Anh Dao

CV
h-index8
4papers
36citations
Novelty63%
AI Score40

4 Papers

19.0CVApr 7, 2024Code
Facial Affective Behavior Analysis with Instruction Tuning

Yifan Li, Anh Dao, Wentao Bao et al.

Facial affective behavior analysis (FABA) is crucial for understanding human mental states from images. However, traditional approaches primarily deploy models to discriminate among discrete emotion categories, and lack the fine granularity and reasoning capability for complex facial behaviors. The advent of Multi-modal Large Language Models (MLLMs) has been proven successful in general visual understanding tasks. However, directly harnessing MLLMs for FABA is challenging due to the scarcity of datasets and benchmarks, neglecting facial prior knowledge, and low training efficiency. To address these challenges, we introduce (i) an instruction-following dataset for two FABA tasks, e.g., emotion and action unit recognition, (ii) a benchmark FABA-Bench with a new metric considering both recognition and generation ability, and (iii) a new MLLM "EmoLA" as a strong baseline to the community. Our initiative on the dataset and benchmarks reveal the nature and rationale of facial affective behaviors, i.e., fine-grained facial movement, interpretability, and reasoning. Moreover, to build an effective and efficient FABA MLLM, we introduce a facial prior expert module with face structure knowledge and a low-rank adaptation module into pre-trained MLLM. We conduct extensive experiments on FABA-Bench and four commonly-used FABA datasets. The results demonstrate that the proposed facial prior expert can boost the performance and EmoLA achieves the best results on our FABA-Bench. On commonly-used FABA datasets, EmoLA is competitive rivaling task-specific state-of-the-art models.

8.4CVApr 11, 2025
Towards Efficient and Robust Moment Retrieval System: A Unified Framework for Multi-Granularity Models and Temporal Reranking

Huu-Loc Tran, Tinh-Anh Nguyen-Nhu, Huu-Phong Phan-Nguyen et al.

Long-form video understanding presents significant challenges for interactive retrieval systems, as conventional methods struggle to process extensive video content efficiently. Existing approaches often rely on single models, inefficient storage, unstable temporal search, and context-agnostic reranking, limiting their effectiveness. This paper presents a novel framework to enhance interactive video retrieval through four key innovations: (1) an ensemble search strategy that integrates coarse-grained (CLIP) and fine-grained (BEIT3) models to improve retrieval accuracy, (2) a storage optimization technique that reduces redundancy by selecting representative keyframes via TransNetV2 and deduplication, (3) a temporal search mechanism that localizes video segments using dual queries for start and end points, and (4) a temporal reranking approach that leverages neighboring frame context to stabilize rankings. Evaluated on known-item search and question-answering tasks, our framework demonstrates substantial improvements in retrieval precision, efficiency, and user interpretability, offering a robust solution for real-world interactive video retrieval applications.

4.1LGJul 1, 2025
Audio-3DVG: Unified Audio -- Point Cloud Fusion for 3D Visual Grounding

Duc Cao-Dinh, Khai Le-Duc, Anh Dao et al.

3D Visual Grounding (3DVG) involves localizing target objects in 3D point clouds based on natural language. While prior work has made strides using textual descriptions, leveraging spoken language-known as Audio-based 3D Visual Grounding-remains underexplored and challenging. Motivated by advances in automatic speech recognition (ASR) and speech representation learning, we propose Audio-3DVG, a simple yet effective framework that integrates audio and spatial information for enhanced grounding. Rather than treating speech as a monolithic input, we decompose the task into two complementary components. First, we introduce (i) Object Mention Detection, a multi-label classification task that explicitly identifies which objects are referred to in the audio, enabling more structured audio-scene reasoning. Second, we propose an (ii) Audio-Guided Attention module that models the interactions between target candidates and mentioned objects, enhancing discrimination in cluttered 3D environments. To support benchmarking, we (iii) synthesize audio descriptions for standard 3DVG datasets, including ScanRefer, Sr3D, and Nr3D. Experimental results demonstrate that Audio-3DVG not only achieves new state-of-the-art performance in audio-based grounding, but also competes with text-based methods, highlight the promise of integrating spoken language into 3D vision tasks.

8.4CVApr 12, 2025
Cycle Training with Semi-Supervised Domain Adaptation: Bridging Accuracy and Efficiency for Real-Time Mobile Scene Detection

Huu-Phong Phan-Nguyen, Anh Dao, Tien-Huy Nguyen et al.

Nowadays, smartphones are ubiquitous, and almost everyone owns one. At the same time, the rapid development of AI has spurred extensive research on applying deep learning techniques to image classification. However, due to the limited resources available on mobile devices, significant challenges remain in balancing accuracy with computational efficiency. In this paper, we propose a novel training framework called Cycle Training, which adopts a three-stage training process that alternates between exploration and stabilization phases to optimize model performance. Additionally, we incorporate Semi-Supervised Domain Adaptation (SSDA) to leverage the power of large models and unlabeled data, thereby effectively expanding the training dataset. Comprehensive experiments on the CamSSD dataset for mobile scene detection demonstrate that our framework not only significantly improves classification accuracy but also ensures real-time inference efficiency. Specifically, our method achieves a 94.00% in Top-1 accuracy and a 99.17% in Top-3 accuracy and runs inference in just 1.61ms using CPU, demonstrating its suitability for real-world mobile deployment.