Quoc-Cuong Pham

CV
h-index9
7papers
87citations
Novelty40%
AI Score27

7 Papers

13.6CVSep 12, 2023Code
SoccerNet 2023 Challenges Results

Anthony Cioppa, Silvio Giancola, Vladimir Somers et al. · pku

The SoccerNet 2023 challenges were the third annual video understanding challenges organized by the SoccerNet team. For this third edition, the challenges were composed of seven vision-based tasks split into three main themes. The first theme, broadcast video understanding, is composed of three high-level tasks related to describing events occurring in the video broadcasts: (1) action spotting, focusing on retrieving all timestamps related to global actions in soccer, (2) ball action spotting, focusing on retrieving all timestamps related to the soccer ball change of state, and (3) dense video captioning, focusing on describing the broadcast with natural language and anchored timestamps. The second theme, field understanding, relates to the single task of (4) camera calibration, focusing on retrieving the intrinsic and extrinsic camera parameters from images. The third and last theme, player understanding, is composed of three low-level tasks related to extracting information about the players: (5) re-identification, focusing on retrieving the same players across multiple views, (6) multiple object tracking, focusing on tracking players and the ball through unedited video streams, and (7) jersey number recognition, focusing on recognizing the jersey number of players from tracklets. Compared to the previous editions of the SoccerNet challenges, tasks (2-3-7) are novel, including new annotations and data, task (4) was enhanced with more data and annotations, and task (6) now focuses on end-to-end approaches. More information on the tasks, challenges, and leaderboards are available on https://www.soccer-net.org. Baselines and development kits can be found on https://github.com/SoccerNet.

13.2CVApr 8, 2022
Efficient tracking of team sport players with few game-specific annotations

Adrien Maglo, Astrid Orcesi, Quoc-Cuong Pham

One of the requirements for team sports analysis is to track and recognize players. Many tracking and reidentification methods have been proposed in the context of video surveillance. They show very convincing results when tested on public datasets such as the MOT challenge. However, the performance of these methods are not as satisfactory when applied to player tracking. Indeed, in addition to moving very quickly and often being occluded, the players wear the same jersey, which makes the task of reidentification very complex. Some recent tracking methods have been developed more specifically for the team sport context. Due to the lack of public data, these methods use private datasets that make impossible a comparison with them. In this paper, we propose a new generic method to track team sport players during a full game thanks to few human annotations collected via a semi-interactive system. Non-ambiguous tracklets and their appearance features are automatically generated with a detection and a reidentification network both pre-trained on public datasets. Then an incremental learning mechanism trains a Transformer to classify identities using few game-specific human annotations. Finally, tracklets are linked by an association algorithm. We demonstrate the efficiency of our approach on a challenging rugby sevens dataset. To overcome the lack of public sports tracking dataset, we publicly release this dataset at https://kalisteo.cea.fr/index.php/free-resources/. We also show that our method is able to track rugby sevens players during a full match, if they are observable at a minimal resolution, with the annotation of only 6 few seconds length tracklets per player.

4.8CVSep 16, 2022
KaliCalib: A Framework for Basketball Court Registration

Adrien Maglo, Astrid Orcesi, Quoc Cuong Pham

Tracking the players and the ball in team sports is key to analyse the performance or to enhance the game watching experience with augmented reality. When the only sources for this data are broadcast videos, sports-field registration systems are required to estimate the homography and re-project the ball or the players from the image space to the field space. This paper describes a new basketball court registration framework in the context of the MMSports 2022 camera calibration challenge. The method is based on the estimation by an encoder-decoder network of the positions of keypoints sampled with perspective-aware constraints. The regression of the basket positions and heavy data augmentation techniques make the model robust to different arenas. Ablation studies show the positive effects of our contributions on the challenge test set. Our method divides the mean squared error by 4.7 compared to the challenge baseline.

5.7CVDec 20, 2022
Image Segmentation-based Unsupervised Multiple Objects Discovery

Sandra Kara, Hejer Ammar, Florian Chabot et al.

Unsupervised object discovery aims to localize objects in images, while removing the dependence on annotations required by most deep learning-based methods. To address this problem, we propose a fully unsupervised, bottom-up approach, for multiple objects discovery. The proposed approach is a two-stage framework. First, instances of object parts are segmented by using the intra-image similarity between self-supervised local features. The second step merges and filters the object parts to form complete object instances. The latter is performed by two CNN models that capture semantic information on objects from the entire dataset. We demonstrate that the pseudo-labels generated by our method provide a better precision-recall trade-off than existing single and multiple objects discovery methods. In particular, we provide state-of-the-art results for both unsupervised class-agnostic object detection and unsupervised image segmentation.

2.6CVMay 30, 2022
Self-Supervised Pre-training of Vision Transformers for Dense Prediction Tasks

Jaonary Rabarisoa, Valentin Belissen, Florian Chabot et al.

We present a new self-supervised pre-training of Vision Transformers for dense prediction tasks. It is based on a contrastive loss across views that compares pixel-level representations to global image representations. This strategy produces better local features suitable for dense prediction tasks as opposed to contrastive pre-training based on global image representation only. Furthermore, our approach does not suffer from a reduced batch size since the number of negative examples needed in the contrastive loss is in the order of the number of local features. We demonstrate the effectiveness of our pre-training strategy on two dense prediction tasks: semantic segmentation and monocular depth estimation.

5.0CVNov 5, 2023
The Background Also Matters: Background-Aware Motion-Guided Objects Discovery

Sandra Kara, Hejer Ammar, Florian Chabot et al.

Recent works have shown that objects discovery can largely benefit from the inherent motion information in video data. However, these methods lack a proper background processing, resulting in an over-segmentation of the non-object regions into random segments. This is a critical limitation given the unsupervised setting, where object segments and noise are not distinguishable. To address this limitation we propose BMOD, a Background-aware Motion-guided Objects Discovery method. Concretely, we leverage masks of moving objects extracted from optical flow and design a learning mechanism to extend them to the true foreground composed of both moving and static objects. The background, a complementary concept of the learned foreground class, is then isolated in the object discovery process. This enables a joint learning of the objects discovery task and the object/non-object separation. The conducted experiments on synthetic and real-world datasets show that integrating our background handling with various cutting-edge methods brings each time a considerable improvement. Specifically, we improve the objects discovery performance with a large margin, while establishing a strong baseline for object/non-object separation.

3.7CVApr 8, 2024Code
3D-COCO: extension of MS-COCO dataset for image detection and 3D reconstruction modules

Maxence Bideaux, Alice Phe, Mohamed Chaouch et al.

We introduce 3D-COCO, an extension of the original MS-COCO dataset providing 3D models and 2D-3D alignment annotations. 3D-COCO was designed to achieve computer vision tasks such as 3D reconstruction or image detection configurable with textual, 2D image, and 3D CAD model queries. We complete the existing MS-COCO dataset with 28K 3D models collected on ShapeNet and Objaverse. By using an IoU-based method, we match each MS-COCO annotation with the best 3D models to provide a 2D-3D alignment. The open-source nature of 3D-COCO is a premiere that should pave the way for new research on 3D-related topics. The dataset and its source codes is available at https://kalisteo.cea.fr/index.php/coco3d-object-detection-and-reconstruction/