Jaskirat Singh

CV
h-index11
9papers
141citations
Novelty59%
AI Score38

9 Papers

20.3CVNov 30, 2022
High-Fidelity Guided Image Synthesis with Latent Diffusion Models

Jaskirat Singh, Stephen Gould, Liang Zheng

Controllable image synthesis with user scribbles has gained huge public interest with the recent advent of text-conditioned latent diffusion models. The user scribbles control the color composition while the text prompt provides control over the overall image semantics. However, we note that prior works in this direction suffer from an intrinsic domain shift problem, wherein the generated outputs often lack details and resemble simplistic representations of the target domain. In this paper, we propose a novel guided image synthesis framework, which addresses this problem by modeling the output image as the solution of a constrained optimization problem. We show that while computing an exact solution to the optimization is infeasible, an approximation of the same can be achieved while just requiring a single pass of the reverse diffusion process. Additionally, we show that by simply defining a cross-attention based correspondence between the input text tokens and the user stroke-painting, the user is also able to control the semantics of different painted regions without requiring any conditional training or finetuning. Human user study results show that the proposed approach outperforms the previous state-of-the-art by over 85.32% on the overall user satisfaction scores. Project page for our paper is available at https://1jsingh.github.io/gradop.

8.1CVAug 17, 2022Code
Paint2Pix: Interactive Painting based Progressive Image Synthesis and Editing

Jaskirat Singh, Liang Zheng, Cameron Smith et al.

Controllable image synthesis with user scribbles is a topic of keen interest in the computer vision community. In this paper, for the first time we study the problem of photorealistic image synthesis from incomplete and primitive human paintings. In particular, we propose a novel approach paint2pix, which learns to predict (and adapt) "what a user wants to draw" from rudimentary brushstroke inputs, by learning a mapping from the manifold of incomplete human paintings to their realistic renderings. When used in conjunction with recent works in autonomous painting agents, we show that paint2pix can be used for progressive image synthesis from scratch. During this process, paint2pix allows a novice user to progressively synthesize the desired image output, while requiring just few coarse user scribbles to accurately steer the trajectory of the synthesis process. Furthermore, we find that our approach also forms a surprisingly convenient approach for real image editing, and allows the user to perform a diverse range of custom fine-grained edits through the addition of only a few well-placed brushstrokes. Supplemental video and demo are available at https://1jsingh.github.io/paint2pix

1.4CVSep 27, 2022
UAV-based Visual Remote Sensing for Automated Building Inspection

Kushagra Srivastava, Dhruv Patel, Aditya Kumar Jha et al.

Unmanned Aerial Vehicle (UAV) based remote sensing system incorporated with computer vision has demonstrated potential for assisting building construction and in disaster management like damage assessment during earthquakes. The vulnerability of a building to earthquake can be assessed through inspection that takes into account the expected damage progression of the associated component and the component's contribution to structural system performance. Most of these inspections are done manually, leading to high utilization of manpower, time, and cost. This paper proposes a methodology to automate these inspections through UAV-based image data collection and a software library for post-processing that helps in estimating the seismic structural parameters. The key parameters considered here are the distances between adjacent buildings, building plan-shape, building plan area, objects on the rooftop and rooftop layout. The accuracy of the proposed methodology in estimating the above-mentioned parameters is verified through field measurements taken using a distance measuring sensor and also from the data obtained through Google Earth. Additional details and code can be accessed from https://uvrsabi.github.io/ .

5.0CVJul 6, 2023
Probabilistic and Semantic Descriptions of Image Manifolds and Their Applications

Peter Tu, Zhaoyuan Yang, Richard Hartley et al.

This paper begins with a description of methods for estimating image probability density functions that reflects the observation that such data is usually constrained to lie in restricted regions of the high-dimensional image space-not every pattern of pixels is an image. It is common to say that images lie on a lower-dimensional manifold in the high-dimensional space. However, it is not the case that all points on the manifold have an equal probability of being images. Images are unevenly distributed on the manifold, and our task is to devise ways to model this distribution as a probability distribution. We therefore consider popular generative models. For our purposes, generative/probabilistic models should have the properties of 1) sample generation: the possibility to sample from this distribution with the modelled density function, and 2) probability computation: given a previously unseen sample from the dataset of interest, one should be able to compute its probability, at least up to a normalising constant. To this end, we investigate the use of methods such as normalising flow and diffusion models. We then show how semantic interpretations are used to describe points on the manifold. To achieve this, we consider an emergent language framework that uses variational encoders for a disentangled representation of points that reside on a given manifold. Trajectories between points on a manifold can then be described as evolving semantic descriptions. We also show that such probabilistic descriptions (bounded) can be used to improve semantic consistency by constructing defences against adversarial attacks. We evaluate our methods with improved semantic robustness and OoD detection capability, explainable and editable semantic interpolation, and improved classification accuracy under patch attacks. We also discuss the limitation in diffusion models.

14.7CVSep 4, 2024
Vec2Face: Scaling Face Dataset Generation with Loosely Constrained Vectors

Haiyu Wu, Jaskirat Singh, Sicong Tian et al.

