Akshat Dave

CV
h-index66
20papers
195citations
Novelty62%
AI Score59

20 Papers

CVMar 25, 2022
PANDORA: Polarization-Aided Neural Decomposition Of Radiance

Akshat Dave, Yongyi Zhao, Ashok Veeraraghavan

Reconstructing an object's geometry and appearance from multiple images, also known as inverse rendering, is a fundamental problem in computer graphics and vision. Inverse rendering is inherently ill-posed because the captured image is an intricate function of unknown lighting conditions, material properties and scene geometry. Recent progress in representing scene properties as coordinate-based neural networks have facilitated neural inverse rendering resulting in impressive geometry reconstruction and novel-view synthesis. Our key insight is that polarization is a useful cue for neural inverse rendering as polarization strongly depends on surface normals and is distinct for diffuse and specular reflectance. With the advent of commodity, on-chip, polarization sensors, capturing polarization has become practical. Thus, we propose PANDORA, a polarimetric inverse rendering approach based on implicit neural representations. From multi-view polarization images of an object, PANDORA jointly extracts the object's 3D geometry, separates the outgoing radiance into diffuse and specular and estimates the illumination incident on the object. We show that PANDORA outperforms state-of-the-art radiance decomposition techniques. PANDORA outputs clean surface reconstructions free from texture artefacts, models strong specularities accurately and estimates illumination under practical unstructured scenarios.

CVDec 8, 2022
ORCa: Glossy Objects as Radiance Field Cameras

Kushagra Tiwary, Akshat Dave, Nikhil Behari et al.

Reflections on glossy objects contain valuable and hidden information about the surrounding environment. By converting these objects into cameras, we can unlock exciting applications, including imaging beyond the camera's field-of-view and from seemingly impossible vantage points, e.g. from reflections on the human eye. However, this task is challenging because reflections depend jointly on object geometry, material properties, the 3D environment, and the observer viewing direction. Our approach converts glossy objects with unknown geometry into radiance-field cameras to image the world from the object's perspective. Our key insight is to convert the object surface into a virtual sensor that captures cast reflections as a 2D projection of the 5D environment radiance field visible to the object. We show that recovering the environment radiance fields enables depth and radiance estimation from the object to its surroundings in addition to beyond field-of-view novel-view synthesis, i.e. rendering of novel views that are only directly-visible to the glossy object present in the scene, but not the observer. Moreover, using the radiance field we can image around occluders caused by close-by objects in the scene. Our method is trained end-to-end on multi-view images of the object and jointly estimates object geometry, diffuse radiance, and the 5D environment radiance field.

IVApr 3, 2023
Role of Transients in Two-Bounce Non-Line-of-Sight Imaging

Siddharth Somasundaram, Akshat Dave, Connor Henley et al.

The goal of non-line-of-sight (NLOS) imaging is to image objects occluded from the camera's field of view using multiply scattered light. Recent works have demonstrated the feasibility of two-bounce (2B) NLOS imaging by scanning a laser and measuring cast shadows of occluded objects in scenes with two relay surfaces. In this work, we study the role of time-of-flight (ToF) measurements, \ie transients, in 2B-NLOS under multiplexed illumination. Specifically, we study how ToF information can reduce the number of measurements and spatial resolution needed for shape reconstruction. We present our findings with respect to tradeoffs in (1) temporal resolution, (2) spatial resolution, and (3) number of image captures by studying SNR and recoverability as functions of system parameters. This leads to a formal definition of the mathematical constraints for 2B lidar. We believe that our work lays an analytical groundwork for design of future NLOS imaging systems, especially as ToF sensors become increasingly ubiquitous.

CVMay 18
Imaging Hidden Objects with Consumer LiDAR via Motion Induced Sampling

Siddharth Somasundaram, Aaron Young, Akshat Dave et al.

