Ping Yu

CL
h-index69
4papers
1,321citations
Novelty50%
AI Score33

4 Papers

17.0CLFeb 1, 2025
RPGBENCH: Evaluating Large Language Models as Role-Playing Game Engines

Pengfei Yu, Dongming Shen, Silin Meng et al.

We present RPGBench, the first benchmark designed to evaluate large language models (LLMs) as text-based role-playing game (RPG) engines. RPGBench comprises two core tasks: Game Creation (GC) and Game Simulation (GS). In GC, an LLM must craft a valid and playable RPG world using a structured event-state representation, ensuring logical coherence and proper termination conditions. In GS, the LLM simulates interactive gameplay across multiple rounds while consistently updating states and enforcing game rules. To comprehensively assess performance, RPGBench integrates objective and subjective evaluation methodologies. Objective measures verify adherence to event mechanics and check variable updates without requiring human intervention. Subjective measures, such as content interestingness, action quality, and role-playing capability, are evaluated via an LLM-as-a-judge framework, where a strong LLM grades each candidate's outputs. Empirical results demonstrate that state-of-the-art LLMs can produce engaging stories but often struggle to implement consistent, verifiable game mechanics, particularly in long or complex scenarios. By combining structured, rule-based assessments with LLM-based judgments, RPGBench provides a new standard for evaluating how well LLMs can balance creativity, coherence, and complexity in text-based RPGs, opening avenues for more immersive and controllable interactive storytelling.

10.2CVFeb 25, 2025
LDGen: Enhancing Text-to-Image Synthesis via Large Language Model-Driven Language Representation

Pengzhi Li, Pengfei Yu, Zide Liu et al.

In this paper, we introduce LDGen, a novel method for integrating large language models (LLMs) into existing text-to-image diffusion models while minimizing computational demands. Traditional text encoders, such as CLIP and T5, exhibit limitations in multilingual processing, hindering image generation across diverse languages. We address these challenges by leveraging the advanced capabilities of LLMs. Our approach employs a language representation strategy that applies hierarchical caption optimization and human instruction techniques to derive precise semantic information,. Subsequently, we incorporate a lightweight adapter and a cross-modal refiner to facilitate efficient feature alignment and interaction between LLMs and image features. LDGen reduces training time and enables zero-shot multilingual image generation. Experimental results indicate that our method surpasses baseline models in both prompt adherence and image aesthetic quality, while seamlessly supporting multiple languages. Project page: https://zrealli.github.io/LDGen.

43.6CLMay 18, 2023
LIMA: Less Is More for Alignment

Chunting Zhou, Pengfei Liu, Puxin Xu et al.

Large language models are trained in two stages: (1) unsupervised pretraining from raw text, to learn general-purpose representations, and (2) large scale instruction tuning and reinforcement learning, to better align to end tasks and user preferences. We measure the relative importance of these two stages by training LIMA, a 65B parameter LLaMa language model fine-tuned with the standard supervised loss on only 1,000 carefully curated prompts and responses, without any reinforcement learning or human preference modeling. LIMA demonstrates remarkably strong performance, learning to follow specific response formats from only a handful of examples in the training data, including complex queries that range from planning trip itineraries to speculating about alternate history. Moreover, the model tends to generalize well to unseen tasks that did not appear in the training data. In a controlled human study, responses from LIMA are either equivalent or strictly preferred to GPT-4 in 43% of cases; this statistic is as high as 58% when compared to Bard and 65% versus DaVinci003, which was trained with human feedback. Taken together, these results strongly suggest that almost all knowledge in large language models is learned during pretraining, and only limited instruction tuning data is necessary to teach models to produce high quality output.

0.5CLJan 2, 2021
SDA: Improving Text Generation with Self Data Augmentation

Ping Yu, Ruiyi Zhang, Yang Zhao et al.

Data augmentation has been widely used to improve deep neural networks in many research fields, such as computer vision. However, less work has been done in the context of text, partially due to its discrete nature and the complexity of natural languages. In this paper, we propose to improve the standard maximum likelihood estimation (MLE) paradigm by incorporating a self-imitation-learning phase for automatic data augmentation. Unlike most existing sentence-level augmentation strategies, which are only applied to specific models, our method is more general and could be easily adapted to any MLE-based training procedure. In addition, our framework allows task-specific evaluation metrics to be designed to flexibly control the generated sentences, for example, in terms of controlling vocabulary usage and avoiding nontrivial repetitions. Extensive experimental results demonstrate the superiority of our method on two synthetic and several standard real datasets, significantly improving related baselines.