Peter Allen

RO
h-index26
7papers
588citations
Novelty52%
AI Score28

7 Papers

36.1ROSep 27, 2016Code
Shape Completion Enabled Robotic Grasping

Jacob Varley, Chad DeChant, Adam Richardson et al.

This work provides an architecture to enable robotic grasp planning via shape completion. Shape completion is accomplished through the use of a 3D convolutional neural network (CNN). The network is trained on our own new open source dataset of over 440,000 3D exemplars captured from varying viewpoints. At runtime, a 2.5D pointcloud captured from a single point of view is fed into the CNN, which fills in the occluded regions of the scene, allowing grasps to be planned and executed on the completed object. Runtime shape completion is very rapid because most of the computational costs of shape completion are borne during offline training. We explore how the quality of completions vary based on several factors. These include whether or not the object being completed existed in the training data and how many object models were used to train the network. We also look at the ability of the network to generalize to novel objects allowing the system to complete previously unseen objects at runtime. Finally, experimentation is done both in simulation and on actual robotic hardware to explore the relationship between completion quality and the utility of the completed mesh model for grasping.

9.4ROAug 11, 2020
Maximizing BCI Human Feedback using Active Learning

Zizhao Wang, Junyao Shi, Iretiayo Akinola et al.

Recent advancements in \textit{Learning from Human Feedback} present an effective way to train robot agents via inputs from non-expert humans, without a need for a specially designed reward function. However, this approach needs a human to be present and attentive during robot learning to provide evaluative feedback. In addition, the amount of feedback needed grows with the level of task difficulty and the quality of human feedback might decrease over time because of fatigue. To overcome these limitations and enable learning more robot tasks with higher complexities, there is a need to maximize the quality of expensive feedback received and reduce the amount of human cognitive involvement required. In this work, we present an approach that uses active learning to smartly choose queries for the human supervisor based on the uncertainty of the robot and effectively reduces the amount of feedback needed to learn a given task. We also use a novel multiple buffer system to improve robustness to feedback noise and guard against catastrophic forgetting as the robot learning evolves. This makes it possible to learn tasks with more complexity using lesser amounts of human feedback compared to previous methods. We demonstrate the utility of our proposed method on a robot arm reaching task where the robot learns to reach a location in 3D without colliding with obstacles. Our approach is able to learn this task faster, with less human feedback and cognitive involvement, compared to previous methods that do not use active learning.

12.3ROOct 1, 2019
Accelerated Robot Learning via Human Brain Signals

Iretiayo Akinola, Zizhao Wang, Junyao Shi et al.

In reinforcement learning (RL), sparse rewards are a natural way to specify the task to be learned. However, most RL algorithms struggle to learn in this setting since the learning signal is mostly zeros. In contrast, humans are good at assessing and predicting the future consequences of actions and can serve as good reward/policy shapers to accelerate the robot learning process. Previous works have shown that the human brain generates an error-related signal, measurable using electroencephelography (EEG), when the human perceives the task being done erroneously. In this work, we propose a method that uses evaluative feedback obtained from human brain signals measured via scalp EEG to accelerate RL for robotic agents in sparse reward settings. As the robot learns the task, the EEG of a human observer watching the robot attempts is recorded and decoded into noisy error feedback signal. From this feedback, we use supervised learning to obtain a policy that subsequently augments the behavior policy and guides exploration in the early stages of RL. This bootstraps the RL learning process to enable learning from sparse reward. Using a robotic navigation task as a test bed, we show that our method achieves a stable obstacle-avoidance policy with high success rate, outperforming learning from sparse rewards only that struggles to achieve obstacle avoidance behavior or fails to advance to the goal.

3.8CVJul 15, 2016
Model-Driven Feed-Forward Prediction for Manipulation of Deformable Objects

Yinxiao Li, Yan Wang, Yonghao Yue et al.

