Junhao Gong

CL
h-index11
10papers
46citations
Novelty50%
AI Score56

10 Papers

CVJan 30Code
ShotFinder: Imagination-Driven Open-Domain Video Shot Retrieval via Web Search

Tao Yu, Haopeng Jin, Hao Wang et al.

In recent years, large language models (LLMs) have made rapid progress in information retrieval, yet existing research has mainly focused on text or static multimodal settings. Open-domain video shot retrieval, which involves richer temporal structure and more complex semantics, still lacks systematic benchmarks and analysis. To fill this gap, we introduce ShotFinder, a benchmark that formalizes editing requirements as keyframe-oriented shot descriptions and introduces five types of controllable single-factor constraints: Temporal order, Color, Visual style, Audio, and Resolution. We curate 1,210 high-quality samples from YouTube across 20 thematic categories, using large models for generation with human verification. Based on the benchmark, we propose ShotFinder, a text-driven three-stage retrieval and localization pipeline: (1) query expansion via video imagination, (2) candidate video retrieval with a search engine, and (3) description-guided temporal localization. Experiments on multiple closed-source and open-source models reveal a significant gap to human performance, with clear imbalance across constraints: temporal localization is relatively tractable, while color and visual style remain major challenges. These results reveal that open-domain video shot retrieval is still a critical capability that multimodal large models have yet to overcome.

98.1SDMay 9Code
Omni-DeepSearch: A Benchmark for Audio-Driven Omni-Modal Deep Search

Tao Yu, yiming ding, Shenghua Chai et al.

Current omni-modal benchmarks mainly evaluate models under settings where multiple modalities are provided simultaneously, while the ability to start from audio alone and actively search for cross-modal evidence remains underexplored. In this paper, we introduce \textbf{Omni-DeepSearch}, a benchmark for audio-driven omni-modal deep search. Given one or more audio clips and a related question, models must infer useful clues from audio, invoke text, image, and video search tools, and perform multi-hop reasoning to produce a short, objective, and verifiable answer. Omni-DeepSearch contains 640 samples across 15 fine-grained categories, covering four retrieval target modalities and four audio content types. A multi-stage filtering pipeline ensures audio dependence, retrieval necessity, visual modality necessity, and answer uniqueness. Experiments on recent closed-source and open-source omni-modal models show that this task remains highly challenging: the strongest evaluated model, Gemini-3-Pro, achieves only 43.44\% average accuracy. Further analyses illustrate key bottlenecks in audio entity inference, query formulation, tool-use reliability, multi-hop retrieval, and cross-modal verification. These results highlight audio-driven omni-modal deep search as an important and underexplored direction for future multimodal agents.

CLJan 13Code
QuantEval: A Benchmark for Financial Quantitative Tasks in Large Language Models

Zhaolu Kang, Junhao Gong, Wenqing Hu et al.

Large Language Models (LLMs) have shown strong capabilities across many domains, yet their evaluation in financial quantitative tasks remains fragmented and mostly limited to knowledge-centric question answering. We introduce QuantEval, a benchmark that evaluates LLMs across three essential dimensions of quantitative finance: knowledge-based QA, quantitative mathematical reasoning, and quantitative strategy coding. Unlike prior financial benchmarks, QuantEval integrates a CTA-style backtesting framework that executes model-generated strategies and evaluates them using financial performance metrics, enabling a more realistic assessment of quantitative coding ability. We evaluate some state-of-the-art open-source and proprietary LLMs and observe substantial gaps to human experts, particularly in reasoning and strategy coding. Finally, we conduct large-scale supervised fine-tuning and reinforcement learning experiments on domain-aligned data, demonstrating consistent improvements. We hope QuantEval will facilitate research on LLMs' quantitative finance capabilities and accelerate their practical adoption in real-world trading workflows. We additionally release the full deterministic backtesting configuration (asset universe, cost model, and metric definitions) to ensure strict reproducibility.

57.4ROMar 28
FlexiCup: Wireless Multimodal Suction Cup with Dual-Zone Vision-Tactile Sensing

Junhao Gong, Shoujie Li, Kit-Wa Sou et al.

