StyleT2F: Generating Human Faces from Textual Description Using StyleGAN2Mohamed Shawky Sabae, Mohamed Ahmed Dardir, Remonda Talaat Eskarous et al.
AI-driven image generation has improved significantly in recent years. Generative adversarial networks (GANs), like StyleGAN, are able to generate high-quality realistic data and have artistic control over the output, as well. In this work, we present StyleT2F, a method of controlling the output of StyleGAN2 using text, in order to be able to generate a detailed human face from textual description. We utilize StyleGAN's latent space to manipulate different facial features and conditionally sample the required latent code, which embeds the facial features mentioned in the input text. Our method proves to capture the required features correctly and shows consistency between the input text and the output images. Moreover, our method guarantees disentanglement on manipulating a wide range of facial features that sufficiently describes a human face.
CVJun 26
AEGIR: Modeling Area Emitters for Indoor Inverse Rendering using Gaussian SplattingMohamed Shawky Sabae, Philipp Langsteiner, Jan-Niklas Dihlmann et al.
Inverse rendering requires separating illumination from surface materials, which is highly ambiguous due to their tight coupling in observed images. While Gaussian Splatting is efficient for novel view synthesis, existing relightable methods approximate scene lighting using discrete point lights, global environment maps, or implicit representations. By ignoring the physical spatial extent of real-world emitters, these approaches produce incorrect light attenuation and unrealistic shadows. We present AEGIR (Area Emitters for Gaussian Inverse Rendering), a framework that explicitly models local area emitters within a relightable Gaussian Splatting representation. Joint optimization of emitters, materials, and geometry is challenging due to flexible emitter parameterization, which increases both the number of parameters and the ambiguity between illumination and materials. We address this by introducing a differentiable deferred rendering pipeline that integrates multiple importance sampling with targeted regularization. As a result, AEGIR accurately simulates local light transport and achieves more consistent decomposition. Experiments show that explicit area emitters improve illumination reconstruction and enhance downstream tasks, including novel view synthesis, controlled relighting, and virtual object insertion, particularly in scenes with complex local lighting.
2.8CVDec 23, 2023
NoPose-NeuS: Jointly Optimizing Camera Poses with Neural Implicit Surfaces for Multi-view ReconstructionMohamed Shawky Sabae, Hoda Anis Baraka, Mayada Mansour Hadhoud
Learning neural implicit surfaces from volume rendering has become popular for multi-view reconstruction. Neural surface reconstruction approaches can recover complex 3D geometry that are difficult for classical Multi-view Stereo (MVS) approaches, such as non-Lambertian surfaces and thin structures. However, one key assumption for these methods is knowing accurate camera parameters for the input multi-view images, which are not always available. In this paper, we present NoPose-NeuS, a neural implicit surface reconstruction method that extends NeuS to jointly optimize camera poses with the geometry and color networks. We encode the camera poses as a multi-layer perceptron (MLP) and introduce two additional losses, which are multi-view feature consistency and rendered depth losses, to constrain the learned geometry for better estimated camera poses and scene surfaces. Extensive experiments on the DTU dataset show that the proposed method can estimate relatively accurate camera poses, while maintaining a high surface reconstruction quality with 0.89 mean Chamfer distance.