MIGC++: Advanced Multi-Instance Generation Controller for Image SynthesisDewei Zhou, You Li, Fan Ma et al.
We introduce the Multi-Instance Generation (MIG) task, which focuses on generating multiple instances within a single image, each accurately placed at predefined positions with attributes such as category, color, and shape, strictly following user specifications. MIG faces three main challenges: avoiding attribute leakage between instances, supporting diverse instance descriptions, and maintaining consistency in iterative generation. To address attribute leakage, we propose the Multi-Instance Generation Controller (MIGC). MIGC generates multiple instances through a divide-and-conquer strategy, breaking down multi-instance shading into single-instance tasks with singular attributes, later integrated. To provide more types of instance descriptions, we developed MIGC++. MIGC++ allows attribute control through text \& images and position control through boxes \& masks. Lastly, we introduced the Consistent-MIG algorithm to enhance the iterative MIG ability of MIGC and MIGC++. This algorithm ensures consistency in unmodified regions during the addition, deletion, or modification of instances, and preserves the identity of instances when their attributes are changed. We introduce the COCO-MIG and Multimodal-MIG benchmarks to evaluate these methods. Extensive experiments on these benchmarks, along with the COCO-Position benchmark and DrawBench, demonstrate that our methods substantially outperform existing techniques, maintaining precise control over aspects including position, attribute, and quantity. Project page: https://github.com/limuloo/MIGC.
11.9CVJun 3
MetaPoint: Unlocking Precise Spatial Control in Agentic Visual GenerationDewei Zhou, Xinyu Huang, Xun Wang et al.
Generative visual models fundamentally struggle with precise spatial control. This arises from a core disconnect: models can process textual descriptions of space but cannot directly map numerical coordinates onto the 2D image canvas. We introduce MetaPoint, a method that bridges this gap by representing a continuous 2D coordinate as a single, special token. Crucially, MetaPoint requires no new architectural components; it directly leverages the model's inherent positional encoding schemes to interpret these coordinates, treating our token as a virtual point on the canvas. This lightweight approach enables pixel-level control of an object's position with one token or its bounding box with two, all without requiring architectural changes or bespoke attention masking. The MetaPoint tokens are designed to be compositional, serving as spatial primitives. This allows a planner agent to decompose a high-level user request into a structured sequence of primitives for the generator. By providing a simple, precise, and scalable building block for spatial control, MetaPoint unlocks more powerful compositional generative agents and enables intuitive, interactive editing systems.
13.0SDMar 20
FoleyDirector: Fine-Grained Temporal Steering for Video-to-Audio Generation via Structured ScriptsYou Li, Dewei Zhou, Fan Ma et al.
Recent Video-to-Audio (V2A) methods have achieved remarkable progress, enabling the synthesis of realistic, high-quality audio. However, they struggle with fine-grained temporal control in multi-event scenarios or when visual cues are insufficient, such as small regions, off-screen sounds, or occluded or partially visible objects. In this paper, we propose FoleyDirector, a framework that, for the first time, enables precise temporal guidance in DiT-based V2A generation while preserving the base model's audio quality and allowing seamless switching between V2A generation and temporally controlled synthesis. FoleyDirector introduces Structured Temporal Scripts (STS), a set of captions corresponding to short temporal segments, to provide richer temporal information. These features are integrated via the Script-Guided Temporal Fusion Module, which employs Temporal Script Attention to fuse STS features coherently. To handle complex multi-event scenarios, we further propose Bi-Frame Sound Synthesis, enabling parallel in-frame and out-of-frame audio generation and improving controllability. To support training and evaluation, we construct the DirectorSound dataset and introduce VGGSoundDirector and DirectorBench. Experiments demonstrate that FoleyDirector substantially enhances temporal controllability while maintaining high audio fidelity, empowering users to act as Foley directors and advancing V2A toward more expressive and controllable generation.
3DIS: Depth-Driven Decoupled Instance Synthesis for Text-to-Image GenerationDewei Zhou, Ji Xie, Zongxin Yang et al.
