Suho Shin

GT
h-index1
9papers
61citations
Novelty54%
AI Score35

9 Papers

13.4CYNov 11, 2023
Online Advertisements with LLMs: Opportunities and Challenges

Soheil Feizi, MohammadTaghi Hajiaghayi, Keivan Rezaei et al.

This paper explores the potential for leveraging Large Language Models (LLM) in the realm of online advertising systems. We introduce a general framework for LLM advertisement, consisting of modification, bidding, prediction, and auction modules. Different design considerations for each module are presented. These design choices are evaluated and discussed based on essential desiderata required to maintain a sustainable system. Further fundamental questions regarding practicality, efficiency, and implementation challenges are raised for future research. Finally, we exposit how recent approaches on mechanism design for LLM can be framed in our unified perspective.

8.0GTFeb 15, 2023
Bandit Social Learning: Exploration under Myopic Behavior

Kiarash Banihashem, MohammadTaghi Hajiaghayi, Suho Shin et al.

We study social learning dynamics motivated by reviews on online platforms. The agents collectively follow a simple multi-armed bandit protocol, but each agent acts myopically, without regards to exploration. We allow the greedy (exploitation-only) algorithm, as well as a wide range of behavioral biases. Specifically, we allow myopic behaviors that are consistent with (parameterized) confidence intervals for the arms' expected rewards. We derive stark learning failures for any such behavior, and provide matching positive results. The learning-failure results extend to Bayesian agents and Bayesian bandit environments. In particular, we obtain general, quantitatively strong results on failure of the greedy bandit algorithm, both for ``frequentist" and ``Bayesian" versions. Failure results known previously are quantitatively weak, and either trivial or very specialized. Thus, we provide a theoretical foundation for designing non-trivial bandit algorithms, \ie algorithms that intentionally explore, which has been missing from the literature. Our general behavioral model can be interpreted as agents' optimism or pessimism. The matching positive results entail a maximal allowed amount of optimism. Moreover, we find that no amount of pessimism helps against the learning failures, whereas even a small-but-constant fraction of extreme optimists avoids the failures and leads to near-optimal regret rates.

4.3GTOct 7, 2023
Regret Analysis of Repeated Delegated Choice

MohammadTaghi Hajiaghayi, Mohammad Mahdavi, Keivan Rezaei et al.

We present a study on a repeated delegated choice problem, which is the first to consider an online learning variant of Kleinberg and Kleinberg, EC'18. In this model, a principal interacts repeatedly with an agent who possesses an exogenous set of solutions to search for efficient ones. Each solution can yield varying utility for both the principal and the agent, and the agent may propose a solution to maximize its own utility in a selfish manner. To mitigate this behavior, the principal announces an eligible set which screens out a certain set of solutions. The principal, however, does not have any information on the distribution of solutions in advance. Therefore, the principal dynamically announces various eligible sets to efficiently learn the distribution. The principal's objective is to minimize cumulative regret compared to the optimal eligible set in hindsight. We explore two dimensions of the problem setup, whether the agent behaves myopically or strategizes across the rounds, and whether the solutions yield deterministic or stochastic utility. Our analysis mainly characterizes some regimes under which the principal can recover the sublinear regret, thereby shedding light on the rise and fall of the repeated delegation procedure in various regimes.

3.8LGOct 29, 2023
An Improved Relaxation for Oracle-Efficient Adversarial Contextual Bandits

Kiarash Banihashem, MohammadTaghi Hajiaghayi, Suho Shin et al.

We present an oracle-efficient relaxation for the adversarial contextual bandits problem, where the contexts are sequentially drawn i.i.d from a known distribution and the cost sequence is chosen by an online adversary. Our algorithm has a regret bound of $O(T^{\frac{2}{3}}(K\log(|Π|))^{\frac{1}{3}})$ and makes at most $O(K)$ calls per round to an offline optimization oracle, where $K$ denotes the number of actions, $T$ denotes the number of rounds and $Π$ denotes the set of policies. This is the first result to improve the prior best bound of $O((TK)^{\frac{2}{3}}(\log(|Π|))^{\frac{1}{3}})$ as obtained by Syrgkanis et al. at NeurIPS 2016, and the first to match the original bound of Langford and Zhang at NeurIPS 2007 which was obtained for the stochastic case.

3.3GTDec 13, 2023
Robust and Performance Incentivizing Algorithms for Multi-Armed Bandits with Strategic Agents

Seyed A. Esmaeili, Suho Shin, Aleksandrs Slivkins

Motivated by applications such as online labor markets we consider a variant of the stochastic multi-armed bandit problem where we have a collection of arms representing strategic agents with different performance characteristics. The platform (principal) chooses an agent in each round to complete a task. Unlike the standard setting, when an arm is pulled it can modify its reward by absorbing it or improving it at the expense of a higher cost. The principle has to solve a mechanism design problem to incentivize the arms to give their best performance. However, since even with an effective mechanism agents may still deviate from rational behavior, the principal wants a robust algorithm that also gives a non-vacuous guarantee on the total accumulated rewards under non-equilibrium behavior. In this paper, we introduce a class of bandit algorithms that meet the two objectives of performance incentivization and robustness simultaneously. We do this by identifying a collection of intuitive properties that a bandit algorithm has to satisfy to achieve these objectives. Finally, we show that settings where the principal has no information about the arms' performance characteristics can be handled by combining ideas from second price auctions with our algorithms.

