Qingmin Liao

CV
h-index4
3papers
2citations
Novelty55%
AI Score40

3 Papers

3.7CVNov 5, 2024Code
Efficient Feature Aggregation and Scale-Aware Regression for Monocular 3D Object Detection

Yifan Wang, Xiaochen Yang, Fanqi Pu et al.

Monocular 3D object detection has attracted great attention due to simplicity and low cost. Existing methods typically follow conventional 2D detection paradigms, first locating object centers and then predicting 3D attributes via neighboring features. However, these methods predominantly rely on progressive cross-scale feature aggregation and focus solely on local information, which may result in a lack of global awareness and the omission of small-scale objects. In addition, due to large variation in object scales across different scenes and depths, inaccurate receptive fields often lead to background noise and degraded feature representation. To address these issues, we introduces MonoASRH, a novel monocular 3D detection framework composed of Efficient Hybrid Feature Aggregation Module (EH-FAM) and Adaptive Scale-Aware 3D Regression Head (ASRH). Specifically, EH-FAM employs multi-head attention with a global receptive field to extract semantic features for small-scale objects and leverages lightweight convolutional modules to efficiently aggregate visual features across different scales. The ASRH encodes 2D bounding box dimensions and then fuses scale features with the semantic features aggregated by EH-FAM through a scale-semantic feature fusion module. The scale-semantic feature fusion module guides ASRH in learning dynamic receptive field offsets, incorporating scale priors into 3D position prediction for better scale-awareness. Extensive experiments on the KITTI and Waymo datasets demonstrate that MonoASRH achieves state-of-the-art performance.

6.2CVSep 26, 2025
Large Material Gaussian Model for Relightable 3D Generation

Jingrui Ye, Lingting Zhu, Runze Zhang et al.

The increasing demand for 3D assets across various industries necessitates efficient and automated methods for 3D content creation. Leveraging 3D Gaussian Splatting, recent large reconstruction models (LRMs) have demonstrated the ability to efficiently achieve high-quality 3D rendering by integrating multiview diffusion for generation and scalable transformers for reconstruction. However, existing models fail to produce the material properties of assets, which is crucial for realistic rendering in diverse lighting environments. In this paper, we introduce the Large Material Gaussian Model (MGM), a novel framework designed to generate high-quality 3D content with Physically Based Rendering (PBR) materials, ie, albedo, roughness, and metallic properties, rather than merely producing RGB textures with uncontrolled light baking. Specifically, we first fine-tune a new multiview material diffusion model conditioned on input depth and normal maps. Utilizing the generated multiview PBR images, we explore a Gaussian material representation that not only aligns with 2D Gaussian Splatting but also models each channel of the PBR materials. The reconstructed point clouds can then be rendered to acquire PBR attributes, enabling dynamic relighting by applying various ambient light maps. Extensive experiments demonstrate that the materials produced by our method not only exhibit greater visual appeal compared to baseline methods but also enhance material modeling, thereby enabling practical downstream rendering applications.

4.1LGFeb 1, 2025
Learning from Suboptimal Data in Continuous Control via Auto-Regressive Soft Q-Network

Jijia Liu, Feng Gao, Qingmin Liao et al.

Reinforcement learning (RL) for continuous control often requires large amounts of online interaction data. Value-based RL methods can mitigate this burden by offering relatively high sample efficiency. Some studies further enhance sample efficiency by incorporating offline demonstration data to "kick-start" training, achieving promising results in continuous control. However, they typically compute the Q-function independently for each action dimension, neglecting interdependencies and making it harder to identify optimal actions when learning from suboptimal data, such as non-expert demonstration and online-collected data during the training process. To address these issues, we propose Auto-Regressive Soft Q-learning (ARSQ), a value-based RL algorithm that models Q-values in a coarse-to-fine, auto-regressive manner. First, ARSQ decomposes the continuous action space into discrete spaces in a coarse-to-fine hierarchy, enhancing sample efficiency for fine-grained continuous control tasks. Next, it auto-regressively predicts dimensional action advantages within each decision step, enabling more effective decision-making in continuous control tasks. We evaluate ARSQ on two continuous control benchmarks, RLBench and D4RL, integrating demonstration data into online training. On D4RL, which includes non-expert demonstrations, ARSQ achieves an average $1.62\times$ performance improvement over SOTA value-based baseline. On RLBench, which incorporates expert demonstrations, ARSQ surpasses various baselines, demonstrating its effectiveness in learning from suboptimal online-collected data. Project page is at https://sites.google.com/view/ar-soft-q