Shengjie Lin

CV
h-index4
4papers
87citations
Novelty61%
AI Score40

4 Papers

23.4ROJun 30, 2023Code
Statler: State-Maintaining Language Models for Embodied Reasoning

Takuma Yoneda, Jiading Fang, Peng Li et al.

There has been a significant research interest in employing large language models to empower intelligent robots with complex reasoning. Existing work focuses on harnessing their abilities to reason about the histories of their actions and observations. In this paper, we explore a new dimension in which large language models may benefit robotics planning. In particular, we propose Statler, a framework in which large language models are prompted to maintain an estimate of the world state, which are often unobservable, and track its transition as new actions are taken. Our framework then conditions each action on the estimate of the current world state. Despite being conceptually simple, our Statler framework significantly outperforms strong competing methods (e.g., Code-as-Policies) on several robot planning tasks. Additionally, it has the potential advantage of scaling up to more challenging long-horizon planning tasks.

8.6GRJun 4, 2025Code
SplArt: Articulation Estimation and Part-Level Reconstruction with 3D Gaussian Splatting

Shengjie Lin, Jiading Fang, Muhammad Zubair Irshad et al. · gatech

Reconstructing articulated objects prevalent in daily environments is crucial for applications in augmented/virtual reality and robotics. However, existing methods face scalability limitations (requiring 3D supervision or costly annotations), robustness issues (being susceptible to local optima), and rendering shortcomings (lacking speed or photorealism). We introduce SplArt, a self-supervised, category-agnostic framework that leverages 3D Gaussian Splatting (3DGS) to reconstruct articulated objects and infer kinematics from two sets of posed RGB images captured at different articulation states, enabling real-time photorealistic rendering for novel viewpoints and articulations. SplArt augments 3DGS with a differentiable mobility parameter per Gaussian, achieving refined part segmentation. A multi-stage optimization strategy is employed to progressively handle reconstruction, part segmentation, and articulation estimation, significantly enhancing robustness and accuracy. SplArt exploits geometric self-supervision, effectively addressing challenging scenarios without requiring 3D annotations or category-specific priors. Evaluations on established and newly proposed benchmarks, along with applications to real-world scenarios using a handheld RGB camera, demonstrate SplArt's state-of-the-art performance and real-world practicality. Code is publicly available at https://github.com/ripl/splart.

10.5CVApr 30, 2024
Transcrib3D: 3D Referring Expression Resolution through Large Language Models

Jiading Fang, Xiangshan Tan, Shengjie Lin et al.

If robots are to work effectively alongside people, they must be able to interpret natural language references to objects in their 3D environment. Understanding 3D referring expressions is challenging -- it requires the ability to both parse the 3D structure of the scene and correctly ground free-form language in the presence of distraction and clutter. We introduce Transcrib3D, an approach that brings together 3D detection methods and the emergent reasoning capabilities of large language models (LLMs). Transcrib3D uses text as the unifying medium, which allows us to sidestep the need to learn shared representations connecting multi-modal inputs, which would require massive amounts of annotated 3D data. As a demonstration of its effectiveness, Transcrib3D achieves state-of-the-art results on 3D reference resolution benchmarks, with a great leap in performance from previous multi-modality baselines. To improve upon zero-shot performance and facilitate local deployment on edge computers and robots, we propose self-correction for fine-tuning that trains smaller models, resulting in performance close to that of large models. We show that our method enables a real robot to perform pick-and-place tasks given queries that contain challenging referring expressions. Project site is at https://ripl.github.io/Transcrib3D.

5.9CVMay 22, 2023Code
NeRFuser: Large-Scale Scene Representation by NeRF Fusion

Jiading Fang, Shengjie Lin, Igor Vasiljevic et al.

A practical benefit of implicit visual representations like Neural Radiance Fields (NeRFs) is their memory efficiency: large scenes can be efficiently stored and shared as small neural nets instead of collections of images. However, operating on these implicit visual data structures requires extending classical image-based vision techniques (e.g., registration, blending) from image sets to neural fields. Towards this goal, we propose NeRFuser, a novel architecture for NeRF registration and blending that assumes only access to pre-generated NeRFs, and not the potentially large sets of images used to generate them. We propose registration from re-rendering, a technique to infer the transformation between NeRFs based on images synthesized from individual NeRFs. For blending, we propose sample-based inverse distance weighting to blend visual information at the ray-sample level. We evaluate NeRFuser on public benchmarks and a self-collected object-centric indoor dataset, showing the robustness of our method, including to views that are challenging to render from the individual source NeRFs.