6.2CVDec 28, 2025Code
MUSON: A Reasoning-oriented Multimodal Dataset for Socially Compliant Navigation in Urban EnvironmentsZhuonan Liu, Xinyu Zhang, Zishuo Wang et al.
Socially compliant navigation requires structured reasoning over dynamic pedestrians and physical constraints to ensure safe and interpretable decisions. However, existing social navigation datasets often lack explicit reasoning supervision and exhibit highly long-tailed action distributions, limiting models' ability to learn safety-critical behaviors. To address these issues, we introduce MUSON, a multimodal dataset for short-horizon social navigation collected across diverse indoor and outdoor campus scenes. MUSON adopts a structured five-step Chain-of-Thought annotation consisting of perception, prediction, reasoning, action, and explanation, with explicit modeling of static physical constraints and a rationally balanced discrete action space. Compared to SNEI, MUSON provides consistent reasoning, action, and explanation. Benchmarking multiple state-of-the-art Small Vision Language Models on MUSON shows that Qwen2.5-VL-3B achieves the highest decision accuracy of 0.8625, demonstrating that MUSON serves as an effective and reusable benchmark for socially compliant navigation. The dataset is publicly available at https://huggingface.co/datasets/MARSLab/MUSON
9.9ROMay 19
CANINE: Coaching Visually Impaired Users for Interactive Navigation with a Robot Guide DogCunjun Yu, Zishuo Wang, Anxing Xiao et al.
Robot guide dogs offer navigation assistance that greatly expands the independent mobility of the visually impaired, but their effective use requires subtle human-robot coordination that is difficult for users to learn from generic verbal instructions. To tackle this challenge, we present CANINE, an automated coaching system that trains users for interactive navigation with a robot guide dog, through personalized, adaptive verbal feedback. CANINE decomposes a complex coordination task into sub-skills and operates at two levels. At the high level, it decides what to train by tracking the learner's proficiency across sub-skills using knowledge tracing and prioritizing training on the weakest areas. At the low level, CANINE decides how to train each sub-skill by observing each human practice episode, using foundation models to infer the underlying causes of errors, and generating targeted verbal corrections adaptively. A controlled study with blindfolded participants, treated as a proxy population for quantitative evaluation, demonstrates that CANINE significantly improves both learning efficiency and final navigation performance compared to generic verbal instructions. We further validate CANINE through a retention study and an exploratory case study. The retention study shows lasting skill improvement after two weeks. The case study confirms CANINE's effectiveness in training a visually impaired user, while revealing additional design considerations for real-world deployment. Both are well aligned with the findings of the controlled study. Project page: https://cunjunyu.github.io/project/canine/
10.8ROMay 29
SignScene: Visual Sign Grounding for Mapless NavigationNicky Zimmerman, Joel Loo, Benjamin Koh et al.
Navigational signs enable humans to navigate unfamiliar environments without maps. This work studies how robots can similarly exploit signs for mapless navigation in the open world. A central challenge lies in interpreting signs: real-world signs are diverse and complex, and their abstract semantic contents need to be grounded in the local 3D scene. We formalize this as sign grounding, the problem of mapping semantic instructions on signs to corresponding scene elements and navigational actions. Recent Vision-Language Models (VLMs) offer the semantic common-sense and reasoning capabilities required for this task, but are sensitive to how spatial information is represented. We propose SignScene, a sign-centric spatial-semantic representation that captures navigation-relevant scene elements and sign information, and presents them to VLMs in a form conducive to effective reasoning. We evaluate our grounding approach on a dataset of 114 queries collected across nine diverse environment types, achieving 88% grounding accuracy and significantly outperforming baselines. Finally, we demonstrate that it enables real-world mapless navigation on a Spot robot using only signs.
1.5CVFeb 9
TiFRe: Text-guided Video Frame Reduction for Efficient Video Multi-modal Large Language ModelsXiangtian Zheng, Zishuo Wang, Yuxin Peng
With the rapid development of Large Language Models (LLMs), Video Multi-Modal Large Language Models (Video MLLMs) have achieved remarkable performance in video-language tasks such as video understanding and question answering. However, Video MLLMs face high computational costs, particularly in processing numerous video frames as input, which leads to significant attention computation overhead. A straightforward approach to reduce computational costs is to decrease the number of input video frames. However, simply selecting key frames at a fixed frame rate (FPS) often overlooks valuable information in non-key frames, resulting in notable performance degradation. To address this, we propose Text-guided Video Frame Reduction (TiFRe), a framework that reduces input frames while preserving essential video information. TiFRe uses a Text-guided Frame Sampling (TFS) strategy to select key frames based on user input, which is processed by an LLM to generate a CLIP-style prompt. Pre-trained CLIP encoders calculate the semantic similarity between the prompt and each frame, selecting the most relevant frames as key frames. To preserve video semantics, TiFRe employs a Frame Matching and Merging (FMM) mechanism, which integrates non-key frame information into the selected key frames, minimizing information loss. Experiments show that TiFRe effectively reduces computational costs while improving performance on video-language tasks.