2.0LGFeb 10, 2023
Near-Optimal Experimental Design Under the Budget Constraint in Online PlatformsYongkang Guo, Yuan Yuan, Jinshan Zhang et al. · mit
A/B testing, or controlled experiments, is the gold standard approach to causally compare the performance of algorithms on online platforms. However, conventional Bernoulli randomization in A/B testing faces many challenges such as spillover and carryover effects. Our study focuses on another challenge, especially for A/B testing on two-sided platforms -- budget constraints. Buyers on two-sided platforms often have limited budgets, where the conventional A/B testing may be infeasible to be applied, partly because two variants of allocation algorithms may conflict and lead some buyers to exceed their budgets if they are implemented simultaneously. We develop a model to describe two-sided platforms where buyers have limited budgets. We then provide an optimal experimental design that guarantees small bias and minimum variance. Bias is lower when there is more budget and a higher supply-demand rate. We test our experimental design on both synthetic data and real-world data, which verifies the theoretical results and shows our advantage compared to Bernoulli randomization.
8.4CVAug 20, 2025
Adversarial Generation and Collaborative Evolution of Safety-Critical Scenarios for Autonomous VehiclesJiangfan Liu, Yongkang Guo, Fangzhi Zhong et al.
The generation of safety-critical scenarios in simulation has become increasingly crucial for safety evaluation in autonomous vehicles prior to road deployment in society. However, current approaches largely rely on predefined threat patterns or rule-based strategies, which limit their ability to expose diverse and unforeseen failure modes. To overcome these, we propose ScenGE, a framework that can generate plentiful safety-critical scenarios by reasoning novel adversarial cases and then amplifying them with complex traffic flows. Given a simple prompt of a benign scene, it first performs Meta-Scenario Generation, where a large language model, grounded in structured driving knowledge, infers an adversarial agent whose behavior poses a threat that is both plausible and deliberately challenging. This meta-scenario is then specified in executable code for precise in-simulator control. Subsequently, Complex Scenario Evolution uses background vehicles to amplify the core threat introduced by Meta-Scenario. It builds an adversarial collaborator graph to identify key agent trajectories for optimization. These perturbations are designed to simultaneously reduce the ego vehicle's maneuvering space and create critical occlusions. Extensive experiments conducted on multiple reinforcement learning based AV models show that ScenGE uncovers more severe collision cases (+31.96%) on average than SoTA baselines. Additionally, our ScenGE can be applied to large model based AV systems and deployed on different simulators; we further observe that adversarial training on our scenarios improves the model robustness. Finally, we validate our framework through real-world vehicle tests and human evaluation, confirming that the generated scenarios are both plausible and critical. We hope our paper can build up a critical step towards building public trust and ensuring their safe deployment.
2.6LGMar 13, 2024
Robust Decision Aggregation with Adversarial ExpertsYongkang Guo, Yuqing Kong
We consider a robust aggregation problem in the presence of both truthful and adversarial experts. The truthful experts will report their private signals truthfully, while the adversarial experts can report arbitrarily. We assume experts are marginally symmetric in the sense that they share the same common prior and marginal posteriors. The rule maker needs to design an aggregator to predict the true world state from these experts' reports, without knowledge of the underlying information structures or adversarial strategies. We aim to find the optimal aggregator that outputs a forecast minimizing regret under the worst information structure and adversarial strategies. The regret is defined by the difference in expected loss between the aggregator and a benchmark who aggregates optimally given the information structure and reports of truthful experts. We focus on binary states and reports. Under L1 loss, we show that the truncated mean aggregator is optimal. When there are at most k adversaries, this aggregator discards the k lowest and highest reported values and averages the remaining ones. For L2 loss, the optimal aggregators are piecewise linear functions. All the optimalities hold when the ratio of adversaries is bounded above by a value determined by the experts' priors and posteriors. The regret only depends on the ratio of adversaries, not on their total number. For hard aggregators that output a decision, we prove that a random version of the truncated mean is optimal for both L1 and L2. This aggregator randomly follows a remaining value after discarding the $k$ lowest and highest reported values. We extend the hard aggregator to multi-state setting. We evaluate our aggregators numerically in an ensemble learning task. We also obtain negative results for general adversarial aggregation problems under broader information structures and report spaces.