CVMar 7, 2023
Read My Mind: A Multi-Modal Dataset for Human Belief PredictionJiafei Duan, Samson Yu, Nicholas Tan et al. · uw
Understanding human intentions is key to enabling effective and efficient human-robot interaction (HRI) in collaborative settings. To enable developments and evaluation of the ability of artificial intelligence (AI) systems to infer human beliefs, we introduce a large-scale multi-modal video dataset for intent prediction based on object-context relations.
CVJun 21, 2022
BOSS: A Benchmark for Human Belief Prediction in Object-context ScenariosJiafei Duan, Samson Yu, Nicholas Tan et al. · uw
Humans with an average level of social cognition can infer the beliefs of others based solely on the nonverbal communication signals (e.g. gaze, gesture, pose and contextual information) exhibited during social interactions. This social cognitive ability to predict human beliefs and intentions is more important than ever for ensuring safe human-robot interaction and collaboration. This paper uses the combined knowledge of Theory of Mind (ToM) and Object-Context Relations to investigate methods for enhancing collaboration between humans and autonomous systems in environments where verbal communication is prohibited. We propose a novel and challenging multimodal video dataset for assessing the capability of artificial intelligence (AI) systems in predicting human belief states in an object-context scenario. The proposed dataset consists of precise labelling of human belief state ground-truth and multimodal inputs replicating all nonverbal communication inputs captured by human perception. We further evaluate our dataset with existing deep learning models and provide new insights into the effects of the various input modalities and object-context relations on the performance of the baseline models.
AIJun 10, 2022
ABCDE: An Agent-Based Cognitive Development EnvironmentJieyi Ye, Jiafei Duan, Samson Yu et al. · uw
Children's cognitive abilities are sometimes cited as AI benchmarks. How can the most common 1,000 concepts (89\% of everyday use) be learnt in a naturalistic children's setting? Cognitive development in children is about quality, and new concepts can be conveyed via simple examples. Our approach of knowledge scaffolding uses simple objects and actions to convey concepts, like how children are taught. We introduce ABCDE, an interactive 3D environment modeled after a typical playroom for children. It comes with 300+ unique 3D object assets (mostly toys), and a large action space for child and parent agents to interact with objects and each other. ABCDE is the first environment aimed at mimicking a naturalistic setting for cognitive development in children; no other environment focuses on high-level concept learning through learner-teacher interactions. The simulator can be found at https://pypi.org/project/ABCDESim/1.0.0/
LGJun 20, 2022
Good Time to Ask: A Learning Framework for Asking for Help in Embodied Visual NavigationJenny Zhang, Samson Yu, Jiafei Duan et al. · uw
In reality, it is often more efficient to ask for help than to search the entire space to find an object with an unknown location. We present a learning framework that enables an agent to actively ask for help in such embodied visual navigation tasks, where the feedback informs the agent of where the goal is in its view. To emulate the real-world scenario that a teacher may not always be present, we propose a training curriculum where feedback is not always available. We formulate an uncertainty measure of where the goal is and use empirical results to show that through this approach, the agent learns to ask for help effectively while remaining robust when feedback is not available.
LGMay 17Code
FML-bench: A Controlled Study of AI Research Agent Strategies from the Perspective of Search DynamicsQiran Zou, Hou Hei Lam, Wenhao Zhao et al.
AI research agents accelerate ML research by automating hypothesis generation, experimentation, and empirical refinement. Existing agent strategies range from greedy hill-climbing to tree search and evolutionary optimization, yet which strategy choices drive performance remains unclear. Answering this question requires a benchmark that separates agent strategy (e.g., search topology) from execution infrastructure (e.g., code editor), so that performance differences are attributable to strategy rather than infrastructure, and that provides process-level metrics beyond final scores to analyze exploration behaviors. Existing benchmarks offer limited support. We propose FML-Bench, a benchmark of 18 fundamental ML research tasks across 10 domains that separates agent strategy from execution infrastructure and defines 12 process-level behavioral metrics. Evaluating six representative agents, we find that: (1) strategy complexity alone does not guarantee strong performance: a simple greedy hill-climber nearly matches the best-performing tree-search agent, both well above the remaining agents; (2) our analysis suggests this pattern relates to improvement opportunity structure: greedy search tends to be more effective when opportunities are dense, while tree-search and evolutionary strategies tend to be more effective when opportunities are sparse; an adaptive agent built on this insight switches to broader exploration upon detecting improvement stagnation and outperforms the other six agents, lending initial support to this observation; and (3) process-level analysis reveals that early convergence and directionally focused exploration are significantly associated with final performance, while solution diversity and compute cost are not. Our benchmark is available at: https://github.com/qrzou/FML-bench.