LiDARs are being increasingly deployed for consumer imaging in handheld, wearable, and robotic applications. These sensors can capture the time-of-flight of light at picosecond resolution, which in principle, enables them to capture information about objects hidden from their field of view. While such non-line-of-sight (NLOS) imaging capabilities have been shown on research-grade LiDARs, they are challenging to achieve on consumer devices due to poor signal quality resulting from low laser power, low spatial resolution, and object and camera motion. Inspired by burst photography and synthetic aperture radar, we propose a multi-frame fusion strategy to overcome these challenges and demonstrate NLOS imaging on consumer LiDAR. We first introduce the motion-induced aperture sampling model to unify the effects of object shape, object motion, and camera motion under a single measurement model. Using this model, we demonstrate several NLOS capabilities on a smartphone-grade LiDAR: (1) 3D reconstruction, (2) single and multi-object tracking, and (3) camera localization using hidden objects. Previously, NLOS imaging capabilities were largely restricted to bulky and expensive research-grade hardware that requires extensive setup and calibration. Our results represent a shift towards plug-and-play NLOS imaging, where anyone can image hidden objects with off-the-shelf hardware ($<100) and no additional setup. We believe that democratization of such capabilities will advance consumer applications of NLOS imaging.

CVMar 29
Poppy: Polarization-based Plug-and-Play Guidance for Enhancing Monocular Normal Estimation

Irene Kim, Sai Tanmay Reddy Chakkera, Alexandros Graikos et al.

Monocular surface normal estimators trained on large-scale RGB-normal data often perform poorly in the edge cases of reflective, textureless, and dark surfaces. Polarization encodes surface orientation independently of texture and albedo, offering a physics-based complement for these cases. Existing polarization methods, however, require multi-view capture or specialized training data, limiting generalization. We introduce Poppy, a training-free framework that refines normals from any frozen RGB backbone using single-shot polarization measurements at test time. Keeping backbone weights frozen, Poppy optimizes per-pixel offsets to the input RGB and output normal along with a learned reflectance decomposition. A differentiable rendering layer converts the refined normals into polarization predictions and penalizes mismatches with the observed signal. Across seven benchmarks and three backbone architectures (diffusion, flow, and feed-forward), Poppy reduces mean angular error by 23-26% on synthetic data and 6-16% on real data. These results show that guiding learned RGB-based normal estimators with polarization cues at test time refines normals on challenging surfaces without retraining.

CVApr 4
Learning 3D Reconstruction with Priors in Test Time

Lei Zhou, Haoyu Wu, Akshat Dave et al.

We introduce a test-time framework for multiview Transformers (MVTs) that incorporates priors (e.g., camera poses, intrinsics, and depth) to improve 3D tasks without retraining or modifying pre-trained image-only networks. Rather than feeding priors into the architecture, we cast them as constraints on the predictions and optimize the network at inference time. The optimization loss consists of a self-supervised objective and prior penalty terms. The self-supervised objective captures the compatibility among multi-view predictions and is implemented using photometric or geometric loss between renderings from other views and each view itself. Any available priors are converted into penalty terms on the corresponding output modalities. Across a series of 3D vision benchmarks, including point map estimation and camera pose estimation, our method consistently improves performance over base MVTs by a large margin. On the ETH3D, 7-Scenes, and NRGBD datasets, our method reduces the point-map distance error by more than half compared with the base image-only models. Our method also outperforms retrained prior-aware feed-forward methods, demonstrating the effectiveness of our test-time constrained optimization (TCO) framework for incorporating priors into 3D vision tasks.

CVDec 24, 2023
SUNDIAL: 3D Satellite Understanding through Direct, Ambient, and Complex Lighting Decomposition

Nikhil Behari, Akshat Dave, Kushagra Tiwary et al.