Conventional suction cups lack sensing capabilities for contact-aware manipulation in unstructured environments. This paper presents FlexiCup, a multimodal suction cup with wireless electronics that integrate dual-zone vision-tactile sensing. The central zone dynamically switches between vision and tactile modalities via illumination control, while the peripheral zone provides continuous spatial awareness. The modular mechanical design supports both vacuum (sustained-contact adhesion) and Bernoulli (contactless lifting) actuation while maintaining the identical dual-zone sensing architecture, demonstrating sensing-actuation decoupling where sensing and actuation principles are orthogonally separable. We validate hardware versatility through dual control paradigms. Modular perception-driven grasping achieves comparable success rates across vacuum (90.0%) and Bernoulli (86.7%) modes using identical sensing and control pipelines, validating the sensing architecture's effectiveness across fundamentally different pneumatic principles. Diffusion-based end-to-end learning achieves 73.3% and 66.7% success on contact-aware manipulation tasks, with ablation studies confirming 13% improvements from multi-head attention coordinating dual-zone observations. Hardware designs, firmware, and experimental videos are available at the companion website: https://flexicup.junhaogong.top.

DLJan 30
PaperX: A Unified Framework for Multimodal Academic Presentation Generation with Scholar DAG

Tao Yu, Minghui Zhang, Zhiqing Cui et al.

Transforming scientific papers into multimodal presentation content is essential for research dissemination but remains labor intensive. Existing automated solutions typically treat each format as an isolated downstream task, leading to redundant processing and semantic inconsistency. We introduce PaperX, a unified framework that models academic presentation generation as a structural transformation and rendering process. Central to our approach is the Scholar DAG, an intermediate representation that decouples the paper's logical structure from its final presentation syntax. By applying adaptive graph traversal strategies, PaperX generates diverse, high quality outputs from a single source. Comprehensive evaluations demonstrate that our framework achieves the state of the art performance in content fidelity and aesthetic quality while significantly improving cost efficiency compared to specialized single task agents.

CLJun 4, 2025
HSSBench: Benchmarking Humanities and Social Sciences Ability for Multimodal Large Language Models

Zhaolu Kang, Junhao Gong, Jiaxu Yan et al.

Multimodal Large Language Models (MLLMs) have demonstrated significant potential to advance a broad range of domains. However, current benchmarks for evaluating MLLMs primarily emphasize general knowledge and vertical step-by-step reasoning typical of STEM disciplines, while overlooking the distinct needs and potential of the Humanities and Social Sciences (HSS). Tasks in the HSS domain require more horizontal, interdisciplinary thinking and a deep integration of knowledge across related fields, which presents unique challenges for MLLMs, particularly in linking abstract concepts with corresponding visual representations. Addressing this gap, we present HSSBench, a dedicated benchmark designed to assess the capabilities of MLLMs on HSS tasks in multiple languages, including the six official languages of the United Nations. We also introduce a novel data generation pipeline tailored for HSS scenarios, in which multiple domain experts and automated agents collaborate to generate and iteratively refine each sample. HSSBench contains over 13,000 meticulously designed samples, covering six key categories. We benchmark more than 20 mainstream MLLMs on HSSBench and demonstrate that it poses significant challenges even for state-of-the-art models. We hope that this benchmark will inspire further research into enhancing the cross-disciplinary reasoning abilities of MLLMs, especially their capacity to internalize and connect knowledge across fields.

CLJan 19
Multimodal Multi-Agent Empowered Legal Judgment Prediction

Zhaolu Kang, Junhao Gong, Qingxi Chen et al.

Legal Judgment Prediction (LJP) aims to predict the outcomes of legal cases based on factual descriptions, serving as a fundamental task to advance the development of legal systems. Traditional methods often rely on statistical analyses or role-based simulations but face challenges with multiple allegations, diverse evidence, and lack adaptability. In this paper, we introduce JurisMMA, a novel framework for LJP that effectively decomposes trial tasks, standardizes processes, and organizes them into distinct stages. Furthermore, we build JurisMM, a large dataset with over 100,000 recent Chinese judicial records, including both text and multimodal video-text data, enabling comprehensive evaluation. Experiments on JurisMM and the benchmark LawBench validate our framework's effectiveness. These results indicate that our framework is effective not only for LJP but also for a broader range of legal applications, offering new perspectives for the development of future legal methods and datasets.