The increasing demand for controllable outputs in text-to-image generation has spurred advancements in multi-instance generation (MIG), allowing users to define both instance layouts and attributes. However, unlike image-conditional generation methods such as ControlNet, MIG techniques have not been widely adopted in state-of-the-art models like SD2 and SDXL, primarily due to the challenge of building robust renderers that simultaneously handle instance positioning and attribute rendering. In this paper, we introduce Depth-Driven Decoupled Instance Synthesis (3DIS), a novel framework that decouples the MIG process into two stages: (i) generating a coarse scene depth map for accurate instance positioning and scene composition, and (ii) rendering fine-grained attributes using pre-trained ControlNet on any foundational model, without additional training. Our 3DIS framework integrates a custom adapter into LDM3D for precise depth-based layouts and employs a finetuning-free method for enhanced instance-level attribute rendering. Extensive experiments on COCO-Position and COCO-MIG benchmarks demonstrate that 3DIS significantly outperforms existing methods in both layout precision and attribute rendering. Notably, 3DIS offers seamless compatibility with diverse foundational models, providing a robust, adaptable solution for advanced multi-instance generation. The code is available at: https://github.com/limuloo/3DIS.
9.8CVApr 8
RefineAnything: Multimodal Region-Specific Refinement for Perfect Local DetailsDewei Zhou, You Li, Zongxin Yang et al.
We introduce region-specific image refinement as a dedicated problem setting: given an input image and a user-specified region (e.g., a scribble mask or a bounding box), the goal is to restore fine-grained details while keeping all non-edited pixels strictly unchanged. Despite rapid progress in image generation, modern models still frequently suffer from local detail collapse (e.g., distorted text, logos, and thin structures). Existing instruction-driven editing models emphasize coarse-grained semantic edits and often either overlook subtle local defects or inadvertently change the background, especially when the region of interest occupies only a small portion of a fixed-resolution input. We present RefineAnything, a multimodal diffusion-based refinement model that supports both reference-based and reference-free refinement. Building on a counter-intuitive observation that crop-and-resize can substantially improve local reconstruction under a fixed VAE input resolution, we propose Focus-and-Refine, a region-focused refinement-and-paste-back strategy that improves refinement effectiveness and efficiency by reallocating the resolution budget to the target region, while a blended-mask paste-back guarantees strict background preservation. We further introduce a boundary-aware Boundary Consistency Loss to reduce seam artifacts and improve paste-back naturalness. To support this new setting, we construct Refine-30K (20K reference-based and 10K reference-free samples) and introduce RefineEval, a benchmark that evaluates both edited-region fidelity and background consistency. On RefineEval, RefineAnything achieves strong improvements over competitive baselines and near-perfect background preservation, establishing a practical solution for high-precision local refinement. Project Page: https://limuloo.github.io/RefineAnything/.
MIGC: Multi-Instance Generation Controller for Text-to-Image SynthesisDewei Zhou, You Li, Fan Ma et al.
We present a Multi-Instance Generation (MIG) task, simultaneously generating multiple instances with diverse controls in one image. Given a set of predefined coordinates and their corresponding descriptions, the task is to ensure that generated instances are accurately at the designated locations and that all instances' attributes adhere to their corresponding description. This broadens the scope of current research on Single-instance generation, elevating it to a more versatile and practical dimension. Inspired by the idea of divide and conquer, we introduce an innovative approach named Multi-Instance Generation Controller (MIGC) to address the challenges of the MIG task. Initially, we break down the MIG task into several subtasks, each involving the shading of a single instance. To ensure precise shading for each instance, we introduce an instance enhancement attention mechanism. Lastly, we aggregate all the shaded instances to provide the necessary information for accurately generating multiple instances in stable diffusion (SD). To evaluate how well generation models perform on the MIG task, we provide a COCO-MIG benchmark along with an evaluation pipeline. Extensive experiments were conducted on the proposed COCO-MIG benchmark, as well as on various commonly used benchmarks. The evaluation results illustrate the exceptional control capabilities of our model in terms of quantity, position, attribute, and interaction. Code and demos will be released at https://migcproject.github.io/.