3D modeling from satellite imagery is essential in areas of environmental science, urban planning, agriculture, and disaster response. However, traditional 3D modeling techniques face unique challenges in the remote sensing context, including limited multi-view baselines over extensive regions, varying direct, ambient, and complex illumination conditions, and time-varying scene changes across captures. In this work, we introduce SUNDIAL, a comprehensive approach to 3D reconstruction of satellite imagery using neural radiance fields. We jointly learn satellite scene geometry, illumination components, and sun direction in this single-model approach, and propose a secondary shadow ray casting technique to 1) improve scene geometry using oblique sun angles to render shadows, 2) enable physically-based disentanglement of scene albedo and illumination, and 3) determine the components of illumination from direct, ambient (sky), and complex sources. To achieve this, we incorporate lighting cues and geometric priors from remote sensing literature in a neural rendering approach, modeling physical properties of satellite scenes such as shadows, scattered sky illumination, and complex illumination and shading of vegetation and water. We evaluate the performance of SUNDIAL against existing NeRF-based techniques for satellite scene modeling and demonstrate improved scene and lighting disentanglement, novel view and lighting rendering, and geometry and sun direction estimation on challenging scenes with small baselines, sparse inputs, and variable illumination.

IVNov 29, 2024
Blurred LiDAR for Sharper 3D: Robust Handheld 3D Scanning with Diffuse LiDAR and RGB

Nikhil Behari, Aaron Young, Siddharth Somasundaram et al.

3D surface reconstruction is essential across applications of virtual reality, robotics, and mobile scanning. However, RGB-based reconstruction often fails in low-texture, low-light, and low-albedo scenes. Handheld LiDARs, now common on mobile devices, aim to address these challenges by capturing depth information from time-of-flight measurements of a coarse grid of projected dots. Yet, these sparse LiDARs struggle with scene coverage on limited input views, leaving large gaps in depth information. In this work, we propose using an alternative class of "blurred" LiDAR that emits a diffuse flash, greatly improving scene coverage but introducing spatial ambiguity from mixed time-of-flight measurements across a wide field of view. To handle these ambiguities, we propose leveraging the complementary strengths of diffuse LiDAR with RGB. We introduce a Gaussian surfel-based rendering framework with a scene-adaptive loss function that dynamically balances RGB and diffuse LiDAR signals. We demonstrate that, surprisingly, diffuse LiDAR can outperform traditional sparse LiDAR, enabling robust 3D scanning with accurate color and geometry estimation in challenging environments.

IVApr 17, 2024
Event Cameras Meet SPADs for High-Speed, Low-Bandwidth Imaging

Manasi Muglikar, Siddharth Somasundaram, Akshat Dave et al.

Traditional cameras face a trade-off between low-light performance and high-speed imaging: longer exposure times to capture sufficient light results in motion blur, whereas shorter exposures result in Poisson-corrupted noisy images. While burst photography techniques help mitigate this tradeoff, conventional cameras are fundamentally limited in their sensor noise characteristics. Event cameras and single-photon avalanche diode (SPAD) sensors have emerged as promising alternatives to conventional cameras due to their desirable properties. SPADs are capable of single-photon sensitivity with microsecond temporal resolution, and event cameras can measure brightness changes up to 1 MHz with low bandwidth requirements. We show that these properties are complementary, and can help achieve low-light, high-speed image reconstruction with low bandwidth requirements. We introduce a sensor fusion framework to combine SPADs with event cameras to improves the reconstruction of high-speed, low-light scenes while reducing the high bandwidth cost associated with using every SPAD frame. Our evaluation, on both synthetic and real sensor data, demonstrates significant enhancements ( > 5 dB PSNR) in reconstructing low-light scenes at high temporal resolution (100 kHz) compared to conventional cameras. Event-SPAD fusion shows great promise for real-world applications, such as robotics or medical imaging.

CVMar 28, 2025
TranSplat: Lighting-Consistent Cross-Scene Object Transfer with 3D Gaussian Splatting

Tony Yu, Yanlin Jin, Ashok Veeraraghavan et al.

We present TranSplat, a 3D scene rendering algorithm that enables realistic cross-scene object transfer (from a source to a target scene) based on the Gaussian Splatting framework. Our approach addresses two critical challenges: (1) precise 3D object extraction from the source scene, and (2) faithful relighting of the transferred object in the target scene without explicit material property estimation. TranSplat fits a splatting model to the source scene, using 2D object masks to drive fine-grained 3D segmentation. Following user-guided insertion of the object into the target scene, along with automatic refinement of position and orientation, TranSplat derives per-Gaussian radiance transfer functions via spherical harmonic analysis to adapt the object's appearance to match the target scene's lighting environment. This relighting strategy does not require explicitly estimating physical scene properties such as BRDFs. Evaluated on several synthetic and real-world scenes and objects, TranSplat yields excellent 3D object extractions and relighting performance compared to recent baseline methods and visually convincing cross-scene object transfers. We conclude by discussing the limitations of the approach.