Robotic manipulation of deformable objects is a difficult problem especially because of the complexity of the many different ways an object can deform. Searching such a high dimensional state space makes it difficult to recognize, track, and manipulate deformable objects. In this paper, we introduce a predictive, model-driven approach to address this challenge, using a pre-computed, simulated database of deformable object models. Mesh models of common deformable garments are simulated with the garments picked up in multiple different poses under gravity, and stored in a database for fast and efficient retrieval. To validate this approach, we developed a comprehensive pipeline for manipulating clothing as in a typical laundry task. First, the database is used for category and pose estimation for a garment in an arbitrary position. A fully featured 3D model of the garment is constructed in real-time and volumetric features are then used to obtain the most similar model in the database to predict the object category and pose. Second, the database can significantly benefit the manipulation of deformable objects via non-rigid registration, providing accurate correspondences between the reconstructed object model and the database models. Third, the accurate model simulation can also be used to optimize the trajectories for manipulation of deformable objects, such as the folding of garments. Extensive experimental results are shown for the tasks above using a variety of different clothing.

12.5ROFeb 16, 2016
Multi-Sensor Surface Analysis for Robotic Ironing

Yinxiao Li, Xiuhan Hu, Danfei Xu et al.

Robotic manipulation of deformable objects remains a challenging task. One such task is to iron a piece of cloth autonomously. Given a roughly flattened cloth, the goal is to have an ironing plan that can iteratively apply a regular iron to remove all the major wrinkles by a robot. We present a novel solution to analyze the cloth surface by fusing two surface scan techniques: a curvature scan and a discontinuity scan. The curvature scan can estimate the height deviation of the cloth surface, while the discontinuity scan can effectively detect sharp surface features, such as wrinkles. We use this information to detect the regions that need to be pulled and extended before ironing, and the other regions where we want to detect wrinkles and apply ironing to remove the wrinkles. We demonstrate that our hybrid scan technique is able to capture and classify wrinkles over the surface robustly. Given detected wrinkles, we enable a robot to iron them using shape features. Experimental results show that using our wrinkle analysis algorithm, our robot is able to iron the cloth surface and effectively remove the wrinkles.

19.6RODec 22, 2015
Folding Deformable Objects using Predictive Simulation and Trajectory Optimization

Yinxiao Li, Yonghao Yue, Danfei Xu et al.

Robotic manipulation of deformable objects remains a challenging task. One such task is folding a garment autonomously. Given start and end folding positions, what is an optimal trajectory to move the robotic arm to fold a garment? Certain trajectories will cause the garment to move, creating wrinkles, and gaps, other trajectories will fail altogether. We present a novel solution to find an optimal trajectory that avoids such problematic scenarios. The trajectory is optimized by minimizing a quadratic objective function in an off-line simulator, which includes material properties of the garment and frictional force on the table. The function measures the dissimilarity between a user folded shape and the folded garment in simulation, which is then used as an error measurement to create an optimal trajectory. We demonstrate that our two-arm robot can follow the optimized trajectories, achieving accurate and efficient manipulations of deformable objects.

5.4CVDec 13, 2015
Articulated Pose Estimation Using Hierarchical Exemplar-Based Models

Jiongxin Liu, Yinxiao Li, Peter Allen et al.

Exemplar-based models have achieved great success on localizing the parts of semi-rigid objects. However, their efficacy on highly articulated objects such as humans is yet to be explored. Inspired by hierarchical object representation and recent application of Deep Convolutional Neural Networks (DCNNs) on human pose estimation, we propose a novel formulation that incorporates both hierarchical exemplar-based models and DCNNs in the spatial terms. Specifically, we obtain more expressive spatial models by assuming independence between exemplars at different levels in the hierarchy; we also obtain stronger spatial constraints by inferring the spatial relations between parts at the same level. As our method strikes a good balance between expressiveness and strength of spatial models, it is both effective and generalizable, achieving state-of-the-art results on different benchmarks: Leeds Sports Dataset and CUB-200-2011.