Timothy E. Patten

CV
h-index27
6papers
231citations
Novelty49%
AI Score32

6 Papers

10.1CVAug 18, 2022
COPE: End-to-end trainable Constant Runtime Object Pose Estimation

Stefan Thalhammer, Timothy Patten, Markus Vincze

State-of-the-art object pose estimation handles multiple instances in a test image by using multi-model formulations: detection as a first stage and then separately trained networks per object for 2D-3D geometric correspondence prediction as a second stage. Poses are subsequently estimated using the Perspective-n-Points algorithm at runtime. Unfortunately, multi-model formulations are slow and do not scale well with the number of object instances involved. Recent approaches show that direct 6D object pose estimation is feasible when derived from the aforementioned geometric correspondences. We present an approach that learns an intermediate geometric representation of multiple objects to directly regress 6D poses of all instances in a test image. The inherent end-to-end trainability overcomes the requirement of separately processing individual object instances. By calculating the mutual Intersection-over-Unions, pose hypotheses are clustered into distinct instances, which achieves negligible runtime overhead with respect to the number of object instances. Results on multiple challenging standard datasets show that the pose estimation performance is superior to single-model state-of-the-art approaches despite being more than ~35 times faster. We additionally provide an analysis showing real-time applicability (>24 fps) for images where more than 90 object instances are present. Further results show the advantage of supervising geometric-correspondence-based object pose estimation with the 6D pose.

9.4CVSep 12, 2019Code
VeREFINE: Integrating Object Pose Verification with Physics-guided Iterative Refinement

Dominik Bauer, Timothy Patten, Markus Vincze

Accurate and robust object pose estimation for robotics applications requires verification and refinement steps. In this work, we propose to integrate hypotheses verification with object pose refinement guided by physics simulation. This allows the physical plausibility of individual object pose estimates and the stability of the estimated scene to be considered in a unified optimization. The proposed method is able to adapt to scenes of multiple objects and efficiently focuses on refining the most promising object poses in multi-hypotheses scenarios. We call this integrated approach VeREFINE and evaluate it on three datasets with varying scene complexity. The generality of the approach is shown by using three state-of-the-art pose estimators and three baseline refiners. Results show improvements over all baselines and on all datasets. Furthermore, our approach is applied in real-world grasping experiments and outperforms competing methods in terms of grasp success rate. Code is publicly available at github.com/dornik/verefine.

4.8CVJan 1, 2022Code
SporeAgent: Reinforced Scene-level Plausibility for Object Pose Refinement

Dominik Bauer, Timothy Patten, Markus Vincze

Observational noise, inaccurate segmentation and ambiguity due to symmetry and occlusion lead to inaccurate object pose estimates. While depth- and RGB-based pose refinement approaches increase the accuracy of the resulting pose estimates, they are susceptible to ambiguity in the observation as they consider visual alignment. We propose to leverage the fact that we often observe static, rigid scenes. Thus, the objects therein need to be under physically plausible poses. We show that considering plausibility reduces ambiguity and, in consequence, allows poses to be more accurately predicted in cluttered environments. To this end, we extend a recent RL-based registration approach towards iterative refinement of object poses. Experiments on the LINEMOD and YCB-VIDEO datasets demonstrate the state-of-the-art performance of our depth-based refinement approach.

15.5CVMar 28, 2021Code
ReAgent: Point Cloud Registration using Imitation and Reinforcement Learning

Dominik Bauer, Timothy Patten, Markus Vincze

Point cloud registration is a common step in many 3D computer vision tasks such as object pose estimation, where a 3D model is aligned to an observation. Classical registration methods generalize well to novel domains but fail when given a noisy observation or a bad initialization. Learning-based methods, in contrast, are more robust but lack in generalization capacity. We propose to consider iterative point cloud registration as a reinforcement learning task and, to this end, present a novel registration agent (ReAgent). We employ imitation learning to initialize its discrete registration policy based on a steady expert policy. Integration with policy optimization, based on our proposed alignment reward, further improves the agent's registration performance. We compare our approach to classical and learning-based registration methods on both ModelNet40 (synthetic) and ScanObjectNN (real data) and show that our ReAgent achieves state-of-the-art accuracy. The lightweight architecture of the agent, moreover, enables reduced inference time as compared to related approaches. In addition, we apply our method to the object pose estimation task on real data (LINEMOD), outperforming state-of-the-art pose refinement approaches.

11.1CVOct 30, 2020Code
PyraPose: Feature Pyramids for Fast and Accurate Object Pose Estimation under Domain Shift

Stefan Thalhammer, Markus Leitner, Timothy Patten et al.

Object pose estimation enables robots to understand and interact with their environments. Training with synthetic data is necessary in order to adapt to novel situations. Unfortunately, pose estimation under domain shift, i.e., training on synthetic data and testing in the real world, is challenging. Deep learning-based approaches currently perform best when using encoder-decoder networks but typically do not generalize to new scenarios with different scene characteristics. We argue that patch-based approaches, instead of encoder-decoder networks, are more suited for synthetic-to-real transfer because local to global object information is better represented. To that end, we present a novel approach based on a specialized feature pyramid network to compute multi-scale features for creating pose hypotheses on different feature map resolutions in parallel. Our single-shot pose estimation approach is evaluated on multiple standard datasets and outperforms the state of the art by up to 35%. We also perform grasping experiments in the real world to demonstrate the advantage of using synthetic data to generalize to novel environments.

27.2ROFeb 5, 2019
EasyLabel: A Semi-Automatic Pixel-wise Object Annotation Tool for Creating Robotic RGB-D Datasets

Markus Suchi, Timothy Patten, David Fischinger et al.

Developing robot perception systems for recognizing objects in the real-world requires computer vision algorithms to be carefully scrutinized with respect to the expected operating domain. This demands large quantities of ground truth data to rigorously evaluate the performance of algorithms. This paper presents the EasyLabel tool for easily acquiring high quality ground truth annotation of objects at the pixel-level in densely cluttered scenes. In a semi-automatic process, complex scenes are incrementally built and EasyLabel exploits depth change to extract precise object masks at each step. We use this tool to generate the Object Cluttered Indoor Dataset (OCID) that captures diverse settings of objects, background, context, sensor to scene distance, viewpoint angle and lighting conditions. OCID is used to perform a systematic comparison of existing object segmentation methods. The baseline comparison supports the need for pixel- and object-wise annotation to progress robot vision towards realistic applications. This insight reveals the usefulness of EasyLabel and OCID to better understand the challenges that robots face in the real-world. Copyright 20XX IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.