A Fair Ranking and New Model for Panoptic Scene Graph GenerationJulian Lorenz, Alexander Pest, Daniel Kienzle et al.
In panoptic scene graph generation (PSGG), models retrieve interactions between objects in an image which are grounded by panoptic segmentation masks. Previous evaluations on panoptic scene graphs have been subject to an erroneous evaluation protocol where multiple masks for the same object can lead to multiple relation distributions per mask-mask pair. This can be exploited to increase the final score. We correct this flaw and provide a fair ranking over a wide range of existing PSGG models. The observed scores for existing methods increase by up to 7.4 mR@50 for all two-stage methods, while dropping by up to 19.3 mR@50 for all one-stage methods, highlighting the importance of a correct evaluation. Contrary to recent publications, we show that existing two-stage methods are competitive to one-stage methods. Building on this, we introduce the Decoupled SceneFormer (DSFormer), a novel two-stage model that outperforms all existing scene graph models by a large margin of +11 mR@50 and +10 mNgR@50 on the corrected evaluation, thus setting a new SOTA. As a core design principle, DSFormer encodes subject and object masks directly into feature space.
5.2CVSep 26, 2024
Leveraging Anthropometric Measurements to Improve Human Mesh Estimation and Ensure Consistent Body ShapesKatja Ludwig, Julian Lorenz, Daniel Kienzle et al.
The basic body shape (i.e., the body shape in T-pose) of a person does not change within a single video. However, most SOTA human mesh estimation (HME) models output a slightly different, thus inconsistent basic body shape for each video frame. Furthermore, we find that SOTA 3D human pose estimation (HPE) models outperform HME models regarding the precision of the estimated 3D keypoint positions. We solve the problem of inconsistent body shapes by leveraging anthropometric measurements like taken by tailors from humans. We create a model called A2B that converts given anthropometric measurements to basic body shape parameters of human mesh models. We obtain superior and consistent human meshes by combining the A2B model results with the keypoints of 3D HPE models using inverse kinematics. We evaluate our approach on challenging datasets like ASPset or fit3D, where we can lower the MPJPE by over 30 mm compared to SOTA HME models. Further, replacing estimates of the body shape parameters from existing HME models with A2B results not only increases the performance of these HME models, but also guarantees consistent body shapes.
Towards Learning Monocular 3D Object Localization From 2D Labels using the Physical Laws of MotionDaniel Kienzle, Julian Lorenz, Katja Ludwig et al.
We present a novel method for precise 3D object localization in single images from a single calibrated camera using only 2D labels. No expensive 3D labels are needed. Thus, instead of using 3D labels, our model is trained with easy-to-annotate 2D labels along with the physical knowledge of the object's motion. Given this information, the model can infer the latent third dimension, even though it has never seen this information during training. Our method is evaluated on both synthetic and real-world datasets, and we are able to achieve a mean distance error of just 6 cm in our experiments on real data. The results indicate the method's potential as a step towards learning 3D object location estimation, where collecting 3D data for training is not feasible.
8.4CVJun 26, 2025
CoPa-SG: Dense Scene Graphs with Parametric and Proto-RelationsJulian Lorenz, Mrunmai Phatak, Robin Schön et al.
2D scene graphs provide a structural and explainable framework for scene understanding. However, current work still struggles with the lack of accurate scene graph data. To overcome this data bottleneck, we present CoPa-SG, a synthetic scene graph dataset with highly precise ground truth and exhaustive relation annotations between all objects. Moreover, we introduce parametric and proto-relations, two new fundamental concepts for scene graphs. The former provides a much more fine-grained representation than its traditional counterpart by enriching relations with additional parameters such as angles or distances. The latter encodes hypothetical relations in a scene graph and describes how relations would form if new objects are placed in the scene. Using CoPa-SG, we compare the performance of various scene graph generation models. We demonstrate how our new relation types can be integrated in downstream applications to enhance planning and reasoning capabilities.
10.2CVNov 25, 2025
Uplifting Table Tennis: A Robust, Real-World Application for 3D Trajectory and Spin EstimationDaniel Kienzle, Katja Ludwig, Julian Lorenz et al.
Obtaining the precise 3D motion of a table tennis ball from standard monocular videos is a challenging problem, as existing methods trained on synthetic data struggle to generalize to the noisy, imperfect ball and table detections of the real world. This is primarily due to the inherent lack of 3D ground truth trajectories and spin annotations for real-world video. To overcome this, we propose a novel two-stage pipeline that divides the problem into a front-end perception task and a back-end 2D-to-3D uplifting task. This separation allows us to train the front-end components with abundant 2D supervision from our newly created TTHQ dataset, while the back-end uplifting network is trained exclusively on physically-correct synthetic data. We specifically re-engineer the uplifting model to be robust to common real-world artifacts, such as missing detections and varying frame rates. By integrating a ball detector and a table keypoint detector, our approach transforms a proof-of-concept uplifting method into a practical, robust, and high-performing end-to-end application for 3D table tennis trajectory and spin analysis.
3.6CVSep 16, 2025
MMMS: Multi-Modal Multi-Surface Interactive SegmentationRobin Schön, Julian Lorenz, Katja Ludwig et al.
In this paper, we present a method to interactively create segmentation masks on the basis of user clicks. We pay particular attention to the segmentation of multiple surfaces that are simultaneously present in the same image. Since these surfaces may be heavily entangled and adjacent, we also present a novel extended evaluation metric that accounts for the challenges of this scenario. Additionally, the presented method is able to use multi-modal inputs to facilitate the segmentation task. At the center of this method is a network architecture which takes as input an RGB image, a number of non-RGB modalities, an erroneous mask, and encoded clicks. Based on this input, the network predicts an improved segmentation mask. We design our architecture such that it adheres to two conditions: (1) The RGB backbone is only available as a black-box. (2) To reduce the response time, we want our model to integrate the interaction-specific information after the image feature extraction and the multi-modal fusion. We refer to the overall task as Multi-Modal Multi-Surface interactive segmentation (MMMS). We are able to show the effectiveness of our multi-modal fusion strategy. Using additional modalities, our system reduces the NoC@90 by up to 1.28 clicks per surface on average on DeLiVER and up to 1.19 on MFNet. On top of this, we are able to show that our RGB-only baseline achieves competitive, and in some cases even superior performance when tested in a classical, single-mask interactive segmentation scenario.