LGMar 6, 2023
Robustness of Utilizing Feedback in Embodied Visual NavigationJenny Zhang, Samson Yu, Jiafei Duan et al. · uw
This paper presents a framework for training an agent to actively request help in object-goal navigation tasks, with feedback indicating the location of the target object in its field of view. To make the agent more robust in scenarios where a teacher may not always be available, the proposed training curriculum includes a mix of episodes with and without feedback. The results show that this approach improves the agent's performance, even in the absence of feedback.
LGMay 13
JEDI: Joint Embedding Diffusion World Model for Online Model-Based Reinforcement LearningJing Yu Lim, Rushi Shah, Zarif Ikram et al.
Diffusion world models have recently become competitive for online model-based reinforcement learning, but current approaches expose a tension: pixel diffusion is effective but computationally expensive while the latest latent diffusion approach improves efficiency yet performs subpar. The latter also relies on separately trained latents rather than the end-to-end world-model objectives that have driven much of modern MBRL progress. In particular, JEPA-style predictive representation learning has emerged as an especially promising direction for world modeling and MBRL. Concurrently, diffusion-style objectives have gained traction across multiple domains, with iterative refinement as a promising approach for multimodal and stochastic targets. Taken together, these trends motivate Joint Embedding DIffusion (JEDI), the first online end-to-end latent diffusion world model. JEDI learns its latent space directly from the diffusion denoising loss with a JEPA framework, using denoising to learn and predict future latents rather than relying on reconstruction and pretrained models. We provide a theoretical motivation showing that conventional JEPA objectives induce a predictive information bottleneck, and that conditional diffusion denoising admits a closely related predictive-compression decomposition. Empirically, JEDI is competitive on Atari100k and outperforms the baseline with seperately trained latents where directly comparable. Relative to the pixel diffusion baseline, JEDI uses 43% less VRAM, over 3$\times$ faster world-model sampling, and 2.5$\times$ faster training. JEDI also exhibits a markedly different task-level performance profile from the pixel baseline, suggesting that end-to-end predictive latents change more than compute alone.
ROJul 14, 2025Code
Demonstrating the Octopi-1.5 Visual-Tactile-Language ModelSamson Yu, Kelvin Lin, Harold Soh
Touch is recognized as a vital sense for humans and an equally important modality for robots, especially for dexterous manipulation, material identification, and scenarios involving visual occlusion. Building upon very recent work in touch foundation models, this demonstration will feature Octopi-1.5, our latest visual-tactile-language model. Compared to its predecessor, Octopi-1.5 introduces the ability to process tactile signals from multiple object parts and employs a simple retrieval-augmented generation (RAG) module to improve performance on tasks and potentially learn new objects on-the-fly. The system can be experienced live through a new handheld tactile-enabled interface, the TMI, equipped with GelSight and TAC-02 tactile sensors. This convenient and accessible setup allows users to interact with Octopi-1.5 without requiring a robot. During the demonstration, we will showcase Octopi-1.5 solving tactile inference tasks by leveraging tactile inputs and commonsense knowledge. For example, in a Guessing Game, Octopi-1.5 will identify objects being grasped and respond to follow-up queries about how to handle it (e.g., recommending careful handling for soft fruits). We also plan to demonstrate Octopi-1.5's RAG capabilities by teaching it new items. With live interactions, this demonstration aims to highlight both the progress and limitations of VTLMs such as Octopi-1.5 and to foster further interest in this exciting field. Code for Octopi-1.5 and design files for the TMI gripper are available at https://github.com/clear-nus/octopi-1.5.
CLOct 12, 2025Code
FML-bench: A Benchmark for Automatic ML Research Agents Highlighting the Importance of Exploration BreadthQiran Zou, Hou Hei Lam, Wenhao Zhao et al.