AIJan 25, 2025
What if Eye...? Computationally Recreating Vision Evolution

Kushagra Tiwary, Aaron Young, Zaid Tasneem et al.

Vision systems in nature show remarkable diversity, from simple light-sensitive patches to complex camera eyes with lenses. While natural selection has produced these eyes through countless mutations over millions of years, they represent just one set of realized evolutionary paths. Testing hypotheses about how environmental pressures shaped eye evolution remains challenging since we cannot experimentally isolate individual factors. Computational evolution offers a way to systematically explore alternative trajectories. Here we show how environmental demands drive three fundamental aspects of visual evolution through an artificial evolution framework that co-evolves both physical eye structure and neural processing in embodied agents. First, we demonstrate computational evidence that task specific selection drives bifurcation in eye evolution - orientation tasks like navigation in a maze leads to distributed compound-type eyes while an object discrimination task leads to the emergence of high-acuity camera-type eyes. Second, we reveal how optical innovations like lenses naturally emerge to resolve fundamental tradeoffs between light collection and spatial precision. Third, we uncover systematic scaling laws between visual acuity and neural processing, showing how task complexity drives coordinated evolution of sensory and computational capabilities. Our work introduces a novel paradigm that illuminates evolutionary principles shaping vision by creating targeted single-player games where embodied agents must simultaneously evolve visual systems and learn complex behaviors. Through our unified genetic encoding framework, these embodied agents serve as next-generation hypothesis testing machines while providing a foundation for designing manufacturable bio-inspired vision systems. Website: http://eyes.mit.edu/

CVDec 5, 2025
Physics-Grounded Shadow Generation from Monocular 3D Geometry Priors and Approximate Light Direction

Shilin Hu, Jingyi Xu, Akshat Dave et al.

Shadow generation aims to produce photorealistic shadows that are visually consistent with object geometry and scene illumination. In the physics of shadow formation, the occluder blocks some light rays casting from the light source that would otherwise arrive at the surface, creating a shadow that follows the silhouette of the occluder. However, such explicit physical modeling has rarely been used in deep-learning-based shadow generation. In this paper, we propose a novel framework that embeds explicit physical modeling - geometry and illumination - into deep-learning-based shadow generation. First, given a monocular RGB image, we obtain approximate 3D geometry in the form of dense point maps and predict a single dominant light direction. These signals allow us to recover fairly accurate shadow location and shape based on the physics of shadow formation. We then integrate this physics-based initial estimate into a diffusion framework that refines the shadow into a realistic, high-fidelity appearance while ensuring consistency with scene geometry and illumination. Trained on DESOBAV2, our model produces shadows that are both visually realistic and physically coherent, outperforming existing approaches, especially in scenes with complex geometry or ambiguous lighting.

CVDec 5, 2025
Shoot-Bounce-3D: Single-Shot Occlusion-Aware 3D from Lidar by Decomposing Two-Bounce Light

Tzofi Klinghoffer, Siddharth Somasundaram, Xiaoyu Xiang et al.

3D scene reconstruction from a single measurement is challenging, especially in the presence of occluded regions and specular materials, such as mirrors. We address these challenges by leveraging single-photon lidars. These lidars estimate depth from light that is emitted into the scene and reflected directly back to the sensor. However, they can also measure light that bounces multiple times in the scene before reaching the sensor. This multi-bounce light contains additional information that can be used to recover dense depth, occluded geometry, and material properties. Prior work with single-photon lidar, however, has only demonstrated these use cases when a laser sequentially illuminates one scene point at a time. We instead focus on the more practical - and challenging - scenario of illuminating multiple scene points simultaneously. The complexity of light transport due to the combined effects of multiplexed illumination, two-bounce light, shadows, and specular reflections is challenging to invert analytically. Instead, we propose a data-driven method to invert light transport in single-photon lidar. To enable this approach, we create the first large-scale simulated dataset of ~100k lidar transients for indoor scenes. We use this dataset to learn a prior on complex light transport, enabling measured two-bounce light to be decomposed into the constituent contributions from each laser spot. Finally, we experimentally demonstrate how this decomposed light can be used to infer 3D geometry in scenes with occlusions and mirrors from a single measurement. Our code and dataset are released at https://shoot-bounce-3d.github.io.

