Yixiao Feng

h-index4
2papers
39citations

2 Papers

4.0ROFeb 4
PDF-HR: Pose Distance Fields for Humanoid Robots

Yi Gu, Yukang Gao, Yangchen Zhou et al.

Pose and motion priors play a crucial role in humanoid robotics. Although such priors have been widely studied in human motion recovery (HMR) domain with a range of models, their adoption for humanoid robots remains limited, largely due to the scarcity of high-quality humanoid motion data. In this work, we introduce Pose Distance Fields for Humanoid Robots (PDF-HR), a lightweight prior that represents the robot pose distribution as a continuous and differentiable manifold. Given an arbitrary pose, PDF-HR predicts its distance to a large corpus of retargeted robot poses, yielding a smooth measure of pose plausibility that is well suited for optimization and control. PDF-HR can be integrated as a reward shaping term, a regularizer, or a standalone plausibility scorer across diverse pipelines. We evaluate PDF-HR on various humanoid tasks, including single-trajectory motion tracking, general motion tracking, style-based motion mimicry, and general motion retargeting. Experiments show that this plug-and-play prior consistently and substantially strengthens strong baselines. Code and models will be released.

28.2ROJun 16
HumanoidArena: Benchmarking Egocentric Hierarchical Whole-body Learning

Taowen Wang, Zikang Xie, Bin Yang et al.

Humanoid robots promise whole-body interaction in human-centered environments, but scalable policy learning remains difficult because task-level decision-making and whole-body dynamic execution are tightly coupled. A practical solution is hierarchical control, where a high-level policy predicts intermediate whole-body actions and low-level general motion trackers (GMTs) execute them as stable humanoid motion. However, existing benchmarks rarely evaluate the policy-tracker interface itself, leaving open whether intermediate whole-body actions are executable, robust under task distribution shifts, and transferable across different GMT backends. We introduce HumanoidArena, a simulation-first benchmark for egocentric hierarchical whole-body learning. The benchmark formulates policy learning as a hierarchical decision making problem: a high-level policy converts egocentric vision, proprioception, and instructions into a compact whole-body action, which is subsequently executed by a low-level GMT. Instead of treating the legs as planar transport tools, HumanoidArena emphasizes interactions where lower-body coordination is structurally necessary in task completion. We therefore design 7 leg-critical HOI/HSI tasks in which success requires foot placement, balance maintenance, posture adjustment, and whole-body reorientation. To further diagnose the hierarchical system, we evaluate policies from two complementary perspectives: perturbation-conditioned generalization and GMT-conditioned transfer. Experiments show that hierarchical control enables learned policies to solve diverse leg-critical interactions, but performance is strongly tracker-conditioned and cross-GMT transfer remains fragile. These results position HumanoidArena as a benchmark for studying transferable intermediate action representations and scalable egocentric whole-body policy learning.