Lanxiang Hu

AI
h-index2
7papers
194citations
Novelty56%
AI Score49

7 Papers

34.5AIOct 11, 2023Code
Online Speculative Decoding

Xiaoxuan Liu, Lanxiang Hu, Peter Bailis et al.

Speculative decoding is a pivotal technique to accelerate the inference of large language models (LLMs) by employing a smaller draft model to predict the target model's outputs. However, its efficacy can be limited due to the low predictive accuracy of the draft model, particularly when faced with diverse text inputs and a significant capability gap between the draft and target models. We introduce online speculative decoding to address this challenge. The main idea is to continuously update the (multiple) draft model(s) on observed user query data. Adapting to query distribution mitigates the shifts between the training distribution of the draft model and the query distribution, enabling the draft model to more accurately predict the target model's outputs. We develop a prototype of online speculative decoding based on knowledge distillation and evaluate it using both synthetic and real query data. The results show a substantial increase in the token acceptance rate by 0.1 to 0.65, bringing 1.42x to 2.17x latency reduction. Our code is available at https://github.com/LiuXiaoxuanPKU/OSD.

27.9AIMay 21, 2025Code
lmgame-Bench: How Good are LLMs at Playing Games?

Lanxiang Hu, Mingjia Huo, Yuxuan Zhang et al.

Playing video games requires perception, memory, and planning, exactly the faculties modern large language model (LLM) agents are expected to master. We study the major challenges in using popular video games to evaluate modern LLMs and find that directly dropping LLMs into games cannot make an effective evaluation, for three reasons -- brittle vision perception, prompt sensitivity, and potential data contamination. We introduce lmgame-Bench to turn games into reliable evaluations. lmgame-Bench features a suite of platformer, puzzle, and narrative games delivered through a unified Gym-style API and paired with lightweight perception and memory scaffolds, and is designed to stabilize prompt variance and remove contamination. Across 13 leading models, we show lmgame-Bench is challenging while still separating models well. Correlation analysis shows that every game probes a unique blend of capabilities often tested in isolation elsewhere. More interestingly, performing reinforcement learning on a single game from lmgame-Bench transfers both to unseen games and to external planning tasks. Our evaluation code is available at https://github.com/lmgame-org/GamingAgent/lmgame-bench.

20.9AIDec 9, 2024
GameArena: Evaluating LLM Reasoning through Live Computer Games

Lanxiang Hu, Qiyu Li, Anze Xie et al.

Evaluating the reasoning abilities of large language models (LLMs) is challenging. Existing benchmarks often depend on static datasets, which are vulnerable to data contamination and may get saturated over time, or on binary live human feedback that conflates reasoning with other abilities. As the most prominent dynamic benchmark, Chatbot Arena evaluates open-ended questions in real-world settings, but lacks the granularity in assessing specific reasoning capabilities. We introduce GameArena, a dynamic benchmark designed to evaluate LLM reasoning capabilities through interactive gameplay with humans. GameArena consists of three games designed to test specific reasoning capabilities (e.g., deductive and inductive reasoning), while keeping participants entertained and engaged. We analyze the gaming data retrospectively to uncover the underlying reasoning processes of LLMs and measure their fine-grained reasoning capabilities. We collect over 2000 game sessions and provide detailed assessments of various reasoning capabilities for five state-of-the-art LLMs. Our user study with 100 participants suggests that GameArena improves user engagement compared to Chatbot Arena. For the first time, GameArena enables the collection of step-by-step LLM reasoning data in the wild.

20.9CLFeb 2, 2025
ReFoRCE: A Text-to-SQL Agent with Self-Refinement, Consensus Enforcement, and Column Exploration

Minghang Deng, Ashwin Ramachandran, Canwen Xu et al.

