Seongho Choi

CV
h-index8
10papers
386citations
Novelty44%
AI Score43

10 Papers

CVJun 5, 2023Code
Background-aware Moment Detection for Video Moment Retrieval

Minjoon Jung, Youwon Jang, Seongho Choi et al. · amazon-science

Video moment retrieval (VMR) identifies a specific moment in an untrimmed video for a given natural language query. This task is prone to suffer the weak alignment problem innate in video datasets. Due to the ambiguity, a query does not fully cover the relevant details of the corresponding moment, or the moment may contain misaligned and irrelevant frames, potentially limiting further performance gains. To tackle this problem, we propose a background-aware moment detection transformer (BM-DETR). Our model adopts a contrastive approach, carefully utilizing the negative queries matched to other moments in the video. Specifically, our model learns to predict the target moment from the joint probability of each frame given the positive query and the complement of negative queries. This leads to effective use of the surrounding background, improving moment sensitivity and enhancing overall alignments in videos. Extensive experiments on four benchmarks demonstrate the effectiveness of our approach. Our code is available at: \url{https://github.com/minjoong507/BM-DETR}

CLOct 23, 2022
Modal-specific Pseudo Query Generation for Video Corpus Moment Retrieval

Minjoon Jung, Seongho Choi, Joochan Kim et al. · amazon-science

Video corpus moment retrieval (VCMR) is the task to retrieve the most relevant video moment from a large video corpus using a natural language query. For narrative videos, e.g., dramas or movies, the holistic understanding of temporal dynamics and multimodal reasoning is crucial. Previous works have shown promising results; however, they relied on the expensive query annotations for VCMR, i.e., the corresponding moment intervals. To overcome this problem, we propose a self-supervised learning framework: Modal-specific Pseudo Query Generation Network (MPGN). First, MPGN selects candidate temporal moments via subtitle-based moment sampling. Then, it generates pseudo queries exploiting both visual and textual information from the selected temporal moments. Through the multimodal information in the pseudo queries, we show that MPGN successfully learns to localize the video corpus moment without any explicit annotation. We validate the effectiveness of MPGN on the TVR dataset, showing competitive results compared with both supervised models and unsupervised setting models.

CLJan 14Code
A.X K1 Technical Report

Sung Jun Cheon, Jaekyung Cho, Seongho Choi et al.

We introduce A.X K1, a 519B-parameter Mixture-of-Experts (MoE) language model trained from scratch. Our design leverages scaling laws to optimize training configurations and vocabulary size under fixed computational budgets. A.X K1 is pre-trained on a corpus of approximately 10T tokens, curated by a multi-stage data processing pipeline. Designed to bridge the gap between reasoning capability and inference efficiency, A.X K1 supports explicitly controllable reasoning to facilitate scalable deployment across diverse real-world scenarios. We propose a simple yet effective Think-Fusion training recipe, enabling user-controlled switching between thinking and non-thinking modes within a single unified model. Extensive evaluations demonstrate that A.X K1 achieves performance competitive with leading open-source models, while establishing a distinctive advantage in Korean-language benchmarks.

CVMar 22, 2024
Continual Vision-and-Language Navigation

Seongjun Jeong, Gi-Cheon Kang, Seongho Choi et al.

Developing Vision-and-Language Navigation (VLN) agents typically assumes a \textit{train-once-deploy-once} strategy, which is unrealistic as deployed agents continually encounter novel environments. To address this, we propose the Continual Vision-and-Language Navigation (CVLN) paradigm, where agents learn and adapt incrementally across multiple \textit{scene domains}. CVLN includes two setups: Initial-instruction based CVLN for instruction-following, and Dialogue-based CVLN for dialogue-guided navigation. We also introduce two simple yet effective baselines for sequential decision-making: Perplexity Replay (PerpR), which replays difficult episodes, and Episodic Self-Replay (ESR), which stores and revisits action logits during training. Experiments show that existing continual learning methods fall short for CVLN, while PerpR and ESR achieve better performance by efficiently utilizing replay memory.

CVDec 24, 2025
PanoGrounder: Bridging 2D and 3D with Panoramic Scene Representations for VLM-based 3D Visual Grounding

Seongmin Jung, Seongho Choi, Gunwoo Jeon et al.

3D Visual Grounding (3DVG) is a critical bridge from vision-language perception to robotics, requiring both language understanding and 3D scene reasoning. Traditional supervised models leverage explicit 3D geometry but exhibit limited generalization, owing to the scarcity of 3D vision-language datasets and the limited reasoning capabilities compared to modern vision-language models (VLMs). We propose PanoGrounder, a generalizable 3DVG framework that couples multi-modal panoramic representation with pretrained 2D VLMs for strong vision-language reasoning. Panoramic renderings, augmented with 3D semantic and geometric features, serve as an intermediate representation between 2D and 3D, and offer two major benefits: (i) they can be directly fed to VLMs with minimal adaptation and (ii) they retain long-range object-to-object relations thanks to their 360-degree field of view. We devise a three-stage pipeline that places a compact set of panoramic viewpoints considering the scene layout and geometry, grounds a text query on each panoramic rendering with a VLM, and fuses per-view predictions into a single 3D bounding box via lifting. Our approach achieves state-of-the-art results on ScanRefer and Nr3D, and demonstrates superior generalization to unseen 3D datasets and text rephrasings.

