Kuanhao Jiang

h-index66
2papers

2 Papers

MLMar 25, 2024
Predictive Inference in Multi-environment Scenarios

John C. Duchi, Suyash Gupta, Kuanhao Jiang et al.

We address the challenge of constructing valid confidence intervals and sets in problems of prediction across multiple environments. We investigate two types of coverage suitable for these problems, extending the jackknife and split-conformal methods to show how to obtain distribution-free coverage in such non-traditional, potentially hierarchical data-generating scenarios. We demonstrate a novel resizing method to adapt to problem difficulty, which applies both to existing approaches for predictive inference and the methods we develop; this reduces prediction set sizes using limited information from the test environment, a key to the methods' practical performance, which we evaluate through neurochemical sensing and species classification datasets. Our contributions also include extensions for settings with non-real-valued responses, a theory of consistency for predictive inference in these general problems, and insights on the limits of conditional coverage.

CVNov 30, 2020
Automating Artifact Detection in Video Games

Parmida Davarmanesh, Kuanhao Jiang, Tingting Ou et al.

In spite of advances in gaming hardware and software, gameplay is often tainted with graphics errors, glitches, and screen artifacts. This proof of concept study presents a machine learning approach for automated detection of graphics corruptions in video games. Based on a sample of representative screen corruption examples, the model was able to identify 10 of the most commonly occurring screen artifacts with reasonable accuracy. Feature representation of the data included discrete Fourier transforms, histograms of oriented gradients, and graph Laplacians. Various combinations of these features were used to train machine learning models that identify individual classes of graphics corruptions and that later were assembled into a single mixed experts "ensemble" classifier. The ensemble classifier was tested on heldout test sets, and produced an accuracy of 84% on the games it had seen before, and 69% on games it had never seen before.