14.1CVJul 5, 2024
Rethinking Visual Prompting for Multimodal Large Language Models with External KnowledgeYuanze Lin, Yunsheng Li, Dongdong Chen et al.
In recent years, multimodal large language models (MLLMs) have made significant strides by training on vast high-quality image-text datasets, enabling them to generally understand images well. However, the inherent difficulty in explicitly conveying fine-grained or spatially dense information in text, such as masks, poses a challenge for MLLMs, limiting their ability to answer questions requiring an understanding of detailed or localized visual elements. Drawing inspiration from the Retrieval-Augmented Generation (RAG) concept, this paper proposes a new visual prompt approach to integrate fine-grained external knowledge, gleaned from specialized vision models (e.g., instance segmentation/OCR models), into MLLMs. This is a promising yet underexplored direction for enhancing MLLMs' performance. Our approach diverges from concurrent works, which transform external knowledge into additional text prompts, necessitating the model to indirectly learn the correspondence between visual content and text coordinates. Instead, we propose embedding fine-grained knowledge information directly into a spatial embedding map as a visual prompt. This design can be effortlessly incorporated into various MLLMs, such as LLaVA and Mipha, considerably improving their visual understanding performance. Through rigorous experiments, we demonstrate that our method can enhance MLLM performance across nine benchmarks, amplifying their fine-grained context-aware capabilities.
14.1CVMar 25, 2024
DreamPolisher: Towards High-Quality Text-to-3D Generation via Geometric DiffusionYuanze Lin, Ronald Clark, Philip Torr
We present DreamPolisher, a novel Gaussian Splatting based method with geometric guidance, tailored to learn cross-view consistency and intricate detail from textual descriptions. While recent progress on text-to-3D generation methods have been promising, prevailing methods often fail to ensure view-consistency and textural richness. This problem becomes particularly noticeable for methods that work with text input alone. To address this, we propose a two-stage Gaussian Splatting based approach that enforces geometric consistency among views. Initially, a coarse 3D generation undergoes refinement via geometric optimization. Subsequently, we use a ControlNet driven refiner coupled with the geometric consistency term to improve both texture fidelity and overall consistency of the generated 3D asset. Empirical evaluations across diverse textual prompts spanning various object categories demonstrate the efficacy of DreamPolisher in generating consistent and realistic 3D objects, aligning closely with the semantics of the textual instructions.
Olympus: A Universal Task Router for Computer Vision TasksYuanze Lin, Yunsheng Li, Dongdong Chen et al.
We introduce Olympus, a new approach that transforms Multimodal Large Language Models (MLLMs) into a unified framework capable of handling a wide array of computer vision tasks. Utilizing a controller MLLM, Olympus delegates over 20 specialized tasks across images, videos, and 3D objects to dedicated modules. This instruction-based routing enables complex workflows through chained actions without the need for training heavy generative models. Olympus easily integrates with existing MLLMs, expanding their capabilities with comparable performance. Experimental results demonstrate that Olympus achieves an average routing accuracy of 94.75% across 20 tasks and precision of 91.82% in chained action scenarios, showcasing its effectiveness as a universal task router that can solve a diverse range of computer vision tasks. Project page: http://yuanze-lin.me/Olympus_page/
11.8CVJun 3, 2025
IllumiCraft: Unified Geometry and Illumination Diffusion for Controllable Video GenerationYuanze Lin, Yi-Wen Chen, Yi-Hsuan Tsai et al.
Although diffusion-based models can generate high-quality and high-resolution video sequences from textual or image inputs, they lack explicit integration of geometric cues when controlling scene lighting and visual appearance across frames. To address this limitation, we propose IllumiCraft, an end-to-end diffusion framework accepting three complementary inputs: (1) high-dynamic-range (HDR) video maps for detailed lighting control; (2) synthetically relit frames with randomized illumination changes (optionally paired with a static background reference image) to provide appearance cues; and (3) 3D point tracks that capture precise 3D geometry information. By integrating the lighting, appearance, and geometry cues within a unified diffusion architecture, IllumiCraft generates temporally coherent videos aligned with user-defined prompts. It supports background-conditioned and text-conditioned video relighting and provides better fidelity than existing controllable video generation methods. Project Page: https://yuanze-lin.me/IllumiCraft_page