AIOct 8, 2021
Toward a Human-Level Video Understanding Intelligence

Yu-Jung Heo, Minsu Lee, Seongho Choi et al.

We aim to develop an AI agent that can watch video clips and have a conversation with human about the video story. Developing video understanding intelligence is a significantly challenging task, and evaluation methods for adequately measuring and analyzing the progress of AI agent are lacking as well. In this paper, we propose the Video Turing Test to provide effective and practical assessments of video understanding intelligence as well as human-likeness evaluation of AI agents. We define a general format and procedure of the Video Turing Test and present a case study to confirm the effectiveness and usefulness of the proposed test.

CVAug 11, 2021
Mounting Video Metadata on Transformer-based Language Model for Open-ended Video Question Answering

Donggeon Lee, Seongho Choi, Youwon Jang et al.

Video question answering has recently received a lot of attention from multimodal video researchers. Most video question answering datasets are usually in the form of multiple-choice. But, the model for the multiple-choice task does not infer the answer. Rather it compares the answer candidates for picking the correct answer. Furthermore, it makes it difficult to extend to other tasks. In this paper, we challenge the existing multiple-choice video question answering by changing it to open-ended video question answering. To tackle open-ended question answering, we use the pretrained GPT2 model. The model is fine-tuned with video inputs and subtitles. An ablation study is performed by changing the existing DramaQA dataset to an open-ended question answering, and it shows that performance can be improved using video metadata.

CVJul 21, 2021
CogME: A Cognition-Inspired Multi-Dimensional Evaluation Metric for Story Understanding

Minjung Shin, Seongho Choi, Yu-Jung Heo et al.

We introduce CogME, a cognition-inspired, multi-dimensional evaluation metric designed for AI models focusing on story understanding. CogME is a framework grounded in human thinking strategies and story elements that involve story understanding. With a specific breakdown of the questions, this approach provides a nuanced assessment revealing not only AI models' particular strengths and weaknesses but also the characteristics of the benchmark dataset. Our case study with the DramaQA dataset demonstrates a refined analysis of the model and the benchmark dataset. We argue the need for metrics based on understanding the nature of tasks and designed to align closely with human cognitive processes. This approach provides insights beyond traditional overall scores and paves the way for more sophisticated AI development targeting higher cognitive functions.

CLMay 7, 2020
DramaQA: Character-Centered Video Story Understanding with Hierarchical QA

Seongho Choi, Kyoung-Woon On, Yu-Jung Heo et al.

Despite recent progress on computer vision and natural language processing, developing a machine that can understand video story is still hard to achieve due to the intrinsic difficulty of video story. Moreover, researches on how to evaluate the degree of video understanding based on human cognitive process have not progressed as yet. In this paper, we propose a novel video question answering (Video QA) task, DramaQA, for a comprehensive understanding of the video story. The DramaQA focuses on two perspectives: 1) Hierarchical QAs as an evaluation metric based on the cognitive developmental stages of human intelligence. 2) Character-centered video annotations to model local coherence of the story. Our dataset is built upon the TV drama "Another Miss Oh" and it contains 17,983 QA pairs from 23,928 various length video clips, with each QA pair belonging to one of four difficulty levels. We provide 217,308 annotated images with rich character-centered annotations, including visual bounding boxes, behaviors and emotions of main characters, and coreference resolved scripts. Additionally, we suggest Multi-level Context Matching model which hierarchically understands character-centered representations of video to answer questions. We release our dataset and model publicly for research purposes, and we expect our work to provide a new perspective on video story understanding research.

AIApr 1, 2019
Constructing Hierarchical Q&A Datasets for Video Story Understanding

Yu-Jung Heo, Kyoung-Woon On, Seongho Choi et al.

Video understanding is emerging as a new paradigm for studying human-like AI. Question-and-Answering (Q&A) is used as a general benchmark to measure the level of intelligence for video understanding. While several previous studies have suggested datasets for video Q&A tasks, they did not really incorporate story-level understanding, resulting in highly-biased and lack of variance in degree of question difficulty. In this paper, we propose a hierarchical method for building Q&A datasets, i.e. hierarchical difficulty levels. We introduce three criteria for video story understanding, i.e. memory capacity, logical complexity, and DIKW (Data-Information-Knowledge-Wisdom) pyramid. We discuss how three-dimensional map constructed from these criteria can be used as a metric for evaluating the levels of intelligence relating to video story understanding.