4.8CVOct 8, 2022
Sequential Ensembling for Semantic SegmentationRawal Khirodkar, Brandon Smith, Siddhartha Chandra et al.
Ensemble approaches for deep-learning-based semantic segmentation remain insufficiently explored despite the proliferation of competitive benchmarks and downstream applications. In this work, we explore and benchmark the popular ensembling approach of combining predictions of multiple, independently-trained, state-of-the-art models at test time on popular datasets. Furthermore, we propose a novel method inspired by boosting to sequentially ensemble networks that significantly outperforms the naive ensemble baseline. Our approach trains a cascade of models conditioned on class probabilities predicted by the previous model as an additional input. A key benefit of this approach is that it allows for dynamic computation offloading, which helps deploy models on mobile devices. Our proposed novel ADaptive modulatiON (ADON) block allows spatial feature modulation at various layers using previous-stage probabilities. Our approach does not require sophisticated sample selection strategies during training and works with multiple neural architectures. We significantly improve over the naive ensemble baseline on challenging datasets such as Cityscapes, ADE-20K, COCO-Stuff, and PASCAL-Context and set a new state-of-the-art.
20.3CVNov 17, 2023
SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videosRohit Jena, Ganesh Subramanian Iyer, Siddharth Choudhary et al.
We propose SplatArmor, a novel approach for recovering detailed and animatable human models by `armoring' a parameterized body model with 3D Gaussians. Our approach represents the human as a set of 3D Gaussians within a canonical space, whose articulation is defined by extending the skinning of the underlying SMPL geometry to arbitrary locations in the canonical space. To account for pose-dependent effects, we introduce a SE(3) field, which allows us to capture both the location and anisotropy of the Gaussians. Furthermore, we propose the use of a neural color field to provide color regularization and 3D supervision for the precise positioning of these Gaussians. We show that Gaussian splatting provides an interesting alternative to neural rendering based methods by leverging a rasterization primitive without facing any of the non-differentiability and optimization challenges typically faced in such approaches. The rasterization paradigms allows us to leverage forward skinning, and does not suffer from the ambiguities associated with inverse skinning and warping. We show compelling results on the ZJU MoCap and People Snapshot datasets, which underscore the effectiveness of our method for controllable human synthesis.
3.9CVMar 15, 2023
Mesh Strikes Back: Fast and Efficient Human Reconstruction from RGB videosRohit Jena, Pratik Chaudhari, James Gee et al.
Human reconstruction and synthesis from monocular RGB videos is a challenging problem due to clothing, occlusion, texture discontinuities and sharpness, and framespecific pose changes. Many methods employ deferred rendering, NeRFs and implicit methods to represent clothed humans, on the premise that mesh-based representations cannot capture complex clothing and textures from RGB, silhouettes, and keypoints alone. We provide a counter viewpoint to this fundamental premise by optimizing a SMPL+D mesh and an efficient, multi-resolution texture representation using only RGB images, binary silhouettes and sparse 2D keypoints. Experimental results demonstrate that our approach is more capable of capturing geometric details compared to visual hull, mesh-based methods. We show competitive novel view synthesis and improvements in novel pose synthesis compared to NeRF-based methods, which introduce noticeable, unwanted artifacts. By restricting the solution space to the SMPL+D model combined with differentiable rendering, we obtain dramatic speedups in compute, training times (up to 24x) and inference times (up to 192x). Our method therefore can be used as is or as a fast initialization to NeRF-based methods.
Balancing the Picture: Debiasing Vision-Language Datasets with Synthetic Contrast SetsBrandon Smith, Miguel Farinha, Siobhan Mackenzie Hall et al.
Vision-language models are growing in popularity and public visibility to generate, edit, and caption images at scale; but their outputs can perpetuate and amplify societal biases learned during pre-training on uncurated image-text pairs from the internet. Although debiasing methods have been proposed, we argue that these measurements of model bias lack validity due to dataset bias. We demonstrate there are spurious correlations in COCO Captions, the most commonly used dataset for evaluating bias, between background context and the gender of people in-situ. This is problematic because commonly-used bias metrics (such as Bias@K) rely on per-gender base rates. To address this issue, we propose a novel dataset debiasing pipeline to augment the COCO dataset with synthetic, gender-balanced contrast sets, where only the gender of the subject is edited and the background is fixed. However, existing image editing methods have limitations and sometimes produce low-quality images; so, we introduce a method to automatically filter the generated images based on their similarity to real images. Using our balanced synthetic contrast sets, we benchmark bias in multiple CLIP-based models, demonstrating how metrics are skewed by imbalance in the original COCO images. Our results indicate that the proposed approach improves the validity of the evaluation, ultimately contributing to more realistic understanding of bias in vision-language models.
2.1CVNov 5, 2016
Efficient Branching Cascaded Regression for Face Alignment under Significant Head RotationBrandon M. Smith, Charles R. Dyer
Despite much interest in face alignment in recent years, the large majority of work has focused on near-frontal faces. Algorithms typically break down on profile faces, or are too slow for real-time applications. In this work we propose an efficient approach to face alignment that can handle 180 degrees of head rotation in a unified way (e.g., without resorting to view-based models) using 2D training data. The foundation of our approach is cascaded shape regression (CSR), which has emerged recently as the leading strategy. We propose a generalization of conventional CSRs that we call branching cascaded regression (BCR). Conventional CSRs are single-track; that is, they progress from one cascade level to the next in a straight line, with each regressor attempting to fit the entire dataset. We instead split the regression problem into two or more simpler ones after each cascade level. Intuitively, each regressor can then operate on a simpler objective function (i.e., with fewer conflicting gradient directions). Within the BCR framework, we model and infer pose-related landmark visibility and face shape simultaneously using Structured Point Distribution Models (SPDMs). We propose to learn task-specific feature mapping functions that are adaptive to landmark visibility, and that use SPDM parameters as regression targets instead of 2D landmark coordinates. Additionally, we introduce a new in-the-wild dataset of profile faces to validate our approach.