We present ReFoRCE, a Text-to-SQL agent that tops the Spider 2.0 leaderboard--a challenging benchmark reflecting complex, real-world Text-to-SQL scenarios. While Text-to-SQL systems enable natural language queries over structured databases, deploying them in enterprise environments remains difficult due to large, complex schemas (with over 1,000 columns), diverse SQL dialects (e.g., BigQuery, Snowflake), and sophisticated query requirements (e.g., transformations and analytics). ReFoRCE addresses these challenges through: (a) database information compression via pattern-based table grouping and LLM-guided schema linking to alleviate long-context issues; (b) self-refinement to iteratively correct syntax and semantic errors across dialects; (c) majority-vote consensus to select high-confidence candidates while deferring ambiguous cases arising from sophisticated queries; and (d) iterative column exploration guided by execution feedback to resolve those deferred cases. ReFoRCE achieves new state-of-the-art results, with scores of 35.83 on Spider 2.0-Snow and 36.56 on Spider 2.0-Lite.

7.3AROct 6, 2025
Stratum: System-Hardware Co-Design with Tiered Monolithic 3D-Stackable DRAM for Efficient MoE Serving

Yue Pan, Zihan Xia, Po-Kai Hsu et al.

As Large Language Models (LLMs) continue to evolve, Mixture of Experts (MoE) architecture has emerged as a prevailing design for achieving state-of-the-art performance across a wide range of tasks. MoE models use sparse gating to activate only a handful of expert sub-networks per input, achieving billion-parameter capacity with inference costs akin to much smaller models. However, such models often pose challenges for hardware deployment due to the massive data volume introduced by the MoE layers. To address the challenges of serving MoE models, we propose Stratum, a system-hardware co-design approach that combines the novel memory technology Monolithic 3D-Stackable DRAM (Mono3D DRAM), near-memory processing (NMP), and GPU acceleration. The logic and Mono3D DRAM dies are connected through hybrid bonding, whereas the Mono3D DRAM stack and GPU are interconnected via silicon interposer. Mono3D DRAM offers higher internal bandwidth than HBM thanks to the dense vertical interconnect pitch enabled by its monolithic structure, which supports implementations of higher-performance near-memory processing. Furthermore, we tackle the latency differences introduced by aggressive vertical scaling of Mono3D DRAM along the z-dimension by constructing internal memory tiers and assigning data across layers based on access likelihood, guided by topic-based expert usage prediction to boost NMP throughput. The Stratum system achieves up to 8.29x improvement in decoding throughput and 7.66x better energy efficiency across various benchmarks compared to GPU baselines.

3.3AIOct 2, 2025
Towards Interpretable and Inference-Optimal COT Reasoning with Sparse Autoencoder-Guided Generation

Daniel Zhao, Abhilash Shankarampeta, Lanxiang Hu et al.

We propose a novel method that leverages sparse autoencoders (SAEs) and clustering techniques to analyze the internal token representations of large language models (LLMs) and guide generations in mathematical reasoning tasks. Our approach first trains an SAE to generate sparse vector representations for training tokens, then applies k-means clustering to construct a graph where vertices represent token clusters and weighted edges capture sequential token transitions. Using this graph, we define an edge-weight based reward function to quantify adherence to established reasoning traces, thereby identifying exploitative reasoning trajectories. Additionally, we measure generation diversity from clustering to assess the extent of exploration. Our findings indicate that balancing both exploitation and exploration is crucial for achieving high accuracy in mathematical reasoning tasks. During generation, the SAE can serve as a scalable reward model to guide generations, ensuring a balanced trade-off between exploitation and exploration. This prevents extreme behaviors in either direction, ultimately fostering a higher-quality reasoning process in LLMs.

12.4AIJul 15, 2025
General Modular Harness for LLM Agents in Multi-Turn Gaming Environments

Yuxuan Zhang, Haoyang Yu, Lanxiang Hu et al.

We introduce a modular harness design for LLM agents that composes of perception, memory, and reasoning components, enabling a single LLM or VLM backbone to tackle a wide spectrum of multi turn gaming environments without domain-specific engineering. Using classic and modern game suites as low-barrier, high-diversity testbeds, our framework provides a unified workflow for analyzing how each module affects performance across dynamic interactive settings. Extensive experiments demonstrate that the harness lifts gameplay performance consistently over un-harnessed baselines and reveals distinct contribution patterns, for example, memory dominates in long-horizon puzzles while perception is critical in vision noisy arcades. These findings highlight the effectiveness of our modular harness design in advancing general-purpose agent, given the familiarity and ubiquity of games in everyday human experience.