Large language models (LLMs) have sparked growing interest in automatic machine learning research agents. Among them, agents capable of autonomously proposing ideas and conducting machine learning experiments are particularly promising, as they maximize research automation and accelerate scientific progress by iteratively refining ideas based on experimental results. However, comprehensively evaluating such agents remains challenging. Existing benchmarks tend to overemphasize engineering aspects while neglecting academic rigor, creating barriers that obscure a clear assessment of an agent's scientific capabilities in machine learning research. They also suffer from limited task diversity, an overemphasis on application-oriented tasks over fundamental research problems, and limited scalability to realistic research settings. To address these limitations, we introduce FML-bench, a benchmark designed to evaluate automatic machine learning research agents on 8 diverse and fundamental machine learning research problems. It reduces coding burden, emphasizes fundamental problems rather than specific use cases, offers high task diversity, and is extensible to real-world machine learning GitHub repositories. Furthermore, we present a unified evaluation framework with five complementary metrics, designed to comprehensively assess agent performance on our benchmark. We evaluate state-of-the-art automatic research agents on FML-bench, and find that agents employing broad research exploration strategies outperform those focusing on narrow but deep exploration. These findings suggest that emphasizing the breadth of exploration may lead to more effective research outcomes than focusing solely on incremental refinement. Our benchmark is available at https://github.com/qrzou/FML-bench.
CVSep 10, 2021
PIP: Physical Interaction Prediction via Mental Simulation with Span SelectionJiafei Duan, Samson Yu, Soujanya Poria et al.
Accurate prediction of physical interaction outcomes is a crucial component of human intelligence and is important for safe and efficient deployments of robots in the real world. While there are existing vision-based intuitive physics models that learn to predict physical interaction outcomes, they mostly focus on generating short sequences of future frames based on physical properties (e.g. mass, friction and velocity) extracted from visual inputs or a latent space. However, there is a lack of intuitive physics models that are tested on long physical interaction sequences with multiple interactions among different objects. We hypothesize that selective temporal attention during approximate mental simulations helps humans in physical interaction outcome prediction. With these motivations, we propose a novel scheme: Physical Interaction Prediction via Mental Simulation with Span Selection (PIP). It utilizes a deep generative model to model approximate mental simulations by generating future frames of physical interactions before employing selective temporal attention in the form of span selection for predicting physical interaction outcomes. To evaluate our model, we further propose the large-scale SPACE+ dataset of synthetic videos with long sequences of three prime physical interactions in a 3D environment. Our experiments show that PIP outperforms human, baseline, and related intuitive physics models that utilize mental simulation. Furthermore, PIP's span selection module effectively identifies the frames indicating key physical interactions among objects, allowing for added interpretability.
AIMar 8, 2021
A Survey of Embodied AI: From Simulators to Research TasksJiafei Duan, Samson Yu, Hui Li Tan et al.
There has been an emerging paradigm shift from the era of "internet AI" to "embodied AI", where AI algorithms and agents no longer learn from datasets of images, videos or text curated primarily from the internet. Instead, they learn through interactions with their environments from an egocentric perception similar to humans. Consequently, there has been substantial growth in the demand for embodied AI simulators to support various embodied AI research tasks. This growing interest in embodied AI is beneficial to the greater pursuit of Artificial General Intelligence (AGI), but there has not been a contemporary and comprehensive survey of this field. This paper aims to provide an encyclopedic survey for the field of embodied AI, from its simulators to its research. By evaluating nine current embodied AI simulators with our proposed seven features, this paper aims to understand the simulators in their provision for use in embodied AI research and their limitations. Lastly, this paper surveys the three main research tasks in embodied AI -- visual exploration, visual navigation and embodied question answering (QA), covering the state-of-the-art approaches, evaluation metrics and datasets. Finally, with the new insights revealed through surveying the field, the paper will provide suggestions for simulator-for-task selections and recommendations for the future directions of the field.
CVOct 3, 2020
Actionet: An Interactive End-To-End Platform For Task-Based Data Collection And Augmentation In 3D EnvironmentJiafei Duan, Samson Yu, Hui Li Tan et al.
The problem of task planning for artificial agents remains largely unsolved. While there has been increasing interest in data-driven approaches for the study of task planning for artificial agents, a significant remaining bottleneck is the dearth of large-scale comprehensive task-based datasets. In this paper, we present ActioNet, an interactive end-to-end platform for data collection and augmentation of task-based dataset in 3D environment. Using ActioNet, we collected a large-scale comprehensive task-based dataset, comprising over 3000 hierarchical task structures and videos. Using the hierarchical task structures, the videos are further augmented across 50 different scenes to give over 150,000 video. To our knowledge, ActioNet is the first interactive end-to-end platform for such task-based dataset generation and the accompanying dataset is the largest task-based dataset of such comprehensive nature. The ActioNet platform and dataset will be made available to facilitate research in hierarchical task planning.