ROOct 12, 2025
SuperEx: Enhancing Indoor Mapping and Exploration using Non-Line-of-Sight Perception

Kush Garg, Akshat Dave

Efficient exploration and mapping in unknown indoor environments is a fundamental challenge, with high stakes in time-critical settings. In current systems, robot perception remains confined to line-of-sight; occluded regions remain unknown until physically traversed, leading to inefficient exploration when layouts deviate from prior assumptions. In this work, we bring non-line-of-sight (NLOS) sensing to robotic exploration. We leverage single-photon LiDARs, which capture time-of-flight histograms that encode the presence of hidden objects - allowing robots to look around blind corners. Recent single-photon LiDARs have become practical and portable, enabling deployment beyond controlled lab settings. Prior NLOS works target 3D reconstruction in static, lab-based scenarios, and initial efforts toward NLOS-aided navigation consider simplified geometries. We introduce SuperEx, a framework that integrates NLOS sensing directly into the mapping-exploration loop. SuperEx augments global map prediction with beyond-line-of-sight cues by (i) carving empty NLOS regions from timing histograms and (ii) reconstructing occupied structure via a two-step physics-based and data-driven approach that leverages structural regularities. Evaluations on complex simulated maps and the real-world KTH Floorplan dataset show a 12% gain in mapping accuracy under < 30% coverage and improved exploration efficiency compared to line-of-sight baselines, opening a path to reliable mapping beyond direct visibility.

CVMay 28, 2025
Task-Driven Implicit Representations for Automated Design of LiDAR Systems

Nikhil Behari, Aaron Young, Tzofi Klinghoffer et al.

Imaging system design is a complex, time-consuming, and largely manual process; LiDAR design, ubiquitous in mobile devices, autonomous vehicles, and aerial imaging platforms, adds further complexity through unique spatial and temporal sampling requirements. In this work, we propose a framework for automated, task-driven LiDAR system design under arbitrary constraints. To achieve this, we represent LiDAR configurations in a continuous six-dimensional design space and learn task-specific implicit densities in this space via flow-based generative modeling. We then synthesize new LiDAR systems by modeling sensors as parametric distributions in 6D space and fitting these distributions to our learned implicit density using expectation-maximization, enabling efficient, constraint-aware LiDAR system design. We validate our method on diverse tasks in 3D vision, enabling automated LiDAR system design across real-world-inspired applications in face scanning, robotic tracking, and object detection.

CVJun 14, 2024
NeST: Neural Stress Tensor Tomography by leveraging 3D Photoelasticity

Akshat Dave, Tianyi Zhang, Aaron Young et al.

Photoelasticity enables full-field stress analysis in transparent objects through stress-induced birefringence. Existing techniques are limited to 2D slices and require destructively slicing the object. Recovering the internal 3D stress distribution of the entire object is challenging as it involves solving a tensor tomography problem and handling phase wrapping ambiguities. We introduce NeST, an analysis-by-synthesis approach for reconstructing 3D stress tensor fields as neural implicit representations from polarization measurements. Our key insight is to jointly handle phase unwrapping and tensor tomography using a differentiable forward model based on Jones calculus. Our non-linear model faithfully matches real captures, unlike prior linear approximations. We develop an experimental multi-axis polariscope setup to capture 3D photoelasticity and experimentally demonstrate that NeST reconstructs the internal stress distribution for objects with varying shape and force conditions. Additionally, we showcase novel applications in stress analysis, such as visualizing photoelastic fringes by virtually slicing the object and viewing photoelastic fringes from unseen viewpoints. NeST paves the way for scalable non-destructive 3D photoelastic analysis.