18.0CVMay 12
Images in Sentences: Scaling Interleaved Instructions for Unified Visual GenerationYabo Zhang, Kunchang Li, Dewei Zhou et al.
While recent advancements in multimodal language models have enabled image generation from expressive multi-image instructions, existing methods struggle to maintain performance under complex interleaved instructions. This limitation stems from the structural separation of images and text in current paradigms, which forces models to bridge difficult long-range dependencies to match descriptions with visual targets. To address these challenges, we propose \texttt{I}mages i\texttt{N} \texttt{SE}n\texttt{T}ences (\textit{a.k.a}, INSET), a unified generation model that seamlessly embeds images as native vocabulary within textual instructions. By positioning visual features directly at their corresponding semantic slots, INSET leverages the contextual locality of transformers for precise object binding, effectively treating images as dense, expressive language tokens. Furthermore, we introduce a scalable data engine that synthesizes 15M high-quality interleaved samples from standard image and video datasets, utilizing VLMs and LLMs to construct rich, long-horizon sequences. Evaluation results on InterleaveBench demonstrate that INSET significantly outperforms state-of-the-art methods in multi-image consistency and text alignment, with performance gaps widening as input complexity increases. Beyond standard generation, our approach inherently extends to multimodal image editing, integrating visual content as part of the instruction to facilitate highly expressive and creative visual manipulations.
6.8CVApr 8
PhyEdit: Towards Real-World Object Manipulation via Physically-Grounded Image EditingRuihang Xu, Dewei Zhou, Xiaolong Shen et al.
Achieving physically accurate object manipulation in image editing is essential for its potential applications in interactive world models. However, existing visual generative models often fail at precise spatial manipulation, resulting in incorrect scaling and positioning of objects. This limitation primarily stems from the lack of explicit mechanisms to incorporate 3D geometry and perspective projection. To achieve accurate manipulation, we develop PhyEdit, an image editing framework that leverages explicit geometric simulation as contextual 3D-aware visual guidance. By combining this plug-and-play 3D prior with joint 2D--3D supervision, our method effectively improves physical accuracy and manipulation consistency. To support this method and evaluate performance, we present a real-world dataset, RealManip-10K, for 3D-aware object manipulation featuring paired images and depth annotations. We also propose ManipEval, a benchmark with multi-dimensional metrics to evaluate 3D spatial control and geometric consistency. Extensive experiments show that our approach outperforms existing methods, including strong closed-source models, in both 3D geometric accuracy and manipulation consistency.
Pyramid Diffusion Models For Low-light Image EnhancementDewei Zhou, Zongxin Yang, Yi Yang
Recovering noise-covered details from low-light images is challenging, and the results given by previous methods leave room for improvement. Recent diffusion models show realistic and detailed image generation through a sequence of denoising refinements and motivate us to introduce them to low-light image enhancement for recovering realistic details. However, we found two problems when doing this, i.e., 1) diffusion models keep constant resolution in one reverse process, which limits the speed; 2) diffusion models sometimes result in global degradation (e.g., RGB shift). To address the above problems, this paper proposes a Pyramid Diffusion model (PyDiff) for low-light image enhancement. PyDiff uses a novel pyramid diffusion method to perform sampling in a pyramid resolution style (i.e., progressively increasing resolution in one reverse process). Pyramid diffusion makes PyDiff much faster than vanilla diffusion models and introduces no performance degradation. Furthermore, PyDiff uses a global corrector to alleviate the global degradation that may occur in the reverse process, significantly improving the performance and making the training of diffusion models easier with little additional computational consumption. Extensive experiments on popular benchmarks show that PyDiff achieves superior performance and efficiency. Moreover, PyDiff can generalize well to unseen noise and illumination distributions.