This paper studies how to synthesize face images of non-existent persons, to create a dataset that allows effective training of face recognition (FR) models. Besides generating realistic face images, two other important goals are: 1) the ability to generate a large number of distinct identities (inter-class separation), and 2) a proper variation in appearance of the images for each identity (intra-class variation). However, existing works 1) are typically limited in how many well-separated identities can be generated and 2) either neglect or use an external model for attribute augmentation. We propose Vec2Face, a holistic model that uses only a sampled vector as input and can flexibly generate and control the identity of face images and their attributes. Composed of a feature masked autoencoder and an image decoder, Vec2Face is supervised by face image reconstruction and can be conveniently used in inference. Using vectors with low similarity among themselves as inputs, Vec2Face generates well-separated identities. Randomly perturbing an input identity vector within a small range allows Vec2Face to generate faces of the same identity with proper variation in face attributes. It is also possible to generate images with designated attributes by adjusting vector values with a gradient descent method. Vec2Face has efficiently synthesized as many as 300K identities, whereas 60K is the largest number of identities created in the previous works. As for performance, FR models trained with the generated HSFace datasets, from 10k to 300k identities, achieve state-of-the-art accuracy, from 92% to 93.52%, on five real-world test sets (\emph{i.e.}, LFW, CFP-FP, AgeDB-30, CALFW, and CPLFW). For the first time, the FR model trained using our synthetic training set achieves higher accuracy than that trained using a same-scale training set of real face images on the CALFW, IJBB, and IJBC test sets.

14.1CVNov 12, 2023Code
IMPUS: Image Morphing with Perceptually-Uniform Sampling Using Diffusion Models

Zhaoyuan Yang, Zhengyang Yu, Zhiwei Xu et al.

We present a diffusion-based image morphing approach with perceptually-uniform sampling (IMPUS) that produces smooth, direct and realistic interpolations given an image pair. The embeddings of two images may lie on distinct conditioned distributions of a latent diffusion model, especially when they have significant semantic difference. To bridge this gap, we interpolate in the locally linear and continuous text embedding space and Gaussian latent space. We first optimize the endpoint text embeddings and then map the images to the latent space using a probability flow ODE. Unlike existing work that takes an indirect morphing path, we show that the model adaptation yields a direct path and suppresses ghosting artifacts in the interpolated images. To achieve this, we propose a heuristic bottleneck constraint based on a novel relative perceptual path diversity score that automatically controls the bottleneck size and balances the diversity along the path with its directness. We also propose a perceptually-uniform sampling technique that enables visually smooth changes between the interpolated images. Extensive experiments validate that our IMPUS can achieve smooth, direct, and realistic image morphing and is adaptable to several other generative tasks.

7.6CVDec 2, 2024Code
Negative Token Merging: Image-based Adversarial Feature Guidance

Jaskirat Singh, Lindsey Li, Weijia Shi et al.

Text-based adversarial guidance using a negative prompt has emerged as a widely adopted approach to steer diffusion models away from producing undesired concepts. While useful, performing adversarial guidance using text alone can be insufficient to capture complex visual concepts or avoid specific visual elements like copyrighted characters. In this paper, for the first time we explore an alternate modality in this direction by performing adversarial guidance directly using visual features from a reference image or other images in a batch. We introduce negative token merging (NegToMe), a simple but effective training-free approach which performs adversarial guidance through images by selectively pushing apart matching visual features between reference and generated images during the reverse diffusion process. By simply adjusting the used reference, NegToMe enables a diverse range of applications. Notably, when using other images in same batch as reference, we find that NegToMe significantly enhances output diversity (e.g., racial, gender, visual) by guiding features of each image away from others. Similarly, when used w.r.t. copyrighted reference images, NegToMe reduces visual similarity to copyrighted content by 34.57%. NegToMe is simple to implement using just few-lines of code, uses only marginally higher (<4%) inference time and is compatible with different diffusion architectures, including those like Flux, which don't natively support the use of a negative prompt. Code is available at https://negtome.github.io

18.2CVApr 9, 2025
Probability Density Geodesics in Image Diffusion Latent Space

Qingtao Yu, Jaskirat Singh, Zhaoyuan Yang et al.

Diffusion models indirectly estimate the probability density over a data space, which can be used to study its structure. In this work, we show that geodesics can be computed in diffusion latent space, where the norm induced by the spatially-varying inner product is inversely proportional to the probability density. In this formulation, a path that traverses a high density (that is, probable) region of image latent space is shorter than the equivalent path through a low density region. We present algorithms for solving the associated initial and boundary value problems and show how to compute the probability density along the path and the geodesic distance between two points. Using these techniques, we analyze how closely video clips approximate geodesics in a pre-trained image diffusion space. Finally, we demonstrate how these techniques can be applied to training-free image sequence interpolation and extrapolation, given a pre-trained image diffusion model.

5.6CVDec 16, 2021
Intelli-Paint: Towards Developing Human-like Painting Agents

Jaskirat Singh, Cameron Smith, Jose Echevarria et al.

The generation of well-designed artwork is often quite time-consuming and assumes a high degree of proficiency on part of the human painter. In order to facilitate the human painting process, substantial research efforts have been made on teaching machines how to "paint like a human", and then using the trained agent as a painting assistant tool for human users. However, current research in this direction is often reliant on a progressive grid-based division strategy wherein the agent divides the overall image into successively finer grids, and then proceeds to paint each of them in parallel. This inevitably leads to artificial painting sequences which are not easily intelligible to human users. To address this, we propose a novel painting approach which learns to generate output canvases while exhibiting a more human-like painting style. The proposed painting pipeline Intelli-Paint consists of 1) a progressive layering strategy which allows the agent to first paint a natural background scene representation before adding in each of the foreground objects in a progressive fashion. 2) We also introduce a novel sequential brushstroke guidance strategy which helps the painting agent to shift its attention between different image regions in a semantic-aware manner. 3) Finally, we propose a brushstroke regularization strategy which allows for ~60-80% reduction in the total number of required brushstrokes without any perceivable differences in the quality of the generated canvases. Through both quantitative and qualitative results, we show that the resulting agents not only show enhanced efficiency in output canvas generation but also exhibit a more natural-looking painting style which would better assist human users express their ideas through digital artwork.