CVMar 19, 2024
DecentNeRFs: Decentralized Neural Radiance Fields from Crowdsourced Images

Zaid Tasneem, Akshat Dave, Abhishek Singh et al.

Neural radiance fields (NeRFs) show potential for transforming images captured worldwide into immersive 3D visual experiences. However, most of this captured visual data remains siloed in our camera rolls as these images contain personal details. Even if made public, the problem of learning 3D representations of billions of scenes captured daily in a centralized manner is computationally intractable. Our approach, DecentNeRF, is the first attempt at decentralized, crowd-sourced NeRFs that require $\sim 10^4\times$ less server computing for a scene than a centralized approach. Instead of sending the raw data, our approach requires users to send a 3D representation, distributing the high computation cost of training centralized NeRFs between the users. It learns photorealistic scene representations by decomposing users' 3D views into personal and global NeRFs and a novel optimally weighted aggregation of only the latter. We validate the advantage of our approach to learn NeRFs with photorealism and minimal server computation cost on structured synthetic and real-world photo tourism datasets. We further analyze how secure aggregation of global NeRFs in DecentNeRF minimizes the undesired reconstruction of personal content by the server.

IVAug 18, 2021
Thermal Image Processing via Physics-Inspired Deep Networks

Vishwanath Saragadam, Akshat Dave, Ashok Veeraraghavan et al.

We introduce DeepIR, a new thermal image processing framework that combines physically accurate sensor modeling with deep network-based image representation. Our key enabling observations are that the images captured by thermal sensors can be factored into slowly changing, scene-independent sensor non-uniformities (that can be accurately modeled using physics) and a scene-specific radiance flux (that is well-represented using a deep network-based regularizer). DeepIR requires neither training data nor periodic ground-truth calibration with a known black body target--making it well suited for practical computer vision tasks. We demonstrate the power of going DeepIR by developing new denoising and super-resolution algorithms that exploit multiple images of the scene captured with camera jitter. Simulated and real data experiments demonstrate that DeepIR can perform high-quality non-uniformity correction with as few as three images, achieving a 10dB PSNR improvement over competing approaches.

CVFeb 27, 2018
Solving Inverse Computational Imaging Problems using Deep Pixel-level Prior

Akshat Dave, Anil Kumar Vadathya, Ramana Subramanyam et al.

Signal reconstruction is a challenging aspect of computational imaging as it often involves solving ill-posed inverse problems. Recently, deep feed-forward neural networks have led to state-of-the-art results in solving various inverse imaging problems. However, being task specific, these networks have to be learned for each inverse problem. On the other hand, a more flexible approach would be to learn a deep generative model once and then use it as a signal prior for solving various inverse problems. We show that among the various state of the art deep generative models, autoregressive models are especially suitable for our purpose for the following reasons. First, they explicitly model the pixel level dependencies and hence are capable of reconstructing low-level details such as texture patterns and edges better. Second, they provide an explicit expression for the image prior which can then be used for MAP based inference along with the forward model. Third, they can model long range dependencies in images which make them ideal for handling global multiplexing as encountered in various compressive imaging systems. We demonstrate the efficacy of our proposed approach in solving three computational imaging problems: Single Pixel Camera (SPC), LiSens and FlatCam. For both real and simulated cases, we obtain better reconstructions than the state-of-the-art methods in terms of perceptual and quantitative metrics.

CVDec 13, 2016
Compressive Image Recovery Using Recurrent Generative Model

Akshat Dave, Anil Kumar Vadathya, Kaushik Mitra

Reconstruction of signals from compressively sensed measurements is an ill-posed problem. In this paper, we leverage the recurrent generative model, RIDE, as an image prior for compressive image reconstruction. Recurrent networks can model long-range dependencies in images and hence are suitable to handle global multiplexing in reconstruction from compressive imaging. We perform MAP inference with RIDE using back-propagation to the inputs and projected gradient method. We propose an entropy thresholding based approach for preserving texture in images well. Our approach shows superior reconstructions compared to recent global reconstruction approaches like D-AMP and TVAL3 on both simulated and real data.