a scalable and multiple-instance manner on visually recovered pointclouds. Our approach has many advantages over alternative methods, as it is based on highly parallelizable, one-shot learning that is fast in commodity hardware. The approach is hybrid in that it uses a geometric representation together with a state-of-the-art deep learning method capable of identifying 3D scene saliency. The geometric component allows for a compact and efficient representation, boosting the performance of the deep network architecture which proved insufficient on its own. Moreover, our approach allows not only to predict whether an input scene affords or not the interactions, but also the pose of the objects that allow these interactions to take place. Our predictions align well with crowd-sourced human judgment as they are preferred with 87% probability, show high rates of improvement with almost four times (4x) better performance over a deep learning-only baseline and are seven times (7x) faster than previous art.

2.4CVMar 30, 2017
Geometric Affordances from a Single Example via the Interaction Tensor

Eduardo Ruiz, Walterio Mayol-Cuevas

This paper develops and evaluates a new tensor field representation to express the geometric affordance of one object over another. We expand the well known bisector surface representation to one that is weight-driven and that retains the provenance of surface points with directional vectors. We also incorporate the notion of affordance keypoints which allow for faster decisions at a point of query and with a compact and straightforward descriptor. Using a single interaction example, we are able to generalize to previously-unseen scenarios; both synthetic and also real scenes captured with RGBD sensors. We show how our interaction tensor allows for significantly better performance over alternative formulations. Evaluations also include crowdsourcing comparisons that confirm the validity of our affordance proposals, which agree on average 84% of the time with human judgments, and which is 20-40% better than the baseline methods.