ROMar 11, 2025Code
GigaSLAM: Large-Scale Monocular SLAM with Hierarchical Gaussian SplatsKai Deng, Yigong Zhang, Jian Yang et al.
Tracking and mapping in large-scale, unbounded outdoor environments using only monocular RGB input presents substantial challenges for existing SLAM systems. Traditional Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) SLAM methods are typically limited to small, bounded indoor settings. To overcome these challenges, we introduce GigaSLAM, the first RGB NeRF / 3DGS-based SLAM framework for kilometer-scale outdoor environments, as demonstrated on the KITTI, KITTI 360, 4 Seasons and A2D2 datasets. Our approach employs a hierarchical sparse voxel map representation, where Gaussians are decoded by neural networks at multiple levels of detail. This design enables efficient, scalable mapping and high-fidelity viewpoint rendering across expansive, unbounded scenes. For front-end tracking, GigaSLAM utilizes a metric depth model combined with epipolar geometry and PnP algorithms to accurately estimate poses, while incorporating a Bag-of-Words-based loop closure mechanism to maintain robust alignment over long trajectories. Consequently, GigaSLAM delivers high-precision tracking and visually faithful rendering on urban outdoor benchmarks, establishing a robust SLAM solution for large-scale, long-term scenarios, and significantly extending the applicability of Gaussian Splatting SLAM systems to unbounded outdoor environments. GitHub: https://github.com/DengKaiCQ/GigaSLAM.
CVMay 27, 2025Code
See through the Dark: Learning Illumination-affined Representations for Nighttime Occupancy PredictionYuan Wu, Zhiqiang Yan, Yigong Zhang et al.
Occupancy prediction aims to estimate the 3D spatial distribution of occupied regions along with their corresponding semantic labels. Existing vision-based methods perform well on daytime benchmarks but struggle in nighttime scenarios due to limited visibility and challenging lighting conditions. To address these challenges, we propose LIAR, a novel framework that learns illumination-affined representations. LIAR first introduces Selective Low-light Image Enhancement (SLLIE), which leverages the illumination priors from daytime scenes to adaptively determine whether a nighttime image is genuinely dark or sufficiently well-lit, enabling more targeted global enhancement. Building on the illumination maps generated by SLLIE, LIAR further incorporates two illumination-aware components: 2D Illumination-guided Sampling (2D-IGS) and 3D Illumination-driven Projection (3D-IDP), to respectively tackle local underexposure and overexposure. Specifically, 2D-IGS modulates feature sampling positions according to illumination maps, assigning larger offsets to darker regions and smaller ones to brighter regions, thereby alleviating feature degradation in underexposed areas. Subsequently,3D-IDP enhances semantic understanding in overexposed regions by constructing illumination intensity fields and supplying refined residual queries to the BEV context refinement process. Extensive experiments on both real and synthetic datasets demonstrate the superior performance of LIAR under challenging nighttime scenarios. The source code and pretrained models are available [here](https://github.com/yanzq95/LIAR).
55.9CVApr 10
MV3DIS: Multi-View Mask Matching via 3D Guides for Zero-Shot 3D Instance SegmentationYibo Zhao, Yigong Zhang, Jin Xie
Conventional 3D instance segmentation methods rely on labor-intensive 3D annotations for supervised training, which limits their scalability and generalization to novel objects. Recent approaches leverage multi-view 2D masks from the Segment Anything Model (SAM) to guide the merging of 3D geometric primitives, thereby enabling zero-shot 3D instance segmentation. However, these methods typically process each frame independently and rely solely on 2D metrics, such as SAM prediction scores, to produce segmentation maps. This design overlooks multi-view correlations and inherent 3D priors, leading to inconsistent 2D masks across views and ultimately fragmented 3D segmentation. In this paper, we propose MV3DIS, a coarse-to-fine framework for zero-shot 3D instance segmentation that explicitly incorporates 3D priors. Specifically, we introduce a 3D-guided mask matching strategy that uses coarse 3D segments as a common reference to match 2D masks across views and consolidates multi-view mask consistency via 3D coverage distributions. Guided by these view-consistent 2D masks, the coarse 3D segments are further refined into precise 3D instances. Additionally, we introduce a depth consistency weighting scheme that quantifies projection reliability to suppress ambiguities from inter-object occlusions, thereby improving the robustness of 3D-to-2D correspondence. Extensive experiments on the ScanNetV2, ScanNet200, ScanNet++, Replica, and Matterport3D datasets demonstrate the effectiveness of MV3DIS, which achieves superior performance over previous methods
CVOct 12, 2025
MonoSE(3)-Diffusion: A Monocular SE(3) Diffusion Framework for Robust Camera-to-Robot Pose EstimationKangjian Zhu, Haobo Jiang, Yigong Zhang et al.
