HCAug 5, 2024
AltCanvas: A Tile-Based Image Editor with Generative AI for Blind or Visually Impaired PeopleSeonghee Lee, Maho Kohga, Steve Landau et al.
People with visual impairments often struggle to create content that relies heavily on visual elements, particularly when conveying spatial and structural information. Existing accessible drawing tools, which construct images line by line, are suitable for simple tasks like math but not for more expressive artwork. On the other hand, emerging generative AI-based text-to-image tools can produce expressive illustrations from descriptions in natural language, but they lack precise control over image composition and properties. To address this gap, our work integrates generative AI with a constructive approach that provides users with enhanced control and editing capabilities. Our system, AltCanvas, features a tile-based interface enabling users to construct visual scenes incrementally, with each tile representing an object within the scene. Users can add, edit, move, and arrange objects while receiving speech and audio feedback. Once completed, the scene can be rendered as a color illustration or as a vector for tactile graphic generation. Involving 14 blind or low-vision users in design and evaluation, we found that participants effectively used the AltCanvas workflow to create illustrations.
CLOct 12, 2025Code
STEAM: A Semantic-Level Knowledge Editing Framework for Large Language ModelsGeunyeong Jeong, Juoh Sun, Seonghee Lee et al.
Large Language Models store extensive factual knowledge acquired during large-scale pre-training. However, this knowledge is inherently static, reflecting only the state of the world at the time of training. Knowledge editing has emerged as a promising solution for updating outdated or incorrect facts without full retraining. However, most existing locate-and-edit methods primarily focus on token-level likelihood optimization without addressing semantic coherence. Our analysis reveals that such edited knowledge is often encoded as isolated residual streams in the model's latent space, distinct from pre-existing knowledge and bypassing natural reasoning process. To address this, we propose \textsc{Steam}, a semantic-level knowledge editing framework that enhances integration of updated knowledge into the model's knowledge structure. \textsc{Steam} first identifies target representations as semantic anchors for the updated factual association, then guides the internal representation of the edited fact towards these anchors through an alignment loss during optimization. Experimental results demonstrate that \textsc{Steam} improves model's ability to reason with edited knowledge and enhances semantic coherence, underscoring the importance of latent-space alignment for reliable and coherent knowledge editing. The code is available at https://github.com/GY-Jeong/STEAM.
AIApr 30, 2025
IRL Dittos: Embodied Multimodal AI Agent Interactions in Open SpacesSeonghee Lee, Denae Ford, John Tang et al.
We introduce the In Real Life (IRL) Ditto, an AI-driven embodied agent designed to represent remote colleagues in shared office spaces, creating opportunities for real-time exchanges even in their absence. IRL Ditto offers a unique hybrid experience by allowing in-person colleagues to encounter a digital version of their remote teammates, initiating greetings, updates, or small talk as they might in person. Our research question examines: How can the IRL Ditto influence interactions and relationships among colleagues in a shared office space? Through a four-day study, we assessed IRL Ditto's ability to strengthen social ties by simulating presence and enabling meaningful interactions across different levels of social familiarity. We find that enhancing social relationships depended deeply on the foundation of the relationship participants had with the source of the IRL Ditto. This study provides insights into the role of embodied agents in enriching workplace dynamics for distributed teams.