CVFeb 10
Beyond Closed-Pool Video Retrieval: A Benchmark and Agent Framework for Real-World Video Search and Moment Localization

Tao Yu, Yujia Yang, Haopeng Jin et al.

Traditional video retrieval benchmarks focus on matching precise descriptions to closed video pools, failing to reflect real-world searches characterized by fuzzy, multi-dimensional memories on the open web. We present \textbf{RVMS-Bench}, a comprehensive system for evaluating real-world video memory search. It consists of \textbf{1,440 samples} spanning \textbf{20 diverse categories} and \textbf{four duration groups}, sourced from \textbf{real-world open-web videos}. RVMS-Bench utilizes a hierarchical description framework encompassing \textbf{Global Impression, Key Moment, Temporal Context, and Auditory Memory} to mimic realistic multi-dimensional search cues, with all samples strictly verified via a human-in-the-loop protocol. We further propose \textbf{RACLO}, an agentic framework that employs abductive reasoning to simulate the human ``Recall-Search-Verify'' cognitive process, effectively addressing the challenge of searching for videos via fuzzy memories in the real world. Experiments reveal that existing MLLMs still demonstrate insufficient capabilities in real-world Video Retrieval and Moment Localization based on fuzzy memories. We believe this work will facilitate the advancement of video retrieval robustness in real-world unstructured scenarios.

CLOct 12, 2025
BrowserAgent: Building Web Agents with Human-Inspired Web Browsing Actions

Tao Yu, Zhengbo Zhang, Zhiheng Lyu et al.

Efficiently solving real-world problems with LLMs increasingly hinges on their ability to interact with dynamic web environments and autonomously acquire external information. While recent research like Search-R1 and WebDancer demonstrates strong performance in solving web tasks, they heavily rely on additional tools to convert the interactive web environment into static text content. This is in contrast to human browsing behaviors, which involve diverse interactions with the browser, such as scrolling, clicking, and typing. In this paper, we propose BrowserAgent, a more interactive agent that solves complex tasks through human-inspired browser actions. BrowserAgent operates directly on raw web pages via Playwright through a set of predefined browser actions. We adopt a two-stage training (Supervised Fine-Tuning (SFT) and Rejection Fine-Tuning (RFT)) to improve the model's generalization abilities. Despite using significantly less training data than Search-R1, BrowserAgent achieves more competitive results across different Open-QA tasks. Additionally, we introduce an explicit memory mechanism to store key conclusions across steps, further enhancing the model's reasoning capabilities for long-horizon tasks. Notably, BrowserAgent-7B can achieve around 20\% improvement over Search-R1 on multi-hop QA tasks like HotpotQA, 2Wiki, and Bamboogle. These results indicate that BrowserAgent can serve as a more advanced framework for more interactive and scalable web agents.

CVJun 17, 2024
Holistic-Motion2D: Scalable Whole-body Human Motion Generation in 2D Space

Yuan Wang, Zhao Wang, Junhao Gong et al.

In this paper, we introduce a novel path to $\textit{general}$ human motion generation by focusing on 2D space. Traditional methods have primarily generated human motions in 3D, which, while detailed and realistic, are often limited by the scope of available 3D motion data in terms of both the size and the diversity. To address these limitations, we exploit extensive availability of 2D motion data. We present $\textbf{Holistic-Motion2D}$, the first comprehensive and large-scale benchmark for 2D whole-body motion generation, which includes over 1M in-the-wild motion sequences, each paired with high-quality whole-body/partial pose annotations and textual descriptions. Notably, Holistic-Motion2D is ten times larger than the previously largest 3D motion dataset. We also introduce a baseline method, featuring innovative $\textit{whole-body part-aware attention}$ and $\textit{confidence-aware modeling}$ techniques, tailored for 2D $\underline{\text T}$ext-driv$\underline{\text{EN}}$ whole-bo$\underline{\text D}$y motion gen$\underline{\text{ER}}$ation, namely $\textbf{Tender}$. Extensive experiments demonstrate the effectiveness of $\textbf{Holistic-Motion2D}$ and $\textbf{Tender}$ in generating expressive, diverse, and realistic human motions. We also highlight the utility of 2D motion for various downstream applications and its potential for lifting to 3D motion. The page link is: https://holistic-motion2d.github.io.