11.4LGJun 8, 2025
Tokenized Bandit for LLM Decoding and Alignment

Suho Shin, Chenghao Yang, Haifeng Xu et al.

We introduce the tokenized linear bandit (TLB) and multi-armed bandit (TMAB), variants of linear and stochastic multi-armed bandit problems inspired by LLM decoding and alignment. In these problems, at each round $t \in [T]$, a user submits a query (context), and the decision maker (DM) sequentially selects a token irrevocably from a token set. Once the sequence is complete, the DM observes a random utility from the user, whose expectation is presented by a sequence function mapping the chosen token sequence to a nonnegative real value that depends on the query. In both problems, we first show that learning is impossible without any structure on the sequence function. We introduce a natural assumption, diminishing distance with more commons (DDMC), and propose algorithms with regret $\tilde{O}(L\sqrt{T})$ and $\tilde{O}(L\sqrt{T^{2/3}})$ for TLB and TMAB, respectively. As a side product, we obtain an (almost) optimality of the greedy decoding for LLM decoding algorithm under DDMC, which justifies the unresaonable effectiveness of greedy decoding in several tasks. This also has an immediate application to decoding-time LLM alignment, when the misaligned utility can be represented as the frozen LLM's utility and a linearly realizable latent function. We finally validate our algorithm's performance empirically as well as verify our assumptions using synthetic and real-world datasets.

1.2GTFeb 13, 2024
Dueling Over Dessert, Mastering the Art of Repeated Cake Cutting

Simina Brânzei, MohammadTaghi Hajiaghayi, Reed Phillips et al.

We consider the setting of repeated fair division between two players, denoted Alice and Bob, with private valuations over a cake. In each round, a new cake arrives, which is identical to the ones in previous rounds. Alice cuts the cake at a point of her choice, while Bob chooses the left piece or the right piece, leaving the remainder for Alice. We consider two versions: sequential, where Bob observes Alice's cut point before choosing left/right, and simultaneous, where he only observes her cut point after making his choice. The simultaneous version was first considered by Aumann and Maschler (1995). We observe that if Bob is almost myopic and chooses his favorite piece too often, then he can be systematically exploited by Alice through a strategy akin to a binary search. This strategy allows Alice to approximate Bob's preferences with increasing precision, thereby securing a disproportionate share of the resource over time. We analyze the limits of how much a player can exploit the other one and show that fair utility profiles are in fact achievable. Specifically, the players can enforce the equitable utility profile of $(1/2, 1/2)$ in the limit on every trajectory of play, by keeping the other player's utility to approximately $1/2$ on average while guaranteeing they themselves get at least approximately $1/2$ on average. We show this theorem using a connection with Blackwell approachability. Finally, we analyze a natural dynamic known as fictitious play, where players best respond to the empirical distribution of the other player. We show that fictitious play converges to the equitable utility profile of $(1/2, 1/2)$ at a rate of $O(1/\sqrt{T})$.

3.3GTDec 28, 2023
Replication-proof Bandit Mechanism Design with Bayesian Agents

Suho Shin, Seyed A. Esmaeili, MohammadTaghi Hajiaghayi

We study the problem of designing replication-proof bandit mechanisms when agents strategically register or replicate their own arms to maximize their payoff. Specifically, we consider Bayesian agents who only know the distribution from which their own arms' mean rewards are sampled, unlike the original setting of by Shin et al. 2022. Interestingly, with Bayesian agents in stark contrast to the previous work, analyzing the replication-proofness of an algorithm becomes significantly complicated even in a single-agent setting. We provide sufficient and necessary conditions for an algorithm to be replication-proof in the single-agent setting, and present an algorithm that satisfies these properties. These results center around several analytical theorems that focus on \emph{comparing the expected regret of multiple bandit instances}, and therefore might be of independent interest since they have not been studied before to the best of our knowledge. We expand this result to the multi-agent setting, and provide a replication-proof algorithm for any problem instance. We finalize our result by proving its sublinear regret upper bound which matches that of Shin et al. 2022.

6.5LGOct 23, 2021
Multi-armed Bandit Algorithm against Strategic Replication

Suho Shin, Seungjoon Lee, Jungseul Ok

We consider a multi-armed bandit problem in which a set of arms is registered by each agent, and the agent receives reward when its arm is selected. An agent might strategically submit more arms with replications, which can bring more reward by abusing the bandit algorithm's exploration-exploitation balance. Our analysis reveals that a standard algorithm indeed fails at preventing replication and suffers from linear regret in time $T$. We aim to design a bandit algorithm which demotivates replications and also achieves a small cumulative regret. We devise Hierarchical UCB (H-UCB) of replication-proof, which has $O(\ln T)$-regret under any equilibrium. We further propose Robust Hierarchical UCB (RH-UCB) which has a sublinear regret even in a realistic scenario with irrational agents replicating careless. We verify our theoretical findings through numerical experiments.