We propose MonoSE(3)-Diffusion, a monocular SE(3) diffusion framework that formulates markerless, image-based robot pose estimation as a conditional denoising diffusion process. The framework consists of two processes: a visibility-constrained diffusion process for diverse pose augmentation and a timestep-aware reverse process for progressive pose refinement. The diffusion process progressively perturbs ground-truth poses to noisy transformations for training a pose denoising network. Importantly, we integrate visibility constraints into the process, ensuring the transformations remain within the camera field of view. Compared to the fixed-scale perturbations used in current methods, the diffusion process generates in-view and diverse training poses, thereby improving the network generalization capability. Furthermore, the reverse process iteratively predicts the poses by the denoising network and refines pose estimates by sampling from the diffusion posterior of current timestep, following a scheduled coarse-to-fine procedure. Moreover, the timestep indicates the transformation scales, which guide the denoising network to achieve more accurate pose predictions. The reverse process demonstrates higher robustness than direct prediction, benefiting from its timestep-aware refinement scheme. Our approach demonstrates improvements across two benchmarks (DREAM and RoboKeyGen), achieving a notable AUC of 66.75 on the most challenging dataset, representing a 32.3% gain over the state-of-the-art.
CVJul 18, 2025
MaskHOI: Robust 3D Hand-Object Interaction Estimation via Masked Pre-trainingYuechen Xie, Haobo Jiang, Jian Yang et al.
In 3D hand-object interaction (HOI) tasks, estimating precise joint poses of hands and objects from monocular RGB input remains highly challenging due to the inherent geometric ambiguity of RGB images and the severe mutual occlusions that occur during interaction.To address these challenges, we propose MaskHOI, a novel Masked Autoencoder (MAE)-driven pretraining framework for enhanced HOI pose estimation. Our core idea is to leverage the masking-then-reconstruction strategy of MAE to encourage the feature encoder to infer missing spatial and structural information, thereby facilitating geometric-aware and occlusion-robust representation learning. Specifically, based on our observation that human hands exhibit far greater geometric complexity than rigid objects, conventional uniform masking fails to effectively guide the reconstruction of fine-grained hand structures. To overcome this limitation, we introduce a Region-specific Mask Ratio Allocation, primarily comprising the region-specific masking assignment and the skeleton-driven hand masking guidance. The former adaptively assigns lower masking ratios to hand regions than to rigid objects, balancing their feature learning difficulty, while the latter prioritizes masking critical hand parts (e.g., fingertips or entire fingers) to realistically simulate occlusion patterns in real-world interactions. Furthermore, to enhance the geometric awareness of the pretrained encoder, we introduce a novel Masked Signed Distance Field (SDF)-driven multimodal learning mechanism. Through the self-masking 3D SDF prediction, the learned encoder is able to perceive the global geometric structure of hands and objects beyond the 2D image plane, overcoming the inherent limitations of monocular input and alleviating self-occlusion issues. Extensive experiments demonstrate that our method significantly outperforms existing state